Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Pipeline problems.
Building pipelines seems a bit of a drag. It would be nice if pipelines would snap to each other like rails, so we could build tube bundles where ever pipelines have the same destination. It would look much more organized too. Also, please make partial deletion of pipelines possible. Atm it tears down the whole line.
And a general thing about building streets or pipelines. It would be helpful if there was some tool that shows the angles. Atm everything look crooked no matter how much I try to keep things straight.
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Showing 1-15 of 22 comments
Yuri Jul 17, 2019 @ 5:04pm 
Angle snap is soo western-mainstream. Soviets measure angles with thumb!
But I like the pipelines idea attaching to each other.
zytukin Jul 17, 2019 @ 7:33pm 
If you tick the box to show the wire frame you can line up roads/pipes/rail with the grid.

Buildings as well, but they are a bit more finicky because of boundries with other buildings. You may have to spin the buildings around few times to get them perfectly horizontal or vertical. If you place buildings before roads then you can get the roads closer to the buildings but it is harder to have the roads straight and still connect to the buildings.

https://steamcommunity.com/sharedfiles/filedetails/?id=1807423720
Last edited by zytukin; Jul 17, 2019 @ 7:38pm
ottoVonRibbentrop Jul 17, 2019 @ 10:31pm 
Originally posted by Bartholome Mitre:
Building pipelines seems a bit of a drag. It would be nice if pipelines would snap to each other like rails, so we could build tube bundles where ever pipelines have the same destination. It would look much more organized too. Also, please make partial deletion of pipelines possible. Atm it tears down the whole line.
And a general thing about building streets or pipelines. It would be helpful if there was some tool that shows the angles. Atm everything look crooked no matter how much I try to keep things straight.
+1
forzion Jul 18, 2019 @ 6:21am 
Partial deletion of pipeline is prohibited because if you make a pipeline out of 2 pieces it does not work.
ottoVonRibbentrop Jul 18, 2019 @ 7:00am 
Originally posted by forzion:
Partial deletion of pipeline is prohibited because if you make a pipeline out of 2 pieces it does not work.

what do you mean? you can when you create them, you can do it in several steps
zytukin Jul 18, 2019 @ 7:05am 
Originally posted by forzion:
Partial deletion of pipeline is prohibited because if you make a pipeline out of 2 pieces it does not work.

How so? Is it something in the game programming that only effects removal?

Because you can build them as separate pieces and they work fine, unless I'm missing something. If you start a pipeline at A and start a second pipeline at B, you can connect them together and they will operate despite being 2 pieces, even if built separately.

Pipeline in this picture is technically 3 pieces, all built separately.
Piece from the pumpjack, piece leaving the left side of the picture, and a piece connecting the two.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807804180

Last edited by zytukin; Jul 18, 2019 @ 11:16am
archiver213 Jul 18, 2019 @ 7:32am 
thats fine for connecting them , but deleting the pipeline removes everything as 1 line, not 3 seperate pieces.
ottoVonRibbentrop Jul 18, 2019 @ 8:31am 
Originally posted by archiver213:
thats fine for connecting them , but deleting the pipeline removes everything as 1 line, not 3 seperate pieces.
that's the point, and the issue, those damn pipelines are expensive, you should be able to only delete a part of it
forzion Jul 18, 2019 @ 12:19pm 
Originally posted by zytukin:
Originally posted by forzion:
Partial deletion of pipeline is prohibited because if you make a pipeline out of 2 pieces it does not work.

How so? Is it something in the game programming that only effects removal?

Because you can build them as separate pieces and they work fine, unless I'm missing something. If you start a pipeline at A and start a second pipeline at B, you can connect them together and they will operate despite being 2 pieces, even if built separately.

Pipeline in this picture is technically 3 pieces, all built separately.
Piece from the pumpjack, piece leaving the left side of the picture, and a piece connecting the two.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807804180
I do not know how did you built that. If you create a pipeline in blueprint mode it wil be built as one piece. But if you build a piece by autobuild. then connect another piece after it was built then there is a probability that it wil be broken because pipelines work only if they have 2 connection points no connection point in the middle. I saw several such pipelines already.

I am building everything in blueprint mode so I do not have any unnecessary connection points or waypoints in my constructions. This way I have less issues as those using autobuild.

A pipeline is now considered as one construction/building and because of that it is deleted whole. IMO it is not so bad as it serves as a deterent against too many adjustments because it can be expensive. But while planning I recommend turn autobuild off, then create the blueprint and as it is ready then pay in whatever currency you want. You can do that with conveyors, roads and rails too.
zytukin Jul 18, 2019 @ 1:31pm 
Originally posted by forzion:
Originally posted by zytukin:

How so? Is it something in the game programming that only effects removal?

Because you can build them as separate pieces and they work fine, unless I'm missing something. If you start a pipeline at A and start a second pipeline at B, you can connect them together and they will operate despite being 2 pieces, even if built separately.

Pipeline in this picture is technically 3 pieces, all built separately.
Piece from the pumpjack, piece leaving the left side of the picture, and a piece connecting the two.
https://steamcommunity.com/sharedfiles/filedetails/?id=1807804180
I do not know how did you built that. If you create a pipeline in blueprint mode it wil be built as one piece. But if you build a piece by autobuild. then connect another piece after it was built then there is a probability that it wil be broken because pipelines work only if they have 2 connection points no connection point in the middle. I saw several such pipelines already.

Used autobuild for $ for that example so they got completed as I placed them.
I've done it several times and never had an issue.
MG83 Jul 18, 2019 @ 1:57pm 
Originally posted by forzion:
Partial deletion of pipeline is prohibited because if you make a pipeline out of 2 pieces it does not work.


correct. Also you weld them together and they are fixtured to ground via cement or other types of fixtures . Its not like road which you can add asphalt to sides to align asresult it has to end in two point.
zytukin Jul 21, 2019 @ 4:25am 
Originally posted by MG83:
Originally posted by forzion:
Partial deletion of pipeline is prohibited because if you make a pipeline out of 2 pieces it does not work.


correct. Also you weld them together and they are fixtured to ground via cement or other types of fixtures . Its not like road which you can add asphalt to sides to align asresult it has to end in two point.

Fixed to the ground via cement isn't a legitimate reason or we'd never be able to demolish any building. The cement foundation is also removed when doing so. Cement can be dug up, new supports can be added for existing pipe, you can have a stretch of pipe 10+ tiles long with no supports if it's over a roadway.

People cut and reweld piping all the time in real life and. Ever hear of a plumber replacing all the piping in a house just because one piece broke? They just cut out that section and install a new piece. Be it copper, PVC, or other materials.

Even if that unrealistic mechanic is left in for constructed pipe, planning mode doesn't yet have the pipe constructed or started, it is just a plan of where to put the pipe so not being able to destroy it by section like roads, rail, and power lines makes even less sense.

People even add/replace cement foundations when repairing/widening real life road bridges, or crazier things. I'm sure I have a picture somewhere of the bridge I've often passed. Bridge over the highway, highway got widened but the bridge wasn't long enough so they removed the supports at the ends leaving just the center support and converted the ends of the bridge to suspension. You can even have a cement foundation replaced on a real life house, or a basement and foundation installed under an existing house. The house gets jacked up off the ground, work gets done, house lowered back down. Can cost tens of thousands but there are companies that do it.
Last edited by zytukin; Jul 21, 2019 @ 4:37am
forzion Jul 21, 2019 @ 5:31am 
Do not think that this game will become a super realistic simulator of real life. It is a game and not everything should be as realistic as possible.

In this game we have much more infrastructure as in others. I know you want to save each penny by demolishing only small piece of a pipeline instead of the whole but that is not how things in Soviet republic work. That is how you do it in the west.

Here we remove everything and replace it with new because that way we can employ more workers and use more materials which do not need to be exported then to other countries. We do not care about efficiency but we want to show we can do it even in bigger more expensive way. :D
zytukin Jul 21, 2019 @ 5:41am 
Originally posted by forzion:
Do not think that this game will become a super realistic simulator of real life. It is a game and not everything should be as realistic as possible.

In this game we have much more infrastructure as in others. I know you want to save each penny by demolishing only small piece of a pipeline instead of the whole but that is not how things in Soviet republic work. That is how you do it in the west.

Here we remove everything and replace it with new because that way we can employ more workers and use more materials which do not need to be exported then to other countries. We do not care about efficiency but we want to show we can do it even in bigger more expensive way. :D

ok, I will accept that as a legitimate reason :p

but bigger because we can is the epitome of western culture, we love our big trucks and big highways, might need to send you back to a school for reeductation.
Yuri Jul 21, 2019 @ 5:43am 
Originally posted by forzion:
We do not care about efficiency but we want to show we can do it even in bigger more expensive way. :D

That sounds like something that would come out from a western capitalist mouth :P
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Date Posted: Jul 17, 2019 @ 3:18pm
Posts: 22