Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Novu Jan 23, 2019 @ 12:22pm
What happens after the clock reaches 1991
In history the USSR dissolved on Dec 26th, 1991 but what happens in the game after that date? I generally see two options here:

- The game ignores the date and everything just keeps going as nothing happened.

- The game has a second phase where your Soviet Republic tries to continue without the USSR similar to how North Korea and Cuba kept Socialism/Communism alive after the USSR dissolved.

The challenge is to keep the Socialist system going after 1991. Maybe there is some kind of victory condition if you survive until the present (2019).
Originally posted by 3division:
This is still under development, Right now nothing happens :-)
I thinking about to make some event and USSR will disappear or transformed to regular market economy country - we change a symbol on the border, while the ruble start a lot of devalue/inflation... in game there is already inflation applied, we just make it a lot of bigger after event :-)
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The author of this thread has indicated that this post answers the original topic.
3division  [developer] Jan 24, 2019 @ 12:08am 
This is still under development, Right now nothing happens :-)
I thinking about to make some event and USSR will disappear or transformed to regular market economy country - we change a symbol on the border, while the ruble start a lot of devalue/inflation... in game there is already inflation applied, we just make it a lot of bigger after event :-)
Novu Jan 24, 2019 @ 12:57pm 
Thanks for answering. Good to hear there will be eventually be some kind of event that changes game play after 1991.
Originally posted by 3division:
This is still under development, Right now nothing happens :-)
I thinking about to make some event and USSR will disappear or transformed to regular market economy country - we change a symbol on the border, while the ruble start a lot of devalue/inflation... in game there is already inflation applied, we just make it a lot of bigger after event :-)

From what I understand of what I've seen of this game, the people living in your country/map do not pay rent/taxes, earn a wage or purchase goods from stores. After the fall of the Soviet Union ingame (if that is implimented) can you embrace your NATO border and adopt a capitalist economy for your country/people (basically Westernize your industry) or will the game post 1991 play out with the same communism style?

Also can you build military vehicles/bases to defend against incursions?
Heidong Jan 26, 2019 @ 3:26am 
If you were a bad president they make you a people's process in a kangoroo court and finish up not well, if you were a okaysh one you end up in Chile. :D
mbearc170 Jan 26, 2019 @ 7:12am 
So there is no chance at all of saving the socialist bloc? I think it would nice if you could "denounce" and go against Gorbachev and the drunkard Eltsin, keep socialism, forging ties with other countries and change history forever
Originally posted by They Broke Osiris:
After the fall of the Soviet Union ingame (if that is implimented) can you embrace your NATO border and adopt a capitalist economy for your country/people (basically Westernize your industry)

That would basically mean you'd have to privatize all industry, meaning you no longer have any control over what gets produced, imported or exported. You'd receive taxes from privatized businesses, but your only job would only end up paying benefits for unemployed, pensions for retired workers, managing healthcare and education, unless you privatise that too, paying for NATO membership and possibly building some social housing for the homeless. Not much of the game left then.
Last edited by Trig_the_Poor_Shot; Mar 21, 2019 @ 5:07am
pdaw.pd Mar 21, 2019 @ 5:04am 
Originally posted by They Broke Osiris:
can you [...] adopt a capitalist economy for your country/people (basically Westernize your industry)
That would call for a different game mechanics, as you will no longer have control over any industry, or construction, or logistics. You will just sit there and watch tings in your Petri dish on your map living lives of their own.
kbourko Mar 21, 2019 @ 5:04am 
I like the idea of smth hapenning after the 1991. Surprise us :)
aclyte Mar 21, 2019 @ 5:10am 
Originally posted by Trig_the_Poor_Shot:
Originally posted by They Broke Osiris:
After the fall of the Soviet Union ingame (if that is implimented) can you embrace your NATO border and adopt a capitalist economy for your country/people (basically Westernize your industry)

That would basically mean you'd have to privatize all industry, meaning you no longer have any control over what gets produced, imported or exported. You'd receive taxes from privatized businesses, but your only job would only end up paying benefits for unemployed, pensions for retired workers, providing healthcare, unless you privatise that too, paying for NATO membership and possibly building some social housing for the homeless. Not much of the game left then.

Not exactly, as a variant, you can go "china style" - allow private ppl to purchase or build new factories for their own money, but left current property to the country.
So, you can mix private and people's properties and even make deals with each other - for example - selling your oil to the private oil refinery.

But i agree - it's too much changes in game - especially tax system e.t.c. - would better like to see improvments in current game mode - maybe politics, west-east influence and diplomacy, planes, ships, ability to BUILD planes, ships, cars, busses e.t.c and export them e.t.c.
Midas Mar 21, 2019 @ 6:26am 
Infact the block crushed cause of misseconomy. BUT if you make eventchains around it, it could also be like in tropico, that from than on everyone earns money in the factories, but have to pay for the goods in return, the factories stay staate owned. Would be "inefficient" because the staate most carry on but you should also have the option to privaticyc an factory. The pop produces goods, but in return earn money to spend on shops you own ^^.

An eventchain could be like that:
Every borderpoint has a chance to start crumbling (depends on tradeactivities etc.) than a mission appears:

1. Option Deliver food, Alcohol, Meat, Cloth to stabiliz a partner. You gain nothing in return but your partner is happy about you and reduces taxes, and can stay socialistic.
2. Option (would recommend a Military Industrie for Tanks/Airforce/Army)
Deliver X Tanks X AirforceUnits and X Military personal to maintain the order
The contry gets a hard inflation hit but stays communistic.
3. Interver personaly, send your army to help them out. People are not happy there but you get back a% of your needed Personal and Weapons. You get 0 Taxes at the border but must pay an upkeep in Tanks/Weapons/Personal to maintain the order there.
Last edited by Midas; Mar 21, 2019 @ 6:27am
pdaw.pd Mar 21, 2019 @ 7:14am 
Originally posted by Midas:
everyone earns money in the factories, but have to pay for the goods in return

Actually when I play the game I imagine this is exactly what happens without me seeing it or having to deal with it. It's just that since it is a socialist republic, the domestic turnover is balanced out to zero net sum as the tax money returns to the population in the form of residential/healthcare/educational/sports buildings and infrastructure and maintenance thereof, the services of teachers and doctors, mass transit, pensions, etc., and therefore doesn't have any effect to the gameplay.

The state is instead dealing with imports and exports nominated in Rubles and Dollars.

Originally posted by Midas:
you should also have the option to privaticyc an factory.

Private sector is, I imagine, represented by the fact that in a populated map people not involved in my "corporate state economy" somehow avoid famine and presumably do something in the towns there. Also, there are sectors of economy not covered by the game so far, and they are apparently private and I just don't see them because they are not the state's business.
after the collapse, there was a Transnistria that does not recognize the collapse, maybe the continuation will be for it
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Date Posted: Jan 23, 2019 @ 12:22pm
Posts: 12