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Personally the fun of my first game was understanding the mechanics, rather than optimising - there is such a steep learning curve that it might be good to not have to worry about making money right away.
I’ve just started my second game but on Medium reactions/money now I know more about what I’m doing.
A limited money settings is playable but you have to fokus on export first or grow up very very slow. But with exportlines there is not so much time of stagnation and you can make adjustments without hurry.
If you build a cunstruction office and buy some excavator you can plan your builduings and you have no cost on terraforming. Thet helps a lot with limited money. After planing you can start build with money.
"For example, frequent building fires sounds like masochism to me, if the game is forcing random combustions and ignitions here and there, 'just because, uh, difficulty'" - iam with you. In my oppinion its not realy more difficulty just annoying.
Medium reaction should be best on first gameplay. On hard setting it is easy to make negative pop growth.
But on easy reaction people don't care if they needs are fulfilled
* maximum education complexity;
* full fuel consumption;
* at least medium rate of fires.
Other options on your own.
The only settings I avoid are frequent fires, for the reason you already said; and hard citizen reactions, simply because even if I satisfy all their desires the population grows so slowly it takes decades to even build a small town. Also, the game isn't that good, so far, at showing you where people are leaving/dying, so it's very easy to suddenly lose a few people, which sets off a chain-reaction, (usually involving a kindergarten) and suddenly half your population has died.
The day/night cycle is actually as much a help as a hindrance. While it does make it difficult to build things at night, and increases your power consumption; it is by far the best way to tell if you have a power cut or brownout. That's not at all obvious in the day time.
On the starting game menu, choose Hard
You want the least amount of starting funds
Fuel usage
Education demands
And most importantly, you have to set yourself to using the CY's for everything
Use the funds to set up the minimum resources in your first base camp
Then only spend them on the purchase of resources until you can supply them yourself
Will you crash to earth and die in your sealed capsule, or will you be the first human being in space?
Unfortunately, there is no game setting that forces you to not click the buy button. It's on your own honor and play style.
And its tedious
Monotinous
And a fire will spring up and destroy the huge building you just put up. Did I mention fires above? Yes, fires, frequently and often setting
Get a map off to a start and make it even a year and you will be playing a great game.
Most importantly, play it your own way and have fun.
Money + citizen reaction + fire = means
Energy + education = complex
Day / night + pollution = activated
Beginning year = 1960
Farzeuge = blocked by year of construction
Map populated (you have many tasks to take care of the citizens from the start)
So far I've failed more often, but I'm getting better at the first two or three rehearsals, I've failed half a year, and after a year I'm done with the second year and it still works.
Still, I still like the game very much
Auto save ON
You play the game, make a serious mistake and all your people leave - start over from scratch
There are no do-overs
Again, YMMV. But find yourself in the dark, because your power plant has no workers, because their bus is unable to get to the plant because a train is blocking their railroad crossing, because a signal is incorrect, and 10 hours of game-play is now lost, is a brutal teacher
I followed it, and it's playing out nicely
Setting the response setting to `easy` will not solve it.
Unsatisfied needs are also a cause for leaving.
Vehicle entrance to hospital is a chokepoint. 2 hospitals with 2 ambulances each works better than 1 hospital with 7. (Also you can trim down staff to 5-10 people)