Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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ждун May 24, 2019 @ 4:32am
Resource and production buildings ratios?
Im trying this game since few days, happy so far. Maybe someone can help me with something.

I have set up an oil industry cycle at first with
3 oil-rigs
1 reservoir for oil,
1 pump
1 refinery
1 reservoir for bitumium
2 reservoirs for fuel

i have quickly noticed that refinery was running only at about 1/3 of its capacity, so i could pump much more oil. At the site however is no place for more oil rigs so ill have to build another site and bring it to refinery by train. But im asking myself how many more oil rigs i would need to run the refinary at about full capacity.I know that it depends on many factors, such as how well the rigs are placed (efficiency) and how well the workers are coming to refinary etc... but im asking for "best practice" on how many oil-rigs i need to run refinary at maximum capacity, assuming that the rigs are placed on green at ~70% efficiency and refinery is fully manned.

also i am planing to set up a coal processing cicle and wondering how many coal mines are needed to run processing factory at maximum capacity, assuming that mines are placed well and factory is filled with workers most of time.

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Showing 1-11 of 11 comments
pryt May 24, 2019 @ 8:28am 
The game tells you all of this.

An oil refinery for example uses at max 250 tons of oil, producing 125t of fuel and 75t of bitumen per day. It tells you these values aswell for all other buildings, and you can simply calculate how much you need to satisfy your needs. If you use only half the amount of people it uses 110 tons of oil and so on. You can adjust it all to your needs with a bit of adjusting.

Since one oil rig produces 15t of oil at 100% (which is rarely reachable), you can do the calc how much you may need, and how quickly pipelines will ruin you if you buy them.
Last edited by pryt; May 24, 2019 @ 8:29am
ждун May 24, 2019 @ 9:00am 
aha, yes i am still confused by so many numbers. what is the problem with pipelines?
Geberel85 May 24, 2019 @ 9:10am 
It was stated before, but always remember to build pipelines RAISED on the ground (like bridges) to allow you to build roads (and rails) underneath. They are really costly, so u dont want having to demolish them later... and at least roads will be needed to connect the pumps to a fire station
NForce May 24, 2019 @ 9:18am 
Originally posted by Geberel85:
It was stated before, but always remember to build pipelines RAISED on the ground (like bridges) to allow you to build roads (and rails) underneath. They are really costly, so u dont want having to demolish them later... and at least roads will be needed to connect the pumps to a fire station
Just plan your construction and you will ve just fine.
The blueprint building option is really great in this game
forzion May 24, 2019 @ 9:34am 
One refinery can handle oil from more than 15 oil rigs. One coal processing plant can handle coal ore from one 21% rich coal mine. If you get 60%+ coal mine you will need 3 coal processing plants to process all coal ore mines if fully staffed.
ждун May 24, 2019 @ 2:41pm 
Originally posted by forzion:
One refinery can handle oil from more than 15 oil rigs. One coal processing plant can handle coal ore from one 21% rich coal mine. If you get 60%+ coal mine you will need 3 coal processing plants to process all coal ore mines if fully staffed.

thank you
cdog May 25, 2019 @ 9:32am 
Originally posted by forzion:
One refinery can handle oil from more than 15 oil rigs. One coal processing plant can handle coal ore from one 21% rich coal mine. If you get 60%+ coal mine you will need 3 coal processing plants to process all coal ore mines if fully staffed.


This is amazing information
forzion May 25, 2019 @ 10:46am 
You can simply calculate the output of any mine simply using % max output per worker and max number of workers.

The max output is if the mine is fully staffed and is 100% rich.
Last edited by forzion; May 25, 2019 @ 10:47am
ждун May 27, 2019 @ 8:46am 
Originally posted by forzion:
One refinery can handle oil from more than 15 oil rigs.

actually much more. Currently im running 24 rigs, most of them are on green with >90% efficiency. There are some with about 70% and few less then 50%.

the refinery is always well filled with workers, never less then 450 and it easily eats away all the oil from 24 rigs. When i turn on additional oil imports to run the refinary at full capacity, it still imports quite a lot so could handle much more rigs. Im guessing it can handle about 35 or more.

ill try setting up more rigs on another field and bring it to the refinary by train.
Last edited by ждун; May 27, 2019 @ 8:54am
ждун May 27, 2019 @ 8:57am 
Originally posted by forzion:
You can simply calculate the output of any mine simply using % max output per worker and max number of workers.

The max output is if the mine is fully staffed and is 100% rich.

sure propably you can, and then you will actually need more since you will never have 100%. Im just asking for "best practise". For the oil i have already an idea, but i would also know how many coal mines works well with one processing plant in a realistic scenario and how many fields are optimal for one food processing factory etc...
forzion May 27, 2019 @ 11:07am 
Originally posted by ждун:
Originally posted by forzion:
You can simply calculate the output of any mine simply using % max output per worker and max number of workers.

The max output is if the mine is fully staffed and is 100% rich.

sure propably you can, and then you will actually need more since you will never have 100%. Im just asking for "best practise". For the oil i have already an idea, but i would also know how many coal mines works well with one processing plant in a realistic scenario and how many fields are optimal for one food processing factory etc...
I have two coal mines. One 15% and the other 10%. I need to fill them almost fully to provide enough coal ore for one Coal mine processing plant.

Then I have one iron mine which is 54% rich. Two iron ore processing plants are not enough to handle its max output so I need to reduce the limit of workers to 80-85% area if I do not want to waste workforce there.
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Date Posted: May 24, 2019 @ 4:32am
Posts: 11