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Een vertaalprobleem melden
https://steamcommunity.com/sharedfiles/filedetails/?id=1877040432
also check my screen shots.
On one hand, the logistics of fuel can be a nightmare until you've got a solid handle on it...trains do wild and crazy things in search of fuel, but there are a couple tricks [like building fuel stations "behind" head stations, giving them their own T-branches, not building them close to Y branches (a train that normally goes up-to-right but goes up-to-left in search of fuel can't get back to its route), or putting them inline in a Double-N configuration, with or without bypass] that can keep that under control.
On another, building an electrified network from the get-go is really expensive, and if you're not cheesing refineries on even the $1M/R$3.5M start you're probably better off investing in your economic engine and using trucks first...I want to say an auto-built double-tracked run from an industrial park to a customs house, 4 or 5km long, cost me in the neighborhood of $350-$400k. [How much of that is inflation due to 5 years of importing both steel and elec. components, I can't say].
On another...electrifying after the fact using domestic resources can be a real pain in the [fnord]; (electrifying after the fact with money is a cakewalk: drag, release, done) if your network isn't built with alternate routes in mind.
Probably the best thing you can do is evaluate it on a case-by-case basis...where will the extra speed be more beneficial than the extra infrastructure cost, where do you have the space for fuel logistics and where do you not, etc. In terms of the game's mechanics, there's nothing stopping you from mixing and matching the two technologies beyond needing to be sure an electric train's whole route is electrified.
Electric network is more expensive to build but it has very few issues running it.
Fuel rail: it's less costly to build but has a lot of issues with train pathing, etc.
I always go for electric and I almost never have any issues with trains doing funny things.
Fuel ones only for small routes like: city to large industrial area. Where train can't go on the other side of the map looking for fuel and in wrong track direction.
ever thought of sharing that? looks like it provides so great info.
if it was possible to reconstruct concrete over wooden tracks it would be possible to bothered. wooden tracks and concrete ones spend same amount of steel. So it is not feasible at the moment because there is no difference in cost or construction speed.