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An oil refinery for example uses at max 250 tons of oil, producing 125t of fuel and 75t of bitumen per day. It tells you these values aswell for all other buildings, and you can simply calculate how much you need to satisfy your needs. If you use only half the amount of people it uses 110 tons of oil and so on. You can adjust it all to your needs with a bit of adjusting.
Since one oil rig produces 15t of oil at 100% (which is rarely reachable), you can do the calc how much you may need, and how quickly pipelines will ruin you if you buy them.
The blueprint building option is really great in this game
thank you
This is amazing information
The max output is if the mine is fully staffed and is 100% rich.
actually much more. Currently im running 24 rigs, most of them are on green with >90% efficiency. There are some with about 70% and few less then 50%.
the refinery is always well filled with workers, never less then 450 and it easily eats away all the oil from 24 rigs. When i turn on additional oil imports to run the refinary at full capacity, it still imports quite a lot so could handle much more rigs. Im guessing it can handle about 35 or more.
ill try setting up more rigs on another field and bring it to the refinary by train.
sure propably you can, and then you will actually need more since you will never have 100%. Im just asking for "best practise". For the oil i have already an idea, but i would also know how many coal mines works well with one processing plant in a realistic scenario and how many fields are optimal for one food processing factory etc...
Then I have one iron mine which is 54% rich. Two iron ore processing plants are not enough to handle its max output so I need to reduce the limit of workers to 80-85% area if I do not want to waste workforce there.