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In MW4: Mercs, even if Duncan was in the middle of summarizing some mercs life story, he would still immediately cut off if a combatant was downed with a snappy line.
Oftentimes in MW5 I will down multiple opponents and the dialogue has to slowly catch up to all the things that have happened, it really pulls me out of the moment.
Commentary sometimes seems to attribute all kills in an FFA to Mason.
The Solaris story missions themselves seem to crash if you have RTX enabled.
The only unexpected time I had this happen was when I was in a Medium 4v4 and I brought 1 Heavy mech, plus 3 lighter mediums so I was 220 Tons exactly.
I believe the criteria is both: No Mech heavier than 55 Tons (the top of Medium), AND total <=220 Tons.
Check next time whether you've accidentally thrown in a 65 Ton Thunderbolt or Crusader into your medium 4v4.
I do run modded, so I have had other silliness happen... like, say, seeing Coyote's ravager and firestorm turrets spawn, seemingly hostile to all participants, in a light mech FFA. Most light 'mechs aren't really buit for holding up against 3x PPC or LRM80 barrages :D ...
Medium- Up to 55 tons
Heavy- Up to 75 tons
Assault- up to 110 tons (100 tons in this game)
I've had adjudication dispatched because I thought medium went up to 60 tons, and I brought a mad dog. I still fit in the overall tonnage, but because I brought a heavy into the fight, the adjudicators showed up.
A very 5/10 but the Roughneck is pretty cool.
The last time i noticed it, it was a 4V4 light mech 140 ton limit i was running 3 Panther and an Urbie..i mean it could have mistaken the urbie for a small assault mech given its awesome reputation ^-^.