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But nevertheless the fire station didn't react to the fire as described above. Obviously it's a mystery - I don't know.
Each wire has a maximum amount of electricity it can carry (as does each substation)...if you try to put more than that through either one, that whole branch of the grid starts going nuts. when that happens, you need to rework your power grid to put less strain on any given component.
Anyway - the game was over: As a result the power supply of the trains burned down so I had no more income and I hadn't enough money to rebuild the power supply for the trains. That's the life of a gamer and now I have started a new game.
Next time I will call the ghost busters instead of the firefighters - maybe they could do better.
1. Need of higher educated workers. 2. Need of two private cars per Townhall because the mayor will drive out to the construction side and visits the other public buildings like the firefighters or the hospital and holds spreeches with boosts the moral. 3. Holding little post office. 4. Having the need of paper - so you need to make a papermill which need like logs from the wood cutters.
Yikes! Sorry to hear that...last game I lost was to my rail network collapsing. Spent a bunch of money spinning up a new production chain, counting on my exports to refill the ol' bank account...wasn't counting on the higher volume of trains in motion finding a flaw in my signals. By the time I noticed the traffic jam, the money was gone...no money to import raw materials to refine and sell overseas as finished materials (I want to say I was trading crops for alcohol, and coal/iron for steel), so that one was a dead end.
but by the way, I earn a lot of money by building an oil refinery and sell the products, but only at the beginning of the game. Later on the prices declined by 33 % and that was a main reason for having no money for the rebuilding of the burned train electricity.