MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

View Stats:
Rethias Mar 16, 2024 @ 12:48pm
Arbitrary difficulty numbers
I'm pretty tired of dropping into a mission that's rated low but winds up being a complete ♥♥♥♥♥♥♥♥♥♥♥ of nonstop spawning enemies and Heavy Mech reinforcements.

So what's the actual point of the double digit difficulty number system? A gaff? Big funny joke to make people accept contracts they think are easier than they actually are so the numbers can be padded with failures? Am I honestly just meant to run and smash every single mission? What the actual ♥♥♥♥ is the fun in that?

Oh and that whole 'meme' about "THEY DIDN'T TELL US WHAT WE WERE DROPPING INTO" is ♥♥♥♥ when it's leaned into on a mechanical level. ♥♥♥♥ the meme. The meme isn't funny when they throw eight ♥♥♥♥♥♥♥ lances of mediums and heavies against your 4 ♥♥♥♥♥♥♥ mechs and 0 reinforcements or repairs or ♥♥♥♥♥♥♥ anything.

"WELL I DO IT" congrats. You sweat during your gameplay and everyone can smell the feces caked on your chair. Good on you.
< >
Showing 1-12 of 12 comments
pete Mar 16, 2024 @ 1:12pm 
Just w the universe needs - another rage post :steamfacepalm:
lordpooky Mar 18, 2024 @ 4:59am 
op maybe try having some friends help you with the more difficult missions?
Eagle_of_Fire Mar 18, 2024 @ 6:37am 
Originally posted by Rethias:
I'm pretty tired of dropping into a mission that's rated low but winds up being a complete ♥♥♥♥♥♥♥♥♥♥♥ of nonstop spawning enemies and Heavy Mech reinforcements.

So what's the actual point of the double digit difficulty number system? A gaff? Big funny joke to make people accept contracts they think are easier than they actually are so the numbers can be padded with failures? Am I honestly just meant to run and smash every single mission? What the actual ♥♥♥♥ is the fun in that?

Oh and that whole 'meme' about "THEY DIDN'T TELL US WHAT WE WERE DROPPING INTO" is ♥♥♥♥ when it's leaned into on a mechanical level. ♥♥♥♥ the meme. The meme isn't funny when they throw eight ♥♥♥♥♥♥♥ lances of mediums and heavies against your 4 ♥♥♥♥♥♥♥ mechs and 0 reinforcements or repairs or ♥♥♥♥♥♥♥ anything.

"WELL I DO IT" congrats. You sweat during your gameplay and everyone can smell the feces caked on your chair. Good on you.
Seems to me that the mercenary life is maybe not exactly cut out for you.
pete Mar 18, 2024 @ 6:40am 
Originally posted by Eagle_of_Fire:
Originally posted by Rethias:
I'm pretty tired of dropping into a mission that's rated low but winds up being a complete ♥♥♥♥♥♥♥♥♥♥♥ of nonstop spawning enemies and Heavy Mech reinforcements.

So what's the actual point of the double digit difficulty number system? A gaff? Big funny joke to make people accept contracts they think are easier than they actually are so the numbers can be padded with failures? Am I honestly just meant to run and smash every single mission? What the actual ♥♥♥♥ is the fun in that?

Oh and that whole 'meme' about "THEY DIDN'T TELL US WHAT WE WERE DROPPING INTO" is ♥♥♥♥ when it's leaned into on a mechanical level. ♥♥♥♥ the meme. The meme isn't funny when they throw eight ♥♥♥♥♥♥♥ lances of mediums and heavies against your 4 ♥♥♥♥♥♥♥ mechs and 0 reinforcements or repairs or ♥♥♥♥♥♥♥ anything.

"WELL I DO IT" congrats. You sweat during your gameplay and everyone can smell the feces caked on your chair. Good on you.
Seems to me that the mercenary life is maybe not exactly cut out for you.

Nah they just need the 'I win button' mod - now where did I save it? :steamfacepalm:
Dill Dough Mar 18, 2024 @ 6:44am 
Originally posted by pete:
Just w the universe needs - another rage post :steamfacepalm:
Yeah, because *not* pointing out poor game design will make the game design better, bro, totally
pete Mar 18, 2024 @ 6:49am 
Originally posted by Dill Dough:
Originally posted by pete:
Just w the universe needs - another rage post :steamfacepalm:
Yeah, because *not* pointing out poor game design will make the game design better, bro, totally
Yeah bro like PGI don't come here like and if tbe OP was pointing out bad game design - I'd hate to see him have an actual tantrum. Maybe you and he should get jobs at PGI so you can 'correct' their failings :steamfacepalm:
Eagle_of_Fire Mar 18, 2024 @ 6:51am 
Originally posted by Dill Dough:
Originally posted by pete:
Just w the universe needs - another rage post :steamfacepalm:
Yeah, because *not* pointing out poor game design will make the game design better, bro, totally
Which poor game design has been pointed in this thread exactly? Just asking.
pete Mar 18, 2024 @ 6:54am 
Based on the OP, the non-stop spawns
PlasmaWaagh Mar 18, 2024 @ 7:07am 
I think the proper questions would be, what year are you playing, what mechs/tonnage are you running, how good is your weapons/equipment, are you using mods, is it a specific mission in particular, and what difficulty are you at?

I can see how, under the right mix of the above conditions, the wrong mission can drop unusually oppressive amounts of heavier than expected mechs that a player feels they are not equipped to deal with. I've had 60 difficulty missions be far harder than the average 80-90.
Thundercracker Mar 18, 2024 @ 8:59am 
Originally posted by Rethias:
I'm pretty tired of dropping into a mission that's rated low but winds up being a complete cluster♥♥♥♥ of nonstop spawning enemies and Heavy Mech reinforcements.
found the guy who does not pay attention to the missions he accepts.
Capt.EO Mar 18, 2024 @ 7:20pm 
the storyline missions--- like the one where you chain mission into getting the agincourt mech for example tend to be a lot harder than a similarly rated regular mission.

in those cases a level ~40 mission may play more like a level 60-70 mission .
PlasmaWaagh Mar 18, 2024 @ 7:31pm 
Originally posted by Capt.EO:
the storyline missions--- like the one where you chain mission into getting the agincourt mech for example tend to be a lot harder than a similarly rated regular mission.

in those cases a level ~40 mission may play more like a level 60-70 mission .

Small urban maps with lots of starting enemies and frequent drops stand out, too. Usually you wind up with lots of big ACs on the enemies, and nowhere to try to go. Small urban maps are usually a warning of a more difficult than expected mission.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 16, 2024 @ 12:48pm
Posts: 12