Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

View Stats:
showteker Jun 24, 2019 @ 11:28am
Oil storage
Hey guys I need your help
https://imgur.com/gS0oRAs
why is the first storage still empty? I´ve checked the power, conections ...

Many thanks ;)
< >
Showing 1-5 of 5 comments
ryantheskinny Jun 24, 2019 @ 11:47am 
It's because how you have your tanks in a line. I will post an example of a better way to set this up later. But you should have a three way pump feed all three tanks independently, then a three down to one pump to feed the refinery from all three tanks simultaneously. Then it will work
TheAmishStig Jun 24, 2019 @ 12:47pm 
It's that you're trying to run them 3 deep, and comes back to the way buildings communicate with one another. Signals don't cascade any further than 'adjacent to what's receiving a Supply signal'. With your build:

The pump creates a 'Supply' signal...it has (whatever is connected to any of its inputs), does anything it's connected to its output(s) want what it has.

Tank #3 replies with 'yes, I can take oil, give me oil', so the pump goes wild filling it up.

Tank #2 replies with 'I'm connected to #3, I can take oil, give me some too', and will get oil at a slower rate.

Tank #1 isn't connected to Tank #3, so it's "deaf" to the signals; it can't communicate with the pump and gets nothing.

----------------

To set up an effective 'buffer' system, you need to put pumps (transfer stations, conveyor engines, etc) between storage buildings, which will keep the material as close to the consuming building as possible. If you want 2700 tons' worth of storage for that refinery, your best bet is [Existing Pump] -> [1-in-3-out pump on output of existing pump] -> [one tank on each output of 1-in-3-out pump] -> [3-in-1-out pump connected to the outputs on the 3 tanks] -> [refinery connected to the output of the second 3-in-1-out pump]. That'll give you the ability to buffer 3150 tons of oil...2700 for the tanks, plus the 450 for the Refinery's internal capacity [as that last pump will try to keep the refinery topped up].

Keeping buildings topped up isn't as critical for a refinery, but for a Power Plant that shares its supply with other stuff [such as bricks factory] having that last pump in place buys you time to fix any supply disruptions...the power plant can hum away on its internal stores (100 tons) instead of shutting everything down the instant the supply gets disrupted.

----------------

One last hint: I chose my words carefully earlier when I said 'whatever is connected to its inputs'. "Pump" buildings can work with multiple types of resource, they don't have to be dedicated to a single resource the way storage tanks / aggregate storage are.

You can, for example, go refinery -> pumping station -> rail loading/unloading, and it'll work for both Bitumen and Fuel. Or go "separate coal storage + iron storage" -> Conveyor Engine -> Steel Mill, and it'll keep the factory supplied. It might become a bottleneck late game [as a single pump can only handle something like 10-12 tons per second], but does work.
Last edited by TheAmishStig; Jun 24, 2019 @ 12:51pm
udowaechter Jun 24, 2019 @ 1:07pm 
Pumps actively drain the source and fill the target.

Factories and storages are passive. If one is full it overspills to the next receiver. But that is slow.
showteker Jun 25, 2019 @ 11:04am 
Thanks a lot guys :)
ryantheskinny Jun 25, 2019 @ 7:02pm 
here is an example of what i was talking about: https://steamcommunity.com/sharedfiles/filedetails/?id=1781217509
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jun 24, 2019 @ 11:28am
Posts: 5