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edit: 3 men with one shift each
I didn't want to do the maths, and I'm glad I didn't because your calculations just leave me more doubts.
When there are mechanisms on-site, their "speed rating" is treated as if that many more workers are present. It's easiest to test with a farm being harvested...if you have a Speed 35 combine, and 35 workers, the 'front' and 'back' of the field will be harvested at the same speed.
Throwing another wrench in the works: some mechanisms will work without workers present (like bulldozers laying a gravel road), others won't.
Factories are a whole other kettle of broken fish.
Construction and farms work like the above; factories are per day ('at maximum production for 24 hours') even though they're labeled per workday; power plants are 'WTF, why are some things rated in megawatts and others are rated in megawatt-hours', and mines are 'per worker per shift, at 100% source quality'.
in your perception its 1000*8 then 100 man works one shift (8h) then it should progressed only % 10 but it progresses more than a quarter . That is the reason i get "eh" about the definition of "workday"made by game. it should be "man hour/ man day" that is how we calculate in work scope.
You're right, something doesn't make sense or I'm too dumb to understand. It confuses me when factories use the same unit to measure, 'workday' when it clearly is just a normal 24 day when it comes to factories/industries output. Whereas constructions using the same unit, means a totally different thing.
Regarding powerplants MW is a measure of power, MWh is a measure of power consume. Whilst related, they are different. But I'm sure the OP engineer here knows how to explain it better!
I assure you my random internet friend, you're not dumb. That's all stuff I had to find out the hard way, by getting angry that things weren't working like I thought they should and seeking to understand!
With respect to power, I figured...the big annoyance is that I have to do math to convert from one to the other when figuring out if I have the capacity to expand or if I need another plant.
A good example for the man-month is Febuary. 28 days - 8 = 20 man days. Multiply that by 8 - 160 hours.
There are 52 weeks in a year. Multiply that by 5 to give you the number of man days in a man year, with the weekends automatically removed. This works out to exactly 2080 hours per year that you are supposed to be working... and not having holidays or public holidays accounted for.
Because we are operating in a good socialist republic, our citizens don't take holidays so we don't need to take that into consideration. But if you are... depending on the country you are in, you can have as little as 1 week of holidays a year or as many as 4. So you are losing between 5 and 20 man days of work per citizen a year. I think on average, you have around 6 public holidays a year that are nation wide. There might be less, there might be more.
But, considering that the term man day is a theoretical construct, there is never 8 hours of actual work done in a "man day". It's more like about 5. You are either waiting for instructions or materials, getting a coffee (or a cup of tea) or standing around the water cooler chatting with your workmates.
And, a guy who is happy (most needs met - not necessarily all) works more efficiently than the one who is hungry or who lacks clothes.
In the game it is done in such a way that we have something in the shape of "relativity of time".
8 hour shift in the work of a happy guy takes longer than that 8 hour with unmet needs.
I hope it is understandable.
Privately, I will say that I really like this particular game mechanic.
You can notice when work shift end it takes a bit before free time start, and it has nothing to do with the day / night cycle.
I would say it's OK like this, who cares?
MW is power it means Mega joule per second. MWh is the energy which is power multiplied by time (1 MWh is 360MWHs )if you run a power plant 3 hour with 1MW power and 1 hour with 5MW power result is 3 MWhour +5MWhour as result provided energy is 8 MWh