MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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ICE 9 Dec 13, 2023 @ 3:21pm
FYI: Infiltration Mission Without Primary Objectives
Once in a blue moon you might run into this situation at the beginning of Infiltration Missions.

You start the mission by making your way to the the mission HQ to receive orders at the first waypoint. Crossing the green ring triggers the game to provide a mission narrative (relayed to you by Ryana), and then to update the map to show the location of mission objectives... ...These two event are triggered separately in that order: 1) Ryana's narritive, 2) Update Map.

This is important to keep in mind when approaching the HQ, since it is possible - if you move slowly enough - to trigger one without the other. When this happens you are left there thinking that you have been given a mission that has no exit.

After running around trying to find a way to complete the mission, I decided to go back to HQ - this time triggering the second event and updating the map to show all objectives.

Duh. Had I paid attention to the mission status display, I would have noticed that the 1st primary objective - to receive orders - was 0% complete.
Last edited by ICE 9; Dec 13, 2023 @ 3:32pm
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Showing 1-15 of 16 comments
Brother Skolas Dec 13, 2023 @ 3:55pm 
i feel like these missions are underbaked
sometimes there is a hijack the enemy mech and you dont get it for salvage? like at least offer it out of courtesy bro
Cursed Hawkins Dec 13, 2023 @ 5:55pm 
Originally posted by Skolas Wolf Kell:
i feel like these missions are underbaked
sometimes there is a hijack the enemy mech and you dont get it for salvage? like at least offer it out of courtesy bro
We don't know how the hijack process was done, if it was done remotely then chances are the mech would have been stripped to be scrap once your employment was done.
Hykril Tynyx Dec 13, 2023 @ 8:20pm 
Uhmm, this just sounds like "I don't pay attention to mission objectives". When the mission text says to do something it usually means that you have to do it, big surprise.
Originally posted by Skolas Wolf Kell:
i feel like these missions are underbaked
sometimes there is a hijack the enemy mech and you dont get it for salvage? like at least offer it out of courtesy bro
Bro, you're doing a job for your employer for money and they don't have to give everything back to you especially if it's in their own interest to get that mech, capiche?
Last edited by Hykril Tynyx; Dec 13, 2023 @ 8:22pm
ICE 9 Dec 14, 2023 @ 6:37am 
Originally posted by Cursed Hawkins:
Originally posted by Skolas Wolf Kell:
i feel like these missions are underbaked
sometimes there is a hijack the enemy mech and you dont get it for salvage? like at least offer it out of courtesy bro
We don't know how the hijack process was done, if it was done remotely then chances are the mech would have been stripped to be scrap once your employment was done.


Hell, I tried to hijack once and got shellacked because my lance-mates were nowhere near.

Now, I either steal something and get the hell out of there, or, in the event I get caught, I bring along whatever assault mechs I need to kill everyone.
Absolute_Dakka Dec 14, 2023 @ 8:07am 
Originally posted by ICE 9:
in the event I get caught, I bring along whatever assault mechs I need to kill everyone.

"Ye Olde Steiner Scout Stealth Lance"
ICE 9 Dec 14, 2023 @ 1:39pm 
Originally posted by Absolute_Dakka:
Originally posted by ICE 9:
in the event I get caught, I bring along whatever assault mechs I need to kill everyone.

"Ye Olde Steiner Scout Stealth Lance"

Tried that. Even on this particular mission. Stealth Armor really doesn't work very well when visual range is greater than 100m, as found in some of the more sketchy stealth conditions.

Unlike the stealth armor used in MWO, The stealth armor used in MW5 does not mitigate optical (visual) detection. It only mitigates sensor detection, and, in some cases, InfraRed (heat). This is probably more realistic than the SI-FI fantacy stealth used in MWO, which magically causes your mech to visual/y blend in with the background...
...Neat trick, that.
Last edited by ICE 9; Dec 14, 2023 @ 1:40pm
hilburnashua Dec 14, 2023 @ 3:00pm 
Originally posted by ICE 9:
Originally posted by Absolute_Dakka:

"Ye Olde Steiner Scout Stealth Lance"

Tried that. Even on this particular mission. Stealth Armor really doesn't work very well when visual range is greater than 100m, as found in some of the more sketchy stealth conditions.

Unlike the stealth armor used in MWO, The stealth armor used in MW5 does not mitigate optical (visual) detection. It only mitigates sensor detection, and, in some cases, InfraRed (heat). This is probably more realistic than the SI-FI fantacy stealth used in MWO, which magically causes your mech to visual/y blend in with the background...
...Neat trick, that.

Unless YAML changes how these missions work, all you need to do to bring assault mechs is you run a light mech. The enemy is blind to all other mechs in your lance (assuming you are not playing co-op). You can order your big boys right next to a group of enemies and then order them to attack.
Cursed Hawkins Dec 14, 2023 @ 5:07pm 
Originally posted by hilburnashua:
Unless YAML changes how these missions work, all you need to do to bring assault mechs is you run a light mech. The enemy is blind to all other mechs in your lance (assuming you are not playing co-op). You can order your big boys right next to a group of enemies and then order them to attack.
This is false, just going to clear this up now because I ran Unification and aside from Unification messing up with the mech's A.I for those missions, any lancemates you had with you could be detected as well.
Just for clarification I wasn't aware at the time if it was just a bug on PGI's end or Unification's end.
https://steamcommunity.com/sharedfiles/filedetails/?id=2925508567
hilburnashua Dec 14, 2023 @ 7:12pm 
Originally posted by Cursed Hawkins:
Originally posted by hilburnashua:
Unless YAML changes how these missions work, all you need to do to bring assault mechs is you run a light mech. The enemy is blind to all other mechs in your lance (assuming you are not playing co-op). You can order your big boys right next to a group of enemies and then order them to attack.
This is false, just going to clear this up now because I ran Unification and aside from Unification messing up with the mech's A.I for those missions, any lancemates you had with you could be detected as well.
Just for clarification I wasn't aware at the time if it was just a bug on PGI's end or Unification's end.
https://steamcommunity.com/sharedfiles/filedetails/?id=2925508567

I just finished a campaign run in vanilla with all expansion. I was piloting my Firestarter and moved about the map normally. Ordered my AI pilots to not fire their weapons and was able to put them right next to groups of enemies (they even walked over some turrets and tanks without alerting) dozens of times and not once did the opposing forces react until I gave the order to attack. So unless they patched something in the last three weeks, I am correct.
ICE 9 Dec 14, 2023 @ 10:58pm 
Maybe the enemy units had done the same - ordered their lancemates to not to fire their weapons... ...just kidding.

I'll have to try this our to see if it works. Thanx.

In any case, it still doesn't address the problem described above. I.e. that stealth armor doesn't work the way it does in MWO. If weather conditions are anything but blinding, stealth armor won't help. The enemy will see you once you bump into them.
Last edited by ICE 9; Dec 14, 2023 @ 11:03pm
Cursed Hawkins Dec 15, 2023 @ 3:10pm 
Originally posted by hilburnashua:
Originally posted by Cursed Hawkins:
This is false, just going to clear this up now because I ran Unification and aside from Unification messing up with the mech's A.I for those missions, any lancemates you had with you could be detected as well.
Just for clarification I wasn't aware at the time if it was just a bug on PGI's end or Unification's end.
https://steamcommunity.com/sharedfiles/filedetails/?id=2925508567

I just finished a campaign run in vanilla with all expansion. I was piloting my Firestarter and moved about the map normally. Ordered my AI pilots to not fire their weapons and was able to put them right next to groups of enemies (they even walked over some turrets and tanks without alerting) dozens of times and not once did the opposing forces react until I gave the order to attack. So unless they patched something in the last three weeks, I am correct.
At the time of that screenshot it was directly on launch of the new mission type and I was running Unification at the time which caused a massive bug for the mission type's mech A.I which is what I was pointing out because at that time since Unification increased the base sensor range to be very high, well you can guess what enemy mechs had a common thing going on in those missions which would be to literally chase you and your lance if they got technically into range of their weapons, the A.I that kept them from firing would still be active until the alarm went off.

Originally posted by ICE 9:
Maybe the enemy units had done the same - ordered their lancemates to not to fire their weapons... ...just kidding.
You joke about that but if you actually look at a mech when you enter its LoS it will begin to follow you until you leave, it's rather scary seeing that happen because you never know if you look away a stray round or two will come your way.
ICE 9 Dec 15, 2023 @ 9:38pm 
Originally posted by Cursed Hawkins:
Originally posted by ICE 9:
Maybe the enemy units had done the same - ordered their lancemates to not to fire their weapons... ...just kidding.
You joke about that but if you actually look at a mech when you enter its LoS it will begin to follow you until you leave, it's rather scary seeing that happen because you never know if you look away a stray round or two will come your way.

I have noticed that. And it's funny that you mention it too, because it is a weakness in the enemy AI that can be exploited - tho not all will follow. The one's that do, however, are usually easily baited and dispatched.

One of my favorite tactics is "let the enemy come to you."
Cursed Hawkins Dec 16, 2023 @ 7:50am 
Originally posted by ICE 9:
Originally posted by Cursed Hawkins:
You joke about that but if you actually look at a mech when you enter its LoS it will begin to follow you until you leave, it's rather scary seeing that happen because you never know if you look away a stray round or two will come your way.

I have noticed that. And it's funny that you mention it too, because it is a weakness in the enemy AI that can be exploited - tho not all will follow. The one's that do, however, are usually easily baited and dispatched.

One of my favorite tactics is "let the enemy come to you."
That's not what I meant by "follow" they won't move but as you're moving while looking at a mech and you're in their LoS you can see their torso follow you, like they WANT to shoot you but they can't until you cause an alert.
KellyR Dec 16, 2023 @ 10:11am 
Originally posted by Cursed Hawkins:
Originally posted by ICE 9:

I have noticed that. And it's funny that you mention it too, because it is a weakness in the enemy AI that can be exploited - tho not all will follow. The one's that do, however, are usually easily baited and dispatched.

One of my favorite tactics is "let the enemy come to you."
That's not what I meant by "follow" they won't move but as you're moving while looking at a mech and you're in their LoS you can see their torso follow you, like they WANT to shoot you but they can't until you cause an alert.
So just like RL security guards then.
Brother Skolas Dec 16, 2023 @ 11:29am 
Originally posted by Cursed Hawkins:
Originally posted by ICE 9:

I have noticed that. And it's funny that you mention it too, because it is a weakness in the enemy AI that can be exploited - tho not all will follow. The one's that do, however, are usually easily baited and dispatched.

One of my favorite tactics is "let the enemy come to you."
That's not what I meant by "follow" they won't move but as you're moving while looking at a mech and you're in their LoS you can see their torso follow you, like they WANT to shoot you but they can't until you cause an alert.
scary as hell when you are there in a dinky ass locust and you see a pair of assault mechs follow you
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Date Posted: Dec 13, 2023 @ 3:21pm
Posts: 16