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Well that is a very big word with many ranges of blindness
From NLP (No light perception)
LP (light Perception)
How many fingers am I holding up 1 meter in front of your eyes
All those numbers above 20/200
Legally blind in the US and many other countries 20/200 best correction
I game awesome, as many of you who read my pro tips know
I am also the worst gamer, as many who chat with me on Discord know
I make stupid mistakes - you can't prevent those without making the game un-fun for everyone else
I don't want to speak on behave of the color blind, because I am not a member of that group
However, I have many years of experience with low vision issues and technology.
I just placed an iron mine. Where was the best spot? Save game, place, buy for $, log out, load saved game
Could you just tell me the % of the mine before it is placed?
That takes away the speculation and fun of aww, I just missed the best spot.
If you add that in game, even as an option, it will be abused
If you add it under the What would Che do?, it will be abused
So can you work around those issues easily? Sure - add it as a What would Che do? option, and let players who need it enable it. The gamer who can't play on Cosmonaut Mode
Aww, no you didn't, you made us read all this and still plugged your guide.
They will use it. But they can use it today with the above multi-step work around.
I know exaclty the video you are talking about. :)
I've been watching Colonel Failure's videos for over 2 years now and I don't think he has any problems with seeing colors. It's more of a Colonel being Colonel problem. :) You know, the signals also have arrows now - just saying... :)
Just chiming in to add another voice; I'm also very red-green colour blind and plenty of games have given me trouble but W&R gives me no problems either.
What also helps is contrast in the brightness. A dark red and light green are much easier for people to notice than a light red and light green.
Text options help too where shades of colour give hints. When we are placing a mine it would be nice if over our mouse it would tell us what the resource quality % will be before we place it. With my eyes I can tell where a resource deposit is but it's very hard to guess what the result will be. 30%? 90%? It's often a surprise. So just give us the numbers too, more information is always better.
For pollution map I'd love to see it so only grids with pollution get any shade, so clean areas just don't show any colour while areas with some pollution perhaps shade from light red to dark red. Just an idea. And again with text that's always good, you could always have a little number under each pollution cube showing an actual exact numerical amount just so it's totally clear no matter what colours we can or can't see.
https://old.reddit.com/r/gamedev/comments/9u1y6f/adding_colorblind_accessibility_with_an/
I agree. Contrast is everything.
It is indeed very common. 9 % of men an 1 % of women have at least to a certain degree problems with differentiating red and green. For me the biggest difficulties are the dots when placing a mine over a resource and the color of the power / water / sewage info panel since they are a very thin line against a (mostly) green background.
In gereal most problems come with color scales indicating a "good-to-bad" thing done in green-yellow-red. An option for a colorblind mode would be making other kind of color scales, like blue-yellow-red or white-yellow-red. There are a few games that come to mind which have a color blind mode like Civ or FTL (Faster than Light). For me the best two colors to keep apart a blue and yellow.
I think most important is as a game developer to be in contact with colorblind people because they really like color scales that seem "freakish" to people with normal vision. And as it was said before - no recoloring of the world is needed. UI is the key.