Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Ykonoclast May 6, 2019 @ 10:25pm
Workers not going to mine
I have a town with a bus stop and then a small industrial area with a coal mine, a coal processing facility and an electrical plant. as seen on this screenshot

I set two flats so as to be sure to have enough workers, my buses are running fine but no one goes to work in the mine. I checked : it is in range of the bus stop. People just don't go there to work.

I tried having another bus stop just besides the mine : it didn't change anything. Why is that so? Shouldn't people go to work where they are needed?
Last edited by Ykonoclast; May 6, 2019 @ 10:26pm
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Showing 1-7 of 7 comments
3division  [developer] May 6, 2019 @ 11:00pm 
Maybe all workers working at shops and pub.. and no free workers to go on the stop...more apartments.. or decrease workers productivity at shops, pub etc
Also on beta branch - visit new version testing forum to get more info... this version contains some fixes which in some setups may caused failures similar than you experienced..
neemus May 6, 2019 @ 11:43pm 
Mark the mine for one or two busses as second stop
Ykonoclast May 7, 2019 @ 12:17am 
Thanks for the answer, I will try.

Could it be somewhat related to satisfaction? There are largely enough workers available for the plant but I realize I didn't set up imports for the goods in the shops and when I click on the flats it shows only a small proportion of people with a job, is that because of low satisfaction of goods in shops?

Also, I don't understand why the population information windows tells me I have a very low unemployment rate, I can't reconcile that with what the flats windows tell me (that few people have jobs).
Ykonoclast May 7, 2019 @ 3:34am 
Okay, so, I was able to get people in the mine (by massively increasing the number of workers and tending to all their needs) but I still have about a quarter of my population that is unemployed. Why is that so? Can't they happily take part in the building of Socialism?
Buck Fell May 7, 2019 @ 4:50am 
Having a job and being able to go to the job are two different things. Workers first priority will be to satisfy their desires. Food, clothing, etc. Make sure you have nearby in walking distance: stores, cinema, sports and school and kindergarten. The last is easily overlooked but workers won't work if they can drop of their larva.

Watch the stores and other support facilities and turn the number of workers down (+/- button at top of each building pane) to where there's just enough. Given the small size you describe typically about a 1/5th.

Assume you have 200 workers and satisfied the above. All the support above probably has 30 or so workers at any one time, there are 3 shifts so that's 90, leaving 110 for the mine, again 3 shifts so in practice you should expect to see 30-40 workers at the bus station wanting to work there.

Now if it's a 45 minute ride to the mine and you have one bus then it takes 90 minutes to make a round trip so workers who just missed the bus may give up before it returns. Consider 2 buses or more busses.

Lastly don't allow passengers and students at the bus stop unless you have a bus that's going to take them somewhere, otherwise they'll just hang out in the hopes the train to Hogwarts will show up.

So to sum up, make sure you fulfill but not over employee for all the necessities, make sure you have enough transport, make sure you don't let them thing there's transport there isn't by accepting the wrong type of transport.
Ykonoclast May 7, 2019 @ 9:43am 
Ok, thank you all, I managed to get it to work thanks to all that good advice.
The game is extremely well done and very entertaining even if some roughness was to be expected as it is only early access.
Might I just suggest that it could be very useful to be able to assign workers to jobs? Here, my mine suddenly took all workers from my electrical plant resulting in a general black out. Of course I can now reduce the number of workers in the mine but that is counterintuitive and not very practical : I would like to be able to say "fill the plant with workers at all time and if there are more, then post them at the mine" instead of "don't put more than X workers in this mine".
It would also be fitting the communist theme : in a socialist economy people just don't decide they wish to go to this building or this one, jobs could be assigned "according to plan".
Sodobean May 12, 2019 @ 6:56pm 
having the same issue. Had 7 150+ population buildings around a mine, selected some buildings and assigned them the mine as workplace, had a bus station bringing in additional workers but didn’t wanted the bus station workers to go to work in the local market or the school so I assigned the mines as working places for the bus station.

After a couple of years in game, mine’s production halted, mines were powered and all was ok with the mines, except that incoming buses had 0 workers on them, I checked the other bus station and even if workers were waiting, they didn’t got in the busses going to the mine’s bus station. They all always left with passengers and students but no workers.

I played around with the buses by manually resetting the stops or changing the bus station from which to take workers, nothing. Also noticed that school and market didn’t have any workers too and I had lots of unemployed people on buildings. I decided to delete the manual assignation of workplaces for buildings and then workers started to pour in the school and market, then did the same with the bus station, removed the assigned buildings (The mines), and then busses packed with workers started to flow in. I don’t know, I have a couple of universities and thought that maybe skilled workers didn’t wanted to go to work to the mines… I don’t know… after removing the manually assigned buildings, things went back to normal..
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Date Posted: May 6, 2019 @ 10:25pm
Posts: 7