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If you connect 2 power plants and put a switch to a city between them, the switch will allow flow from only one plant regardless of the quality but if it shuts down the other takes over.
In short, it won't solve fluctuations, only shutdown redundancy.
This is interesting, MachaQueso. My grid seems to work both ways as I start by hooking up to a border station and buying power to get going. Then, when I have a well-functioning power plant, I begin selling power at the same border point. Wouldn't power have to flow both ways for this to work? What am I missing?
The main issue is that power does not flow through the powerplant but you can supprt two high voltage switches by two power plants. With 13 MW you can supply a small city, about 10.000-15,000 thousand workers and use mid voltage lines to power some industries.
I think to have two powerplants connected is a viable strategy, but I was though that one powerplant has higher output. Have now 4 powerplants and two are connected to supply one city just because I have no better use for that high voltage connection and this way I still can export some power even though I had to cut my exports because my primary power plant is running on the edge of its capacity supplying whole city with my steel industry.
So far I did not have any flickerings anymore during the night. The only switch I used is a high voltage one for the steel mill, although I'm not sure it's really needed.
The only issue I run into is coal, but that can be solved with more coal mines. (Steel really eats coal like nothing else.)
(Other "Power system linkages" etc.)
In this linkages, Power sources(power plants) and distribution networks exist as independent entities and are realized by connecting power sources to shared distribution networks.
(There are also cases where networks are intentionally separated, for stable power supply and demand)
In reality, the maximum capacity of the Distribution grid is Overall terminus electricity demands and limited by Current(A) and Voltage(V) according to circuit capacity(Breaker) on Distribution Grids.
Power transmission exceeding demand causes overload and shutdown of the entire linkage, and excessive demand overloads the generator causing rev speed and voltage drop and further shutdown of the entire linkage(chain-reaction blackout).
but, There seems to be no need to consider overload in the game. no problem, more source connections is more electricity supplies.
P.S.
Power(W) is not originally unit of measure of electricity(this is Energy "Amount" unit) and is not a unit of that moment capacity on Grid or Breaker, but on the game, All electricity seems to be based on "Power"(W, Wh).
My observation is the switch works on an "all or nothing" way. So two power plants feeding a city through a switch will not feed it simultaneously. If power plant 1 is unstable but still supplying the city, the city power will fluctuate regardless of having stable power available from power plant 2. The switch will only allow power from plant 2 if plant 1 goes down.
The problem I'm trying to solve is the unstable plant keeps shutting down for some reason. All I want to do is fill in those times when the unstable plant is off. Ultimately, I need to find out why the plant is unstable. I think it's a worker problem.
Workers in this game will not work overtime until replacement personnel comes in, they will "Warp" to home when their Working-shift(8h) is complete.
Therefore, to keep Industrial facilities operating at full capacity 24/356 days, it is necessary to have a Worker(residential area) that always supplies at least Three times the capacity of the facilities, and Frequent operation of public transportation.
As a matter of fact, it is impossible to always maintain 100% generator efficiency, but coal plant limit of worker capacity is 20, so Needed more than 60 workers a day will be supplied for operating at maximum efficiency.
(Of course, also need stable coal supplies)
Reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=1721108735
For coal, I have 950 tons sitting next to the power plant ready to go at all times. My one 33% mine is somehow producing enough coal to feed two power plants, a cement factory, brick factory, a 540 ton export train, and still keep two large aggregate storage units full. Got lucky I guess.
Therefore, need to make sure that they Actually work at these insides of plant.
and, as mentioned in the other users, if the distribution grid is not properly designed, it may not achieve its intended efficiency.
Relationship between Education level and Labor efficiency is unknown, but at least workers who do not meet their needs seem to be less efficient.
(Foreigners who have just emigrated come these needs is some extent)
I am currently having an issue where an apartment with 143 workers (whose 100 are workers with qualification - half Low skilled half High skilled), which can't fully staff a high school which has 10 low skilled and 15 high skilled positions.