MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Ask about long-term contract missions (in legend kestrel lancers)
Greetings, I've just started playing MW5 and I love this type of game, but I have a question about contract missions, for example, legend of kestrel lancers. I generally accept the missions with which I get along better, so I accept the typical contract. Without knowing what I was getting into, when I couldn't pass the last missions (due to lack of pilots and mech) I decided to quit the campaign and I found out that I can't play it again or something like that... so I decided to start again and I wonder if I get the same contract option, and I ignore it, it will appear again later (I want to prepare for it, because when I accepted it recently I only had 1 55 kg mech and the missions cost a lot).
In summary, I would like to know if those contracts that have a time limit to accept can be rejected or allowed to pass time and how long it takes for them to appear again,
thank you
Originally posted by Insano-Man:
Context is everything. You don't necessarily have to go after high-difficulty missions for big payouts; high-reward mission chains usually pay out a big bonus when they're finished, in terms of money, equipment, and sometimes even mechs.

If you have the Rise of Rasalhague expansion, you might also find missions in rival mercenary territory that pay a huge amount of money over other missions. This comes with the possibility that you'll have to fight the resident mercs at a bad time, but the reward is usually worth the risk.

Other than all that, it's all about learning which missions are easy money, and which missions will send you home with a thrashed mech and a gut-twisting repair bill. These are things you'll pick up as time goes on, if you're still learning the game, and there are plenty of tips around this forum if you're willing to dig a bit.

In general, though, yes; you absolutely want to have some respectable mechs before you go into any of the big mini-campaigns. I would say that heavy mechs at least are a prerequisite; the mini-campaigns usually throw a good chunk of heavies and assault mechs at you. You should always be using what works best for you, but bots and less-experienced co-op partners will probably need something meaty to stay in the fight on the harder missions.
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Showing 1-4 of 4 comments
Insano-Man Oct 12, 2023 @ 7:18am 
Originally posted by Saverok Meilnolt:
In summary, I would like to know if those contracts that have a time limit to accept can be rejected or allowed to pass time and how long it takes for them to appear again,
thank you
DLC mini-campaigns like Kestrel Lancers are time-limited and only appear once. They follow the events of major wars and battles in BattleTech's universe, and, as such, only happen around the date when those conflicts took place.

They do indeed have a deadline to accept, and abandoning them will lock you out of pursuing them further. They're also generally more difficult than high-reward mission chains and procedural contracts, so it's best to go into them with a strong stable of mechs and pilots. This goes double since, as you've probably found out, you often don't have time to do major repairs, and so you'll need to swap out damaged mechs for combat-ready mechs.

If this is career mode, you can "soft restart" your save by starting a new career mode game, and importing your save. This will reset things like your reputation and standing, but you'll keep all of your mechs and money. Unfortunately, you can't do this with campaign mode; you can import campaign saves into career mode, but you can't import any kind of save into campaign mode.

(I want to prepare for it, because when I accepted it recently I only had 1 55 kg mech and the missions cost a lot)
I hate to break it to you, but I think that's just a guy in a robot costume.
Last edited by Insano-Man; Oct 12, 2023 @ 7:18am
Saverok Meilnolt Oct 12, 2023 @ 7:22am 
So for the campaign mode, do you recommend that I dive into advanced missions and get as many heavy mechs and pilots as possible before starting it?
The author of this thread has indicated that this post answers the original topic.
Insano-Man Oct 12, 2023 @ 7:36am 
Context is everything. You don't necessarily have to go after high-difficulty missions for big payouts; high-reward mission chains usually pay out a big bonus when they're finished, in terms of money, equipment, and sometimes even mechs.

If you have the Rise of Rasalhague expansion, you might also find missions in rival mercenary territory that pay a huge amount of money over other missions. This comes with the possibility that you'll have to fight the resident mercs at a bad time, but the reward is usually worth the risk.

Other than all that, it's all about learning which missions are easy money, and which missions will send you home with a thrashed mech and a gut-twisting repair bill. These are things you'll pick up as time goes on, if you're still learning the game, and there are plenty of tips around this forum if you're willing to dig a bit.

In general, though, yes; you absolutely want to have some respectable mechs before you go into any of the big mini-campaigns. I would say that heavy mechs at least are a prerequisite; the mini-campaigns usually throw a good chunk of heavies and assault mechs at you. You should always be using what works best for you, but bots and less-experienced co-op partners will probably need something meaty to stay in the fight on the harder missions.
Saverok Meilnolt Oct 12, 2023 @ 9:45am 
Thanks, I'll see some guides.
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Date Posted: Oct 12, 2023 @ 6:46am
Posts: 4