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I will try to run a test when I have the time (though probably not at any point soon). Would be great to hear what the developer has to say about the populated map mechanics.
The devs have, and all will be revealed in just 11 months time.
That's right, in October 2022 a "New kind of Tutorial' will be released.
https://www.sovietrepublic.net/roadmap
I am often encouraged by a lot of people to do things - most of which are just physically impossible. I'm glad you like the way you are playing the game, but it's not the way I play.
Deaths can usually be explained by pollution from the self-heated old-town buildings - larger cities tend to die off until such a level of population which doesn't produce deadly levels of pollution.
There are problems with some populated maps from the workshop regarding escapes. One is to do with infrastructure - some of them have ready-built facilities, workplaces and passenger stations near or in the starting settlements, which triggers them to activate. Another issue is that the "sleeping citizens" mechanic only seems to work on vanilla old-town and village buildings, but not on any other housing, so the inhabitants of the latter type will have their needs activated from the start
Buildings and Areas have a checkbox "Allow citizens to move in". So you can even prevent a whole area from people moving in.
This should not be the default but the players choice.
In my various restarts, I've noticed a few things with populated maps.
But it has nothing to do with area range if they activated. its's all about stuff close by you provide them to access.