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They do indeed have a deadline to accept, and abandoning them will lock you out of pursuing them further. They're also generally more difficult than high-reward mission chains and procedural contracts, so it's best to go into them with a strong stable of mechs and pilots. This goes double since, as you've probably found out, you often don't have time to do major repairs, and so you'll need to swap out damaged mechs for combat-ready mechs.
If this is career mode, you can "soft restart" your save by starting a new career mode game, and importing your save. This will reset things like your reputation and standing, but you'll keep all of your mechs and money. Unfortunately, you can't do this with campaign mode; you can import campaign saves into career mode, but you can't import any kind of save into campaign mode.
I hate to break it to you, but I think that's just a guy in a robot costume.
If you have the Rise of Rasalhague expansion, you might also find missions in rival mercenary territory that pay a huge amount of money over other missions. This comes with the possibility that you'll have to fight the resident mercs at a bad time, but the reward is usually worth the risk.
Other than all that, it's all about learning which missions are easy money, and which missions will send you home with a thrashed mech and a gut-twisting repair bill. These are things you'll pick up as time goes on, if you're still learning the game, and there are plenty of tips around this forum if you're willing to dig a bit.
In general, though, yes; you absolutely want to have some respectable mechs before you go into any of the big mini-campaigns. I would say that heavy mechs at least are a prerequisite; the mini-campaigns usually throw a good chunk of heavies and assault mechs at you. You should always be using what works best for you, but bots and less-experienced co-op partners will probably need something meaty to stay in the fight on the harder missions.