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I thinking about to make some event and USSR will disappear or transformed to regular market economy country - we change a symbol on the border, while the ruble start a lot of devalue/inflation... in game there is already inflation applied, we just make it a lot of bigger after event :-)
From what I understand of what I've seen of this game, the people living in your country/map do not pay rent/taxes, earn a wage or purchase goods from stores. After the fall of the Soviet Union ingame (if that is implimented) can you embrace your NATO border and adopt a capitalist economy for your country/people (basically Westernize your industry) or will the game post 1991 play out with the same communism style?
Also can you build military vehicles/bases to defend against incursions?
That would basically mean you'd have to privatize all industry, meaning you no longer have any control over what gets produced, imported or exported. You'd receive taxes from privatized businesses, but your only job would only end up paying benefits for unemployed, pensions for retired workers, managing healthcare and education, unless you privatise that too, paying for NATO membership and possibly building some social housing for the homeless. Not much of the game left then.
Not exactly, as a variant, you can go "china style" - allow private ppl to purchase or build new factories for their own money, but left current property to the country.
So, you can mix private and people's properties and even make deals with each other - for example - selling your oil to the private oil refinery.
But i agree - it's too much changes in game - especially tax system e.t.c. - would better like to see improvments in current game mode - maybe politics, west-east influence and diplomacy, planes, ships, ability to BUILD planes, ships, cars, busses e.t.c and export them e.t.c.
An eventchain could be like that:
Every borderpoint has a chance to start crumbling (depends on tradeactivities etc.) than a mission appears:
1. Option Deliver food, Alcohol, Meat, Cloth to stabiliz a partner. You gain nothing in return but your partner is happy about you and reduces taxes, and can stay socialistic.
2. Option (would recommend a Military Industrie for Tanks/Airforce/Army)
Deliver X Tanks X AirforceUnits and X Military personal to maintain the order
The contry gets a hard inflation hit but stays communistic.
3. Interver personaly, send your army to help them out. People are not happy there but you get back a% of your needed Personal and Weapons. You get 0 Taxes at the border but must pay an upkeep in Tanks/Weapons/Personal to maintain the order there.
Actually when I play the game I imagine this is exactly what happens without me seeing it or having to deal with it. It's just that since it is a socialist republic, the domestic turnover is balanced out to zero net sum as the tax money returns to the population in the form of residential/healthcare/educational/sports buildings and infrastructure and maintenance thereof, the services of teachers and doctors, mass transit, pensions, etc., and therefore doesn't have any effect to the gameplay.
The state is instead dealing with imports and exports nominated in Rubles and Dollars.
Private sector is, I imagine, represented by the fact that in a populated map people not involved in my "corporate state economy" somehow avoid famine and presumably do something in the towns there. Also, there are sectors of economy not covered by the game so far, and they are apparently private and I just don't see them because they are not the state's business.