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No, we have a Gauss Rifle at home!
The "Gauss Rifle" at home:
The reload doesn't matter. DPS peasants will never understand.
Only the based followers of the Burst do.
Maybe if enemies were running around with Commercial armour, but not against anything Industrial/Primitive BattleMech armour or better. (TT rules make it quite clear that the heavy rifle is, essentially, inferior to the AC/5.)
but if you need an armor cracker with low tonnage then a HR will do the job
it really depends on what else is on the mech. if you have a bunch of hot weapons already on the mech then adding a hot heavy rifle is a terrible idea. but if you have a bunch of DPS weapons and need something with more kick then add the rifle
of course, when you get the KGC-CAR you can just say "why not both?" and pair two Heavy Rifles with two AC-5s. best of both worlds
The jump from tier 4 to tier 5 is pretty noticable in this case.
I overall prefer the Heavy Rifle over the Gauss(both tier 5), although it depends on the mech. Gauss has minimal heat and better ammo tonnage, but weighs 7 tons more. If the mech can manage the heat, I take the Heavy Rifle, put on a couple of extra Double Heat Sinks, an extra ammo bin, and then I still have 4 more tons to work with.
Being medium sized also means that a lot of mechs can actually have 2(or more) on them.
Having 2 Heavy Rifles(tier5) with good aim, taking headshots or legging mechs from 700-800 meters away is not a big probelm.
As for the AC5 compared to the Heavy Rifle(both being tier 5), I would say that the Heavy Rifle wins out if you have good aim and goes for headshots. It only takes 2 shots to kill a mech. 1500 Meters per second for projectile speed is pretty dang fast, and the alpha damage is nuts.
If you miss a lot of shots, it hurts less for the AC5 though. The Heavy Rifle have very little ammo per tonnage and a low rate of fire. You lose a lot of damage potential for each wasted shot.
The AC5 is also more flexible when dealing with softer targets(less overkill) and it is easier to manage the heat.