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Is it? Most of them are features we previously had in the series. I think it shows how our expectations have dropped since MW5 Mercs.
I hope at least that modders can lift as much from it as possible to stick it into MW5Mercs.
like, i dont think you even understand you just asked PGI to improve lighting effects in unreal 5. it's not an impossible task, just one that would take a lot of time and effort from a well funded team. i'd like to point out that instead we have PGI.
you want full voice acting? p sure we do have that in MW5, anyway, but you're already draining the funding rewriting lighting. are we going to source our VAs from fivr? not that there's a big problem with that, but how then do you maintain consistency of both acting and recording? not that we had the stars of the VA world working on MW5, but with even less money to pay for it, how can we maintain current quality with less money?
mw5 has unique missions.... it also has copy-paste procgen missions. all story missions are hand-crafted, so i'm not sure what you're complaining about. you want them to remove the procgen missions so all we have to do are story missions?
The Ultra Visual and Weather modder already gave everyone proof that PGI were just lazy and it was indeed possible to have good lighting in MW5Mercs.
For anyone interested:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/178?tab=description
Literally makes it look like an entirely different game.
Even after disabling some of the more questionable "cinematic" effects, the lighting by itself is just miles ahead of the crap we got in vanilla.
All at a cost ofc, performance that is.
I be brief:
Not bothered about graphics (though as pRaX says, it's not a big deal)
There is not "full" voice acting in MW5, and it's not in the slightest bit unrealistic compared to other games. You're only using a false assumption about the lighting to claim there would be nothing left for that.
Missions just need to be a higher quality all round. The procedural generation is pretty bad, and there are regular problems on hand-crafted missions.
If PGI are not capable of reaching what we had before, perhaps we need a different team. Frankly though, I think they are, and these are just excuses to make a cheaper game.
It's quite clear to me, as I play through the campaign, that there were intentions to deliver much, much more and those intentions ran into the limitations reality tends to impose on programming (mostly time, engine ability and money). Like, fully voicing all these lines would have cost WAY more, and added a few GB to the download size. And that's just that.
I very strongly doubt UE4 could have handled all this robot action AND kept up with tiny infantry people acting realistically. There's a lot happening on these maps through the campaign. UE4 can barely keep up with the token humans animated in the background during a mission launch check.
Building all UI elements into each cockpit would mean redoing each cockpit AND adding more stress to the CPU in that the readouts would have to keep up in real-time. That's a fair bit of work under the hood to get that running right, esp. on UE4 (which is notoriously difficult for keeping track of inventories in a sandbox in real-time -- ask the developers of Conan Exiles and Ark on that one).
I'm not saying they wouldn't be very, very cool things. But it would take a well-backed dev team with experience four years tops to bolt all these things that were requested onto the game and QA and ship for multiplatform.
If it were JUST for PC or JUST for console, then 3, maybe 2 1/2 if you crunch. But this is a multiplatform title.
Isn't that about normal for a AAA game? I know they often aim to get it done much quicker, but those games often end up as rushed messes (Anthem). Also, from what I can dig up anyway, that is approximately the time they took on this game.
I can expect this is difficult if the team have little experience, not enough time, and they use an outdated game engine. I'd suggest that not be the starting point, otherwise I'd expect a mess whatever game we're talking about.
P.S. For infantry I was expecting emplacements rather than loads of individual units with their own AI. We did used to have Elementals (bloody annoying things!), but only a few at a time. Voice acting cost is being wildly exaggerated - it would require a few (maybe 6) actors in a studio for a couple of days, and these people aren't typically paid well (enough).
yes. i would gladly remove all copy paste missions to get a hand full of good hand made missions. Quantity does not equal quality
For the stuff that was already in the game, it'd be a lot easier to port that over. Some of this stuff (like the living UI on cockpits esp.) isn't easy at all to bolt on, though, and Clans didn't start from scratch like MW5 did.
Good news on the engine though, it's UE5. You should appreciate the lighting changes.
For infantry, best you'd probably get are building emplacements (if you remember Starcraft, kinda like the bunkers except no actual infantry would be required to load into them or spill out after destruction of the building). They'd be animations attached to the building, rather than individual actors.
what dialog is not spoken in this game? every single time a character is supposed to be saying something, they are voice acted. the game is fully voice acted.
or are you including mission briefings, which are not dialog but something you are in-universe reading?
engine changes take a lot of time and money, assuming you are trying to avoid the program breaking. again, MW5 didnt spend the most on voice acting, and it did /not/ make sweeping changes to the engine.
there's no world in which they money around in the engine and have the budget left for better voice acting than we got in this game.
hell, i'm willing to bet clans has a much smaller budget than mercs did.
that's just how it works. you will pretty much never find a big increase in budget in the middle of a series unless the last entry smashed sales expectations. MW5 did not smash sales expectations.
yes, they are excuses to make a cheaper game, because this is PGI, we're getting a cheaper game no matter what. i'm just softening the blow, so that people dont hype themselves up so much that they are dreadfully disappointed when they see the reality.
I'm not sure if after being forced to explain this, I can take your statements on this seriously, especially when you make your motivations clear. To "Soften Expectations" doesn't help us or them. I'll be giving honest feedback to clans when it comes out in the hope that the next game is better.
For me, this certainly doesn't help. I hope people here are at least slightly wrong, otherwise I feel like I could write much of the review now. I'm already thinking I might have to refund it. I am expecting something significantly better, and if it's not, I'll just continue playing and modding this.