Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Workers from bus to train issue
I post it also here, cause I don't know whether the issue is on test branch or was already there. Or if I am doing something wrong...

Workers stay on the bus forever...

https://youtu.be/2YR_jj2ghcw

Last edited by ottoVonRibbentrop; Jun 20, 2019 @ 5:51am
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Showing 1-14 of 14 comments
Peter_Frank Jun 20, 2019 @ 5:59am 
I think you need to build a bus station next to the train station and send the bus there
ottoVonRibbentrop Jun 20, 2019 @ 7:42am 
Well, it works for passenger and students...
forzion Jun 20, 2019 @ 2:16pm 
Tre problem is that passengers/workers cannot change inside the platform. They can change only between different platforms so bringing people to train platform will never allow them to change to a train. You need to have a bus platform nearby and set train platform as work place for the bus platform or as schoole and they will change then.
DeadMechGaming Jun 24, 2019 @ 9:50pm 
Transportation for people needs to be worked on. There is no reason why a person taking a bus from one station to the next; from a bus station to a train station; or from a train station to another next to it shouldn't work. If someone wants to get somewhere IRL, they will take 20 buses if they have to to get there. Shouldn't be different in this.

(example: If I have a bunch of bus stops in one city acting as a city transit, and one "central one" acting as a intercity transit to each city, then the city and intercity one should be able to work together to move people around. With the current system, you can't do this.)
3division  [developer] Jun 25, 2019 @ 12:28am 
DeadMechGaming>
Citizens checking the bus schedule.. if there is any stop with building reachable from this stop which fill fulfill their needs.. they will step into bus.. so if they looking for food.. they waiting at the bus stop.. and bus come ... and near one stop is grocery store.. they will step in the bus..

Also you can force them step into bus.. if you will specify.. where the workers or passengers or students should go from station.. so if you build then a transfer point.. two stations.. in one station you will specify.. that workers/passengers/students should go to 2nd station..this will force citizens to step into bus.. and step out at this station.. and transfer to 2nd station.. where you can them further transport ...
ottoVonRibbentrop Jun 25, 2019 @ 1:10am 
Originally posted by 3division:
DeadMechGaming>
Citizens checking the bus schedule.. if there is any stop with building reachable from this stop which fill fulfill their needs.. they will step into bus.. so if they looking for food.. they waiting at the bus stop.. and bus come ... and near one stop is grocery store.. they will step in the bus..

Also you can force them step into bus.. if you will specify.. where the workers or passengers or students should go from station.. so if you build then a transfer point.. two stations.. in one station you will specify.. that workers/passengers/students should go to 2nd station..this will force citizens to step into bus.. and step out at this station.. and transfer to 2nd station.. where you can them further transport ...

doesn't that force even those who do not need to go on the other city?
forzion Jun 27, 2019 @ 3:09am 
Only those citizens who have something in their interest at one of bus' destinations will get on the bus.
Last edited by forzion; Jun 27, 2019 @ 3:10am
ottoVonRibbentrop Jun 27, 2019 @ 3:16am 
hmmmm, something wrong, if they do not go directly from bus to train because no free workplace left on that train station then they should also not take the bus that force them to go on the same train station...

I feel overall system need some improvement sooner or later, not game breaking, I always find a solution, but the system is weird in my opinion
forzion Jun 27, 2019 @ 4:15am 
Originally posted by ottoVonRibbentrop:
hmmmm, something wrong, if they do not go directly from bus to train because no free workplace left on that train station then they should also not take the bus that force them to go on the same train station...

I feel overall system need some improvement sooner or later, not game breaking, I always find a solution, but the system is weird in my opinion
I would say that if workers are forced to change between platforms then just all workers get off there no matter how many jobs are open in reachable destinations.

But from my observation if there are factories with limited jobs open only that amount of workers get off. With a platform assigned as workplace there are multiple plants and the travel time effect too so it would be really difficult to get the exact number of workers off.
ottoVonRibbentrop Jun 27, 2019 @ 6:18am 
Originally posted by forzion:
Originally posted by ottoVonRibbentrop:
hmmmm, something wrong, if they do not go directly from bus to train because no free workplace left on that train station then they should also not take the bus that force them to go on the same train station...

I feel overall system need some improvement sooner or later, not game breaking, I always find a solution, but the system is weird in my opinion
I would say that if workers are forced to change between platforms then just all workers get off there no matter how many jobs are open in reachable destinations.

But from my observation if there are factories with limited jobs open only that amount of workers get off. With a platform assigned as workplace there are multiple plants and the travel time effect too so it would be really difficult to get the exact number of workers off.

true, but the effect is I have times where all factories are full and times with only like 20% working, and since I have a big train station and enough workers for covering 3 turns, something need to be adjusted. It could be, load more people then needed (it happens, sometimes the train does not empty at the station, this is probably an effect of forcing them from bus to train) and when you reach the a destination unload more workers, make people that did not finish its shift of 8 hours go home, even if only 6 hours have been worked, or something like this

another weird stuff is workers don't need to be tranported back to home after they finished
forzion Jun 28, 2019 @ 3:58am 
Workers are not transported back for simplification I guess. Later it can be changed. If you look at personal car mechanics the workers using cars to get to work do not teleport home but go to car and drive home. That means that we see some signs of both directional transport here.

Then in view of pollution mechanics in mind I think we all need to reconsider if we really want to run our factories on full capacity all the time especially on hardest difficulty. You can control quite a lot of things in this case especially using percentual distribution of unloaded workers. But you need to do the math and test things out to get the best results.

And I think some adjustments are needed in transport mechanics they just are not desperately needed as it works fine even if it is far from perfect.
Last edited by forzion; Jun 28, 2019 @ 3:59am
ottoVonRibbentrop Jun 28, 2019 @ 4:26am 
I agree :) there's more urgent stuff to be addressed
Acheron Jan 24, 2024 @ 2:56am 
Originally posted by ottoVonRibbentrop:
hmmmm, something wrong, if they do not go directly from bus to train because no free workplace left on that train station then they should also not take the bus that force them to go on the same train station...

I feel overall system need some improvement sooner or later, not game breaking, I always find a solution, but the system is weird in my opinion
In my understanding the script is written in a way that allows passengers to fill the first immediate vacancy unless forced to fill a declared vacancy which would deny all the rest? I think the only way this could be solved is to also allow a portion of the arrived passengers to also fill the station based on it's next destination's vacancies, or there could be a station button allowing dropped passengers from other stations.
Silent_Shadow Jan 24, 2024 @ 5:51am 
Kind of an old thread, but to my knowledge, citizens will always board transportation with a transfer point (either a station they get forced off at, or another linked station) that is not full of citizens.

The "where should [citizen type] go?" mechanic just restricts where citizens can go to from the station (or apartment) with some prioritization, and allows you to transfer citizens from one transportation type to another, like from trains to cableways for example.
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Date Posted: Jun 20, 2019 @ 5:51am
Posts: 14