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Depends on what weapon type you want to boat really. Kintaro makes a good srm boat. But if you want all around decent atlas. If you need energy boat there's annhilator E. If you want kinetic boat there's annihilator A. Surviving high difficulty missions is a matter of luck and using the more broken weapons in the game (for base game, mods have made it make loads more balanced in favor of the player since you don't have dead weight that fails to shoot the enemy and also you get way better guns).
If you are playing base game you are going to want to boat srms (high DPS, good at everything), LBX slug (dmg of an autocannon, fires way faster, zero spread), LLaser or Chem LLaser (chems barely need any heatsinks so you can save on double HS this way especially if you don't have double HS). Also pay attention to mission type particularly demolition which penalizes you for taking too long. Large lasers are basically mandatory for base game demolition missions as PPCs and everything else does weak damage (unless you boat srms).
Where do I find Chem L Lasers? I don't think I've even seen them.
I'm running all L, M, and S Lasers right now.
I can try to use all SRMS if they have the most DPS, I just hate running out of ammo.
I don't think I've seen LBX yet, I'm level 9 Rep.
Are PPCs not good?
Are SRMs the most broken? I've been playing Mechwarrior since #1, I used to use the largest Catapult with all LRMs and just range everyone, even in PvP. All my buddies loved engaging at short range, so I'd jump to a high point and wait until they engaged and then dump LRMs and MRMs into the enemies right at the point of contact.
You need the DLC for chem lasers to spawn
https://store.steampowered.com/app/1456180/MechWarrior_5_Mercenaries__Heroes_of_the_Inner_Sphere/
Chem lasers will typically show up in the markets of warzones (since lore wise they are low tech weapons made in desperation; doesn't stop them from being just as powerful if not more powerful than a regular LLaser build).
PPCs are okay. Main issue is that if you need to do demolition... they're terrible at it. Otherwise they generate more heat than LLasers do while doing roughly same or less damage. The AI tends to do poorly with them too (without the AI mod).
If you are playing with mods then you'll find MRMs are pretty broken but otherwise due to how the game works and how you are constantly flooded with enemies, there isn't too much use for LRMs (again if you don't play with TTAI mods or something).
Unmodded, I find AI is great with PPCs. Awesome with three PPCs is one of the better AI mechs. I've also had excellent luck with the Marauder. PPCs are my primary weapon of choice for the AI.
It seems to be inconsistent. Some times they'll be good other times they'll score 100 points of dmg with an awesome or annhilator.
Also Atlas has been a bit of a joke till MWO and MW5 came around MWLL was the first title that actually made it viable. Previous games near enough any Assault Mech was a better option than the Atlas.
The other is to look for Mechs that should have a "B" next to their name should be a small letter "b" but PGI don't like that. Royals really tend to be kitted out with lostech and a fair few are much better than Heroes.
Much younger me was a fan of the Atlas. Like, when I first saw my dad playing Mechcommander 1 when I was like......6-7 and when I first played it for real, when I was like 10-11, I would always buy the Atlas as soon as I could afford it. However, older me, like by the time I was in my mid-later teens, really started to dislike the Atlas mostly cuz it was always so slow, especially in MC1. It would always turn out the Atlas was so far behind the rest of my company that any armor or firepower advantages it held were lost cuz the fight was over before it got there. I fell in love with the Awesome in that game, that and the Warhawk when I could get some.
In Mechcommander 2, I didnt like its default layout being all short range weapons.....always struck me as odd that something that slow would have such a short range layout.
My favorite Assaults have been, for the longest time, the 80-85t range, cuz they tend to be a bit faster, in the 54-64 kph speed range and feel more tactically flexible, while still offering the toughness and firepower of an Assault.
Other games, like MW4 I didnt like its looks and wasnt a fan of its hardpoint layout. In MW5, I dont like its hardpoints.
Ok, I just added the two YAM mods, wow it adds so much, I'm kindof lost there are so many new slots. I'm going to do my best and load them up and see if I'm doing it right.
Mechcommander 2 it's fine early on but based on the AS7-S yeah kind of overly short ranged. Even in tabletop Atlas suffers from this problem till you get to later variants.
MW4 btw the Atlas did get a second lease in life when Mektek introduced advanced radar. Suddenly it's electronic suit more than made up for the hardpoint options and could basically sneak its way behind enemy lines on an Urban Map making unironically a great scout Mech in team games.
The one thing I ALWAYS wanted to do with MC1 was learn how to mod it.
Given that Warhawks and such come so late in the game and that ive played the game through so many times, id LOVE to learn to mod it, change the starting mechs nad pilots etc.
The one thing id love to do is start with Vixen and a Warhawk-A lol. Vixen was my girl. She was always so calm and just bad ass.
Mean it's not hard just a lot of info to take in. I think he might still hang around hard-light occasionally if you got questions.
If I remember off the top of my head though for what you are asking it would just be a simple save edit or could create a custom campaign. It's been a long time since I made scripted missions for MC1. Although generally don't feel the need since you can get a Mad Cat in literally the third mission with a well timed shot.
Also, is it even possible to edit the game when your game isnt actually installed? By that I mean, when I try to install it via the disk, it never worked. Sooooo, I basically copied things off the disk to a drive and yeah, its weird. The Editor doesnt work as a result. Though, yeah, what I wanna do is basically a save game edit, switching the mechs and pilots with other mechs and pilots.
Yeah, I do remember before MWO the Atlas wasn't noted that much, while now it's sort of the poster mech for the series. Previously I'd say that role went to the Timber Wolf, and sometimes each game would have a mech of focus, like the Black Knight for MW4: Black Knight.