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(example: If I have a bunch of bus stops in one city acting as a city transit, and one "central one" acting as a intercity transit to each city, then the city and intercity one should be able to work together to move people around. With the current system, you can't do this.)
Citizens checking the bus schedule.. if there is any stop with building reachable from this stop which fill fulfill their needs.. they will step into bus.. so if they looking for food.. they waiting at the bus stop.. and bus come ... and near one stop is grocery store.. they will step in the bus..
Also you can force them step into bus.. if you will specify.. where the workers or passengers or students should go from station.. so if you build then a transfer point.. two stations.. in one station you will specify.. that workers/passengers/students should go to 2nd station..this will force citizens to step into bus.. and step out at this station.. and transfer to 2nd station.. where you can them further transport ...
doesn't that force even those who do not need to go on the other city?
I feel overall system need some improvement sooner or later, not game breaking, I always find a solution, but the system is weird in my opinion
But from my observation if there are factories with limited jobs open only that amount of workers get off. With a platform assigned as workplace there are multiple plants and the travel time effect too so it would be really difficult to get the exact number of workers off.
true, but the effect is I have times where all factories are full and times with only like 20% working, and since I have a big train station and enough workers for covering 3 turns, something need to be adjusted. It could be, load more people then needed (it happens, sometimes the train does not empty at the station, this is probably an effect of forcing them from bus to train) and when you reach the a destination unload more workers, make people that did not finish its shift of 8 hours go home, even if only 6 hours have been worked, or something like this
another weird stuff is workers don't need to be tranported back to home after they finished
Then in view of pollution mechanics in mind I think we all need to reconsider if we really want to run our factories on full capacity all the time especially on hardest difficulty. You can control quite a lot of things in this case especially using percentual distribution of unloaded workers. But you need to do the math and test things out to get the best results.
And I think some adjustments are needed in transport mechanics they just are not desperately needed as it works fine even if it is far from perfect.
The "where should [citizen type] go?" mechanic just restricts where citizens can go to from the station (or apartment) with some prioritization, and allows you to transfer citizens from one transportation type to another, like from trains to cableways for example.