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Also - the most important, constructing yourself for many of us is a very major 'buzz' factor. Enjoy.
The learning curve continues, though. I just figured out, for instance, that the custom houses don't actually sell stuff, only buy. (Have a steel and bitumen truck sitting there not getting filled up.)
So instead I'll need to build an asphalt and steel factory close to the border, and set them to import the resources, and their short distance to the border makes the delivery cost of the resources cheaper... correct? (This is one of those crucial, elementary things that I'm just now discovering, heheh.)
Ok, that's going to take some re-planning, but... fun!
The dumper trucks have to visit the asphalt plant to fill up and then go to the construction site, unload and then return to their office. Bear this in mind to where you site the office in relation to the asphalt/concrete/gravel pick-up points. Those truck use fuel too, so you want to think about where to place some gas stations - again, another Oil Tank close to the border, set to import fuel, with trucks shipping that fuel to your various gas stations. Long term, both of those oil tanks should be connected to a train unloading depot to allow you to have fuel/bitumen storage (for your internal use) on an export route to the border.
On so on and on and on :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2006002224
Thanks, very useful info! Especially since I hadn't realized yet that you could import into a storage facility. Another one of those Aha-moments. :)
That does make things a bit more manageable indeed. It's basically back to roughly what I originally had in mind, except instead of hauling in the materials from a customs station as I had assumed, I'll be hauling it from a storage facility near the border.
Good tip about the fuel as well. My fuel expenses do seem reasonable so far, but it all adds up in the long run, so probably a good idea to put that pretty high on the priority list.
Thanks. Yep, I'm starting to grasp the concept a bit more clearly now. Almost makes me tempted to start over from scratch, heheh. Not going to, though; I still make too many beginner's errors, so a bit more money to play around with isn't a bad thing for now.
I certainly started my first run-throughs with money for learning mistakes. The other thing I do now is I use my USD as a mistake slush fund, and not as available funds for normal spend. I am still learning too, and sometimes my mistakes are fatal (worst case, a boring slow death) and I do not want to restart. Example? Having auto build on accidentally as I am doing some hypothetical future planning to get spacing.
Welcome to WRSR!
IMHO, search my name for 2 things: Cosmonaut Mode guide. And Lithuanian map mod
Do a run through with vast amounts of oil near a border. And watch as the global economy collapses on you with pricing driving by your oil inflation. It's there to tempt you, because border oil as many have said, isn't worth it for a long term game plan.
I commend you for wanting to work from a source and expand out. It makes the game more realistic, and at times very frustrating, when a fire destroys a critical building, and you suffer for months watching the CY get back out and rebuild that structure.
Every time you get tempted to go 'heck with it, just purchase' is the moment where the game really challenges you as the player.
Search the discussions here
Hop onto Discord
Its a great community