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Сообщить о проблеме с переводом
If you do not use instabuild everything takes a while and you need to find a way how to do it faster but the mechanics limit you to certain extent. You need to care about the order how you build things because if you would do it carelessly your traffic can got stuck or something else happens.
Then you finish your building and spend hours optimizing output bz setting new bus lines logistics etc. And as your population grows you need to optimize further. And then you look at your setups and find some bugs or inefectiveness and you try to solve those for hours letting the rest of map doing it's work because it works well there you just need to check it here and there.
This game has a great design despite all the bugs but even those bugs add certain level of challenge so you can be busy at times when you would usually be waiting sitting on your hands if everything goes as intended. Because it is surprising how things are connected to each other sometimes such ones you would not expect any relationship between them.
I like logistics games that need patience and planning with a constant threat of bankruptcy; my main issue with W&R at the moment is that it's too easy to make money, even in hard mode. But a couple adjustable settings and some map/border/trade variety would easily fix that.
If the developer keeps development going and makes the game more varied & difficult, it will probably end up being my favorite game.
IMO it is much about self-discipline. If you deny auto purchase for yourself you have the hardest possible difficulty. Later it can be an optional setting. That alone can cause you lot's of problems. The citizen difficulty is good as I experience at hardest setting. It is hard to multiply them if you do not care about their needs. Fires are good too because you need to care about them as I got some really annoying accidents.
Then there can be maybe some adjustment in settings to make price fluctuation higher. That can cause some issues for you if you export too much of something because even now the price drops if you do it in excessive way and if you import something in excessive way the price rises. So if you continue to make something from imported materials for a longer extent of time your margin shrinks and in the end your are going lose money if you would continue to do that.
But I am fine with getting profits from your homemade materials. Even though if there is enough inflation and price drop you can end up with stuck finances later when only option would be stop exporting too much to allow prices to rise again and change your export mix.
So in this case there is a room for difficulty adjustment without any complicated mechanic implementations just doing some number adjustments in current system.
And in the way I manage to build my towns and facilities each one takes at least 2-4 years in-game time to finish all buildings. That is 15-30 hours of real playtime without speeding it up. That is a lot of fun to have over one or more weeks for average player. For me it is usually one full weekend of playtime as I do not have lot of responsibilities connected with a family or a woman not having my own and I have freedom to play more thus.
+1