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Are these buildings within reach of electricity supply?
But the Transport Ressource Management is still not implemented into th game. The information that the drain need ressources only go to the warehouse, but not from the warehouse to the silo.
Remove the silo, bring the crops directly into the warehouse and your drains get her products
In this case, it seems that you can not import from Storage B to Factory D.
Because Storage C does nothing ...
In your case: Farm - Silo - Warehouse - Food factory ... ?
Silo and Warehouse is storage.
There is no ability to move crops from silo to warehouse.
Any factory/farm pushes resources only to storage connected directly to it. And the same applies for drawing resources. Your farm can push crops to silo but as the silo is not connected directly to food factory it cannot draw resources out of it.
Even if you would a setup Farm- Silo-Factory it would be not ideal because the crops stored in export storage of the farm would be unreachable for the food factory.
The solution is simple. Use several trucks to deliver crops from the silo to food factory and use the storage to store food produced there. I do this with all my farms whatever the distance is transporting crops by trucks ore trains.
I'm a little confused by this. Does the silo not draw crops from the farm? And does not the factory then draw these same crops from the silo? I've been thinking of the silo as a buffer between the farm and the factory. If the farm outstrips the factory's ability to use the crops, the silo absorbs the excess and keeps the farm producing. Is this not how it works? I then use trucks to move crops from the silo to other destinations such as distillery, livestock, or chemical plant. It seems to work.
Silo and storage neved draw any material from any factory. Only vehicles loading in silo or storage draw material from connected factory.
Let's show it with simplified numbers. Let's say that the farm has 160t storage and silo 800t. If you bring 240 tons of crops into farm then 40 tons will be stored in internal storage and 200 tons will be pushed to silo because that is 20% capacity for both storages.
If you would have a food factory directly connected to other side of the silo then it would be able to draw those 200t of crops but cannot touch the 40t.
The connection between farm and silo is not active so only time when something is pushed into the silo is when a truck unloads in the farm.
Is there any new solution for this, or do we still need trucks en-masse.
checm my post. instead of 4x food factory you can utilize 1x food factory 1x distillery 1x livestock 1x whatever you like . this design eliminates the problem with special trick. read all headers and make comments plz
check my post for connected warehouse design.
I need to take a bunch of screenshots over the weekend, but hopefully when my guide hits it'll shed a whole bunch of light on this stuff. I've spent months poking and prodding the cargo distribution system trying to understand it fully.
An entity ("does a thing") taking action at a target ("what the thing is done to")...in this case, the truck unloading at your Agro-farm, and your Food Factory consuming Crops...can only interact with things directly connected to the target.
With your build, that means the truck delivering crops can only interact with the Silo [connected by forklift road], the Agro-farm's internal storage [connected internally], and trucks in other Loading Zones [connected by being parked].
The Food Factory can only interact with its internal storage [connected internally] a truck in its Loading Zone [connected by being parked] the Warehouse [connected by forklift road], and anything connected to its other forklift road [such as a warehouse for food].
Since Silos aren't Entities...they don't load, unload, consume, or produce...and neither are Warehouses [vehicles load and unload at them, they themselves don't take action], material doesn't transfer from Silo to Warehouse.
For your specific build, there are two quick and easy solutions:
1) Remove the Silo and connect the Agro-Farm to the Warehouse directly. Then the Farm will deposit into the Warehouse, the Factory will pull from the Warehouse, and all is right with the world.
2) Park a Train at the Warehouse set to 'Load and Unload' with 'wait until empty', then run it somewhere nearby and pointless once it's empty because trains must have two stops.
If #2 seems odd...it'll work, and it'll work faster than using trucks to shuttle. Here's why:
The train will attach itself to the Warehouse [by parking at the train platform], which gives it access to everything attached to the warehouse...including the Silo and Factories.
On the 'Load' action, it'll take materials from what it has access to on a "Most full, first-pulled" basis...which will almost always be the silo, as the factories will do a good job of keeping themselves and the warehouse empty. (Keep in mind that 'most full' is percentage, not tonnage...a 100-ton storage with 90 tons in it counts as 'more full' than a 1000-ton storage with 750 tons in it, 90% vs 75%)
On the 'Unload' action, it'll try to unload into everything it has access to...the warehouse's internal storage, the silo, and the factories...on a "Least full, first-served" basis.
The end result is that most of the time, the train will load crops from the Silo, and deposit them into the Warehouse + Factories. It might occasionally deposit some back into the Silo (when it's "least full"), but that should be pretty rare. "most full" and "least full" are recalculated frequently, so if multiple sources are ever 'even' they'll get the action split between them.
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One thing you'll notice once it's up and running...the Factory won't touch what's in the Warehouse until its internal stores are empty, and neither solution will touch the Farm's internal storage. That's normal...'Import' storage gets consumed first, and the 'one step from the target' rule means only things directly connected to the Farm have access to the Farm's storage.