Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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toxicdirtbag Oct 18, 2019 @ 12:04pm
Dollars vs Rubles......
Im not sure how to approach this subject but other that to ask are there any advantages and disadvantages to exporting your products for dollars and rubles? Other than the obvious fact of the currency ratio I cant really decide if its worth it to send my exports one way or the other or both. I have less than 50 hours on the game (42) so it is possible I am missing something here. But I am curious to other players thoughts on this.
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Showing 1-10 of 10 comments
Mayor__Defacto Oct 18, 2019 @ 12:16pm 
Well, you can't turn rubles into dollars and vice versa. the only way to get either one is to export things - so if you sell in dollars, you will have to buy in dollars as well - and things tend to be more expensive in dollars.
Last edited by Mayor__Defacto; Oct 18, 2019 @ 12:17pm
toxicdirtbag Oct 18, 2019 @ 12:20pm 
That I did notice is the dollar is more valuable it terms of spending. I guess i will have to keep a close eye on what im spending and how i am spending it so i dont burn myself.
Erazor Oct 18, 2019 @ 12:40pm 
I like the fact that the West has better equipment, so if you want that, you need to export to the West.

It seems though that you can still get a production license for the vehicles from the West. I think for gameplay (and realism?) sake, no Western cars should be allowed to be produced, only bought. Now you have a reason to export longterm to the West.


What i want to know is how all this exporting factors into inflation. Inflation in my game is going pretty high. Not sure if its a linear inflation as time goes on, or if it actually is affected by the import/export ratio.
ilja1270 Oct 18, 2019 @ 12:43pm 
To make rubles enables you to buy trains, coaches, cars, lorries etc, which are sold on rubles only. There are a lot more of them then the once offered in dollar (and often the ruble-based once are even better then the dollar-once).
toxicdirtbag Oct 18, 2019 @ 1:16pm 
Ah i see now, certain vehicles and such are offered in either Rubles or Dollars but not both. I think
I am grasping this Idea now
sergetechone Oct 18, 2019 @ 1:42pm 
" What i want to know is how all this exporting factors into inflation. Inflation in my game is going pretty high. Not sure if its a linear inflation as time goes on, or if it actually is affected by the import/export ratio. "

I am curious too ... In one of my play, I only did export to the West.... Price did not go down ... more up ... start oil was $45 / ton and in 1963, it more like around $70 / tom. Even Logs , was a $7 , now $14, And chemicals ... about $2500 / ton. from $1500 / ton. Good thing that I research Chemicals, and now that I have a Chemical Plant, only need grains, logs, gravel and oil. It need at low volume, the Chem Plant operate 24 / 7 can only send 2 truck of 6 tons capacity per month. Making about $30 000 / month.

And in another play, oil was from R45 ( in 1960 ) to R25 in 1965.

And in one test, was shipping cars from a car factory via a train, only $30 000 per train sending to the West but a bit more shipping to the East. I try sending East Europe cars to the West... a bit too low for a train load.

And importing ... keep going up, while export keep going down. ...
John Personage Oct 18, 2019 @ 1:47pm 
The best concrete mixer, bulldozer, excavator and covered hull truck (a modified truck that is) are only available with dollars but for everything else rubles is fine. I just export to the most convenient border to be honest.
TheAmishStig Oct 18, 2019 @ 2:42pm 
Originally posted by John Personage:
The best concrete mixer, bulldozer, excavator and covered hull truck (a modified truck that is) are only available with dollars but for everything else rubles is fine. I just export to the most convenient border to be honest.

Likewise. I love the little bobcat thing that both bulldozes and excavates, but I generally try to start near the Warsaw Pact borders specifically for how much extra utility the ruble has.

Reminds me, if I play my save tonight [ZOMG I'm playing the game instead of studying it, miracles do happen!] I need to build a vehicle plant and start gobbling up production licenses as soon as I can afford to.. They might not be the most efficient things in the game, but I love those little golden "clearly decommissioned military" trucks that carry about 10 tons at a pop.

But before I can do that I need to build a new residential area, get my economy running positive, possibly build a second farm complex, consider bulldozing / rebuilding a residential area , and spin up a university / a bunch of hostels.

And I really need to get started on self-sufficiency for building materials, so that doing so doesn't cost me a large fortune.
BabaRoga Oct 18, 2019 @ 5:14pm 
Originally posted by sergetechone:
" What i want to know is how all this exporting factors into inflation. Inflation in my game is going pretty high. Not sure if its a linear inflation as time goes on, or if it actually is affected by the import/export ratio. "

I am curious too ... In one of my play, I only did export to the West.... Price did not go down ... more up ... start oil was $45 / ton and in 1963, it more like around $70 / tom. Even Logs , was a $7 , now $14, And chemicals ... about $2500 / ton. from $1500 / ton. Good thing that I research Chemicals, and now that I have a Chemical Plant, only need grains, logs, gravel and oil. It need at low volume, the Chem Plant operate 24 / 7 can only send 2 truck of 6 tons capacity per month. Making about $30 000 / month.

And in another play, oil was from R45 ( in 1960 ) to R25 in 1965.

And in one test, was shipping cars from a car factory via a train, only $30 000 per train sending to the West but a bit more shipping to the East. I try sending East Europe cars to the West... a bit too low for a train load.

And importing ... keep going up, while export keep going down. ...
Not really,

Prices of import go up and down over short timeframes (not always mirroring export/import) but over time the prices go up by a lot.

If you start in 1960, bricks go from about $30 to $180 by 1980's. Some things like electricity goes up by 1000%.
Last edited by BabaRoga; Oct 18, 2019 @ 5:15pm
BabaRoga Oct 18, 2019 @ 5:20pm 
Originally posted by TheAmishStig:
Originally posted by John Personage:
The best concrete mixer, bulldozer, excavator and covered hull truck (a modified truck that is) are only available with dollars but for everything else rubles is fine. I just export to the most convenient border to be honest.

Likewise. I love the little bobcat thing that both bulldozes and excavates, but I generally try to start near the Warsaw Pact borders specifically for how much extra utility the ruble has.

Reminds me, if I play my save tonight [ZOMG I'm playing the game instead of studying it, miracles do happen!] I need to build a vehicle plant and start gobbling up production licenses as soon as I can afford to.. They might not be the most efficient things in the game, but I love those little golden "clearly decommissioned military" trucks that carry about 10 tons at a pop.

But before I can do that I need to build a new residential area, get my economy running positive, possibly build a second farm complex, consider bulldozing / rebuilding a residential area , and spin up a university / a bunch of hostels.

And I really need to get started on self-sufficiency for building materials, so that doing so doesn't cost me a large fortune. [/quote]
If you planning to play long game, worth considering:
Eventually you won't be able to buy fast electric trains (160kmh), etc.
And some things you won't be able to buy or produce at all, like: passenger wagons, refrigeration, track builders, etc.

Stockpiling is good idea (once you get into 1990's)
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Date Posted: Oct 18, 2019 @ 12:04pm
Posts: 10