Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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trucks routes order
but even for bus and others, does not permit to change the order of where they stop, isn't it? It should, even better provide a button that automatically choose the best path. Often when I add a shop I want to include it in my trucks delivery, and I think it's hard to have an efficient way.

Or am I doing it wrong? There's a better option to deliver stuff?
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Showing 1-7 of 7 comments
ILikeSoup Jun 14, 2019 @ 3:38am 
Let's say your bus route is
A -> B -> C -> D -> A
And you want to add a stop E between B and C. Click on stop B in the list of the vehicle, then on add stop and then on E. Your list should look like
A -> B -> E -> C -> D -> A
With a bit of fiddling, you should be able to rather easily rework any route like this.
ottoVonRibbentrop Jun 14, 2019 @ 8:11am 
thx this will be helpful, still it would be great to have an automated tool for the best path
gjvanderwolf Jun 16, 2019 @ 11:17am 
Route planning for trucks, busses and trains would be a nice feature. It would certainly help to get a better grip on the transport in general.
ottoVonRibbentrop Jun 16, 2019 @ 11:23am 
exactly, also since I have bad memory, I never remember bus stop names, or shop names. I have some food delivery which distribute to more than 10 shops, it's quite a mess lol
gjvanderwolf Jun 16, 2019 @ 11:30am 
I stopped trying to optimize truckroutes or busroutes all together. Busroutes especially are a crime to update. I just make new busroutes with the new options. Which clogges my busstations a lot of times. That is due to the fact the AI is rather clonky when it comes to traffic management in and out docks. It takes way to long. That should move much smoother. That is, if you want to be realistic.
ryantheskinny Jun 16, 2019 @ 12:58pm 
Routes are on the roadmap as planned so it will get better in the future.
I agree that buses can be a pain to manage, so my best advice is to rather use different types so at least you can differentiate between different lines or make the most direct route and don't exceed twice as many buses as a station can hold or it really just becomes a big traffic jam. So then you have to try and get as best a spacing as possible.
gjvanderwolf Jun 17, 2019 @ 2:37am 
Originally posted by ryantheskinny:
Routes are on the roadmap as planned so it will get better in the future.
I agree that buses can be a pain to manage, so my best advice is to rather use different types so at least you can differentiate between different lines or make the most direct route and don't exceed twice as many buses as a station can hold or it really just becomes a big traffic jam. So then you have to try and get as best a spacing as possible.

Thanks for the 'reality check', @RyantheSkinny. I arrived at a like minded solution to my predicament. I certainly hope the routing system is implemented soon. Still, with all its current quirks, I love (the idea behind) this game.
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Showing 1-7 of 7 comments
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Date Posted: Jun 14, 2019 @ 3:30am
Posts: 7