Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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MG83 Jul 16, 2019 @ 10:39am
Work days ? It does not make sense.
Okay here we all know for construction it is required workdays but what writes there is right ? i dont think so here is what i tested

i builded a road with requirement of around 1000 workday ( i round up for easy understanding ) and it was possible to be worked by 100 man simultaneously

Each man works 8 hour a day which means 100 man working 8 hour is 100*8/24 = 33.33333 lets round up to 33 . which means when 100 man works one shift 8 hour remaining workday at that road should be 1000-33 = 967 But remaining was far less than that . (more than quarter was finished. then i thought maybe workday means "man-day" in that case it would not be divided by 24 but instead 8. then calculation is 100*8/8=100 . remaining workday should be 1000-100=900. Still its not quarter of the work. Then i thought maybe its not workday at all. Maybe its man hour. then calculation is 100*8 = 800 1000-800 = 200 result is still not close to quarter of work finished ( yes its most job finished) .


only mathematical calculation that is quarter is this

100*8 / 3 (divided to 3 becouse 8h is 1/3 of a day) result is 266. That number is the closest number that is quarter of 1000 .

So my question is = What is "workdays" ?
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Showing 1-15 of 38 comments
ottoVonRibbentrop Jul 16, 2019 @ 11:17am 
usually a workday is one man working 8 hours, this is the way is calculated where I work, if there's shift then an actual day of 24h will be 3 working days, 3 men multiplied by 3 shifts

edit: 3 men with one shift each
Last edited by ottoVonRibbentrop; Jul 16, 2019 @ 11:22am
Yuri Jul 16, 2019 @ 12:17pm 
Great post, I've been having the same doubt. What is considered a 'workday' by the game?

I didn't want to do the maths, and I'm glad I didn't because your calculations just leave me more doubts.
TheAmishStig Jul 16, 2019 @ 12:51pm 
Last time I was playing with it, a Workday was an 8-hour shift. Something that could be throwing your math off: were there any mechanisms present?

When there are mechanisms on-site, their "speed rating" is treated as if that many more workers are present. It's easiest to test with a farm being harvested...if you have a Speed 35 combine, and 35 workers, the 'front' and 'back' of the field will be harvested at the same speed.

Throwing another wrench in the works: some mechanisms will work without workers present (like bulldozers laying a gravel road), others won't.
Yuri Jul 16, 2019 @ 12:59pm 
I assumed it meant 8-hour shift aswell. But factories use that measure aswell and it doesn't match: the chemical plant for example, makes 0.5t per workday according to the info panel. If it meant 8 hour shift it should make 1.5 tons per day (24h) assuming it's working at 100%. But I can't squeeze 1.5t of my chemical plant even if I have workers lining up at the entrance.
TheAmishStig Jul 16, 2019 @ 1:17pm 
Originally posted by Yuri:
I assumed it meant 8-hour shift aswell. But factories use that measure aswell and it doesn't match: the chemical plant for example, makes 0.5t per workday according to the info panel. If it meant 8 hour shift it should make 1.5 tons per day (24h) assuming it's working at 100%. But I can't squeeze 1.5t of my chemical plant even if I have workers lining up at the entrance.

Factories are a whole other kettle of broken fish.

Construction and farms work like the above; factories are per day ('at maximum production for 24 hours') even though they're labeled per workday; power plants are 'WTF, why are some things rated in megawatts and others are rated in megawatt-hours', and mines are 'per worker per shift, at 100% source quality'.
Last edited by TheAmishStig; Jul 16, 2019 @ 1:19pm
MG83 Jul 16, 2019 @ 1:17pm 
Originally posted by ottoVonRibbentrop:
usually a workday is one man working 8 hours, this is the way is calculated where I work, if there's shift then an actual day of 24h will be 3 working days, 3 men multiplied by 3 shifts

edit: 3 men with one shift each


in your perception its 1000*8 then 100 man works one shift (8h) then it should progressed only % 10 but it progresses more than a quarter . That is the reason i get "eh" about the definition of "workday"made by game. it should be "man hour/ man day" that is how we calculate in work scope.
MG83 Jul 16, 2019 @ 1:18pm 
Originally posted by Yuri:
Great post, I've been having the same doubt. What is considered a 'workday' by the game?

I didn't want to do the maths, and I'm glad I didn't because your calculations just leave me more doubts.
thanks pal would be cool to get answer :>
Yuri Jul 16, 2019 @ 1:32pm 
Originally posted by TheAmishStig:
Factories are a whole other kettle of broken fish.

Construction and farms work like the above; factories are per day ('at maximum production for 24 hours') even though they're labeled per workday; power plants are 'WTF, why are some things rated in megawatts and others are rated in megawatt-hours', and mines are 'per worker per shift, at 100% source quality'.

You're right, something doesn't make sense or I'm too dumb to understand. It confuses me when factories use the same unit to measure, 'workday' when it clearly is just a normal 24 day when it comes to factories/industries output. Whereas constructions using the same unit, means a totally different thing.

Regarding powerplants MW is a measure of power, MWh is a measure of power consume. Whilst related, they are different. But I'm sure the OP engineer here knows how to explain it better!
TheAmishStig Jul 16, 2019 @ 1:56pm 
Originally posted by Yuri:
Originally posted by TheAmishStig:
Factories are a whole other kettle of broken fish.

Construction and farms work like the above; factories are per day ('at maximum production for 24 hours') even though they're labeled per workday; power plants are 'WTF, why are some things rated in megawatts and others are rated in megawatt-hours', and mines are 'per worker per shift, at 100% source quality'.

You're right, something doesn't make sense or I'm too dumb to understand. It confuses me when factories use the same unit to measure, 'workday' when it clearly is just a normal 24 day when it comes to factories/industries output. Whereas constructions using the same unit, means a totally different thing.

Regarding powerplants MW is a measure of power, MWh is a measure of power consume. Whilst related, they are different. But I'm sure the OP engineer here knows how to explain it better!

I assure you my random internet friend, you're not dumb. That's all stuff I had to find out the hard way, by getting angry that things weren't working like I thought they should and seeking to understand!

With respect to power, I figured...the big annoyance is that I have to do math to convert from one to the other when figuring out if I have the capacity to expand or if I need another plant.
jhughes Jul 16, 2019 @ 4:32pm 
Do machines potentially reduce workdays?
Dramoth Jul 16, 2019 @ 9:23pm 
1 man day is 8 hours, it doesn't matter if your business is running 3 shifts. So, if you are running 3 shifts, you are using 3 man days of work (or 24 hours). A man month is the number of days in a month - the number of weekends to get your number of man days. Multiply that by 8 to get your total man hours for a month.

A good example for the man-month is Febuary. 28 days - 8 = 20 man days. Multiply that by 8 - 160 hours.

There are 52 weeks in a year. Multiply that by 5 to give you the number of man days in a man year, with the weekends automatically removed. This works out to exactly 2080 hours per year that you are supposed to be working... and not having holidays or public holidays accounted for.

Because we are operating in a good socialist republic, our citizens don't take holidays so we don't need to take that into consideration. But if you are... depending on the country you are in, you can have as little as 1 week of holidays a year or as many as 4. So you are losing between 5 and 20 man days of work per citizen a year. I think on average, you have around 6 public holidays a year that are nation wide. There might be less, there might be more.

But, considering that the term man day is a theoretical construct, there is never 8 hours of actual work done in a "man day". It's more like about 5. You are either waiting for instructions or materials, getting a coffee (or a cup of tea) or standing around the water cooler chatting with your workmates.
forged73 (Banned) Jul 16, 2019 @ 10:42pm 
The flow of time in the game for a single ingame-human depends on the degree/level of satisfying his needs.
And, a guy who is happy (most needs met - not necessarily all) works more efficiently than the one who is hungry or who lacks clothes.
In the game it is done in such a way that we have something in the shape of "relativity of time".
8 hour shift in the work of a happy guy takes longer than that 8 hour with unmet needs.
I hope it is understandable.
Privately, I will say that I really like this particular game mechanic.
Last edited by forged73; Jul 16, 2019 @ 10:46pm
ottoVonRibbentrop Jul 16, 2019 @ 11:29pm 
Originally posted by MG83:
Originally posted by ottoVonRibbentrop:
usually a workday is one man working 8 hours, this is the way is calculated where I work, if there's shift then an actual day of 24h will be 3 working days, 3 men multiplied by 3 shifts

edit: 3 men with one shift each


in your perception its 1000*8 then 100 man works one shift (8h) then it should progressed only % 10 but it progresses more than a quarter . That is the reason i get "eh" about the definition of "workday"made by game. it should be "man hour/ man day" that is how we calculate in work scope.
Yeah, that was my idea, without even do math, just logic, but time is focked up in this game, Einstein would be glad, if it wasn't a rotten piece of something now.
You can notice when work shift end it takes a bit before free time start, and it has nothing to do with the day / night cycle.

I would say it's OK like this, who cares?
Yuri Jul 17, 2019 @ 1:33am 
Speaking of, is it possible to know the exact hour in-game?
MG83 Jul 18, 2019 @ 1:37pm 
Originally posted by Yuri:
Originally posted by TheAmishStig:
Factories are a whole other kettle of broken fish.

Construction and farms work like the above; factories are per day ('at maximum production for 24 hours') even though they're labeled per workday; power plants are 'WTF, why are some things rated in megawatts and others are rated in megawatt-hours', and mines are 'per worker per shift, at 100% source quality'.

You're right, something doesn't make sense or I'm too dumb to understand. It confuses me when factories use the same unit to measure, 'workday' when it clearly is just a normal 24 day when it comes to factories/industries output. Whereas constructions using the same unit, means a totally different thing.

Regarding powerplants MW is a measure of power, MWh is a measure of power consume. Whilst related, they are different. But I'm sure the OP engineer here knows how to explain it better!


MW is power it means Mega joule per second. MWh is the energy which is power multiplied by time (1 MWh is 360MWHs )if you run a power plant 3 hour with 1MW power and 1 hour with 5MW power result is 3 MWhour +5MWhour as result provided energy is 8 MWh
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Date Posted: Jul 16, 2019 @ 10:39am
Posts: 38