MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Proxy Apr 15, 2023 @ 5:15pm
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Reasons why MW5 is inferior to MW4
MW4 has
-proper leg/foot animations, movement based on speed which then changes the leg animations and on hills the ankle and feet change angles to have proper contact with the ground and has very very minimal clipping/ MW5 has just one leg animation speed so when your going fast you just glide across the ground and every step is either clipping through the ground or hovering above it.

- An actual radar system, you can change the angle and range or turn it off so enemy mechs dont detect you from as far a distance/ MW5 just has enemies auto alert once your in a certain range or you shoot them.

- Solaris, A way to grind money without having to travel the IS to find jobs/ MW5 solaris is just another planet

- A hide objectives button, i like my screen to be clear of non-cockpit stuff like the mission objectives/ MW5 the mission objectives are just their blocking a portion of the screen.

- Actual mech battles, in MW4 the AI will fight eachother and in big battles its just chaos with mechs running around everywhere/ MW5 the Ai mainly focuses down the player and will just cluster up on the player. and if the player is moving they will just let themselves be shot in the back.

- Good character banter, the commander the mission controller and the other pilots are very distinct and actually have good voice acting. /MW5 i just want Rahanna to shut up and the commander is the most bland dude ever and the voice acting is so Meh.

- Good missions, In MW4 there aren't missions split into types but objectives based on the story itself which is so much more fun./ MW5 has generic defense/unlimited defense/kill etc the only Unique mission in the entire game is the final mission of the base campaign why is that? because it is multi staged defense with story context.

- A choose your path story, its weird 23 year old MW4 (mercs) game has different storylines and endings depending on your choices while the new game from 2019 is a generic simple linear campaign

- Good Music sure MW4 is what started the trend of less omnious spacy music and more rock however i can remember tracks from it like the menu music NEXT MOVE. /MW5.... i modded the game to play Mechassault 2 music because the base games sound track is so weak.

- So many more mechs, MW4 has just about every mech in MW universe (at the time). /MW5 added 1 mech in the most recent dlc... and HOW CAN YOU MAKE A MW game that doesnt have the Madcat!

- headlights, yeah MW4 has those./ its kinda unbelievable MW5 doesnt have headlights (or Thermal vision) while MWO does.

yes i know you can fix MW5 to an extent with mods but it just aint as good.
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Showing 106-120 of 140 comments
Mr.Kill May 12, 2023 @ 5:46pm 
Originally posted by Theorden:
Originally posted by ಠ_ಠ:
The hero variants usually have benefits such as double heatsinks, XL engines, endosteel, or FF armor. They are usually better than the non-hero variants, but it isn't always a massive difference.


What's the best mech in the game?

I have a 100 weight mech, and my team are using 70s, I tried a map with 81 difficulty and they wiped out my entire team.

Depends on what weapon type you want to boat really. Kintaro makes a good srm boat. But if you want all around decent atlas. If you need energy boat there's annhilator E. If you want kinetic boat there's annihilator A. Surviving high difficulty missions is a matter of luck and using the more broken weapons in the game (for base game, mods have made it make loads more balanced in favor of the player since you don't have dead weight that fails to shoot the enemy and also you get way better guns).

If you are playing base game you are going to want to boat srms (high DPS, good at everything), LBX slug (dmg of an autocannon, fires way faster, zero spread), LLaser or Chem LLaser (chems barely need any heatsinks so you can save on double HS this way especially if you don't have double HS). Also pay attention to mission type particularly demolition which penalizes you for taking too long. Large lasers are basically mandatory for base game demolition missions as PPCs and everything else does weak damage (unless you boat srms).
Theorden May 13, 2023 @ 12:10am 
Originally posted by Mr.Kill:
Originally posted by Theorden:


What's the best mech in the game?

I have a 100 weight mech, and my team are using 70s, I tried a map with 81 difficulty and they wiped out my entire team.

Depends on what weapon type you want to boat really. Kintaro makes a good srm boat. But if you want all around decent atlas. If you need energy boat there's annhilator E. If you want kinetic boat there's annihilator A. Surviving high difficulty missions is a matter of luck and using the more broken weapons in the game (for base game, mods have made it make loads more balanced in favor of the player since you don't have dead weight that fails to shoot the enemy and also you get way better guns).

If you are playing base game you are going to want to boat srms (high DPS, good at everything), LBX slug (dmg of an autocannon, fires way faster, zero spread), LLaser or Chem LLaser (chems barely need any heatsinks so you can save on double HS this way especially if you don't have double HS). Also pay attention to mission type particularly demolition which penalizes you for taking too long. Large lasers are basically mandatory for base game demolition missions as PPCs and everything else does weak damage (unless you boat srms).


Where do I find Chem L Lasers? I don't think I've even seen them.

I'm running all L, M, and S Lasers right now.

I can try to use all SRMS if they have the most DPS, I just hate running out of ammo.

I don't think I've seen LBX yet, I'm level 9 Rep.

Are PPCs not good?

Are SRMs the most broken? I've been playing Mechwarrior since #1, I used to use the largest Catapult with all LRMs and just range everyone, even in PvP. All my buddies loved engaging at short range, so I'd jump to a high point and wait until they engaged and then dump LRMs and MRMs into the enemies right at the point of contact.
Proxy May 13, 2023 @ 4:33am 
Originally posted by Theorden:
Originally posted by ಠ_ಠ:
The hero variants usually have benefits such as double heatsinks, XL engines, endosteel, or FF armor. They are usually better than the non-hero variants, but it isn't always a massive difference.


What's the best mech in the game?

I have a 100 weight mech, and my team are using 70s, I tried a map with 81 difficulty and they wiped out my entire team.
its not a problem with the mechs its you builds they suck. if you have a couple of medium lasers and an LRM or SRM you will always be wiped b/c that is a trash style build. mech weight doesnt matter if you dont use it correctly.
Mr.Kill May 13, 2023 @ 8:49am 
Originally posted by Theorden:
Originally posted by Mr.Kill:

Depends on what weapon type you want to boat really. Kintaro makes a good srm boat. But if you want all around decent atlas. If you need energy boat there's annhilator E. If you want kinetic boat there's annihilator A. Surviving high difficulty missions is a matter of luck and using the more broken weapons in the game (for base game, mods have made it make loads more balanced in favor of the player since you don't have dead weight that fails to shoot the enemy and also you get way better guns).

If you are playing base game you are going to want to boat srms (high DPS, good at everything), LBX slug (dmg of an autocannon, fires way faster, zero spread), LLaser or Chem LLaser (chems barely need any heatsinks so you can save on double HS this way especially if you don't have double HS). Also pay attention to mission type particularly demolition which penalizes you for taking too long. Large lasers are basically mandatory for base game demolition missions as PPCs and everything else does weak damage (unless you boat srms).


Where do I find Chem L Lasers? I don't think I've even seen them.

I'm running all L, M, and S Lasers right now.

I can try to use all SRMS if they have the most DPS, I just hate running out of ammo.

I don't think I've seen LBX yet, I'm level 9 Rep.

Are PPCs not good?

Are SRMs the most broken? I've been playing Mechwarrior since #1, I used to use the largest Catapult with all LRMs and just range everyone, even in PvP. All my buddies loved engaging at short range, so I'd jump to a high point and wait until they engaged and then dump LRMs and MRMs into the enemies right at the point of contact.

You need the DLC for chem lasers to spawn
https://store.steampowered.com/app/1456180/MechWarrior_5_Mercenaries__Heroes_of_the_Inner_Sphere/

Chem lasers will typically show up in the markets of warzones (since lore wise they are low tech weapons made in desperation; doesn't stop them from being just as powerful if not more powerful than a regular LLaser build).

PPCs are okay. Main issue is that if you need to do demolition... they're terrible at it. Otherwise they generate more heat than LLasers do while doing roughly same or less damage. The AI tends to do poorly with them too (without the AI mod).

If you are playing with mods then you'll find MRMs are pretty broken but otherwise due to how the game works and how you are constantly flooded with enemies, there isn't too much use for LRMs (again if you don't play with TTAI mods or something).
ಠ_ಠ May 13, 2023 @ 9:14am 
Originally posted by Mr.Kill:
PPCs are okay. Main issue is that if you need to do demolition... they're terrible at it. Otherwise they generate more heat than LLasers do while doing roughly same or less damage. The AI tends to do poorly with them too (without the AI mod).

Unmodded, I find AI is great with PPCs. Awesome with three PPCs is one of the better AI mechs. I've also had excellent luck with the Marauder. PPCs are my primary weapon of choice for the AI.
Mr.Kill May 13, 2023 @ 9:15am 
Originally posted by ಠ_ಠ:
Originally posted by Mr.Kill:
PPCs are okay. Main issue is that if you need to do demolition... they're terrible at it. Otherwise they generate more heat than LLasers do while doing roughly same or less damage. The AI tends to do poorly with them too (without the AI mod).

Unmodded, I find AI is great with PPCs. Awesome with three PPCs is one of the better AI mechs. I've also had excellent luck with the Marauder. PPCs are my primary weapon of choice for the AI.

It seems to be inconsistent. Some times they'll be good other times they'll score 100 points of dmg with an awesome or annhilator.
Bovril Brigadier May 13, 2023 @ 9:58am 
Originally posted by Lord-Knight Fandragon:
Originally posted by Theorden:
I feel like they nerfed the Atlas in Mech 5? Am I wrong? I thought in previous games it had a loadout weight of 120+ in this one it's a flat 100.

Also I remember the hero mechs being able to hold more weight, have more speed, have more armor, or somehow be a much much better variant than the standard mechs, but as a Hero Mech collector, I actually haven't been using them bc their stats aren't better than standard assault mechs.

I'm still searching for a Hero Atlas and it's my first play thru, that's my basic impression so far tho.

LOL, idk what mech game you were playing, Atlas has *always* been 100 tons. 120 ton mechs dont even exist, 100 tons is the top. Well, aside from 135t Super heavies like the Ares and Matar.....
There was a cheat mod for MW4 back in the day that let you basically have 100+ ton loadouts on Mechs and equip them with things they shouldn't. It could be possible they are referring to that but doubt it's likely.
Also Atlas has been a bit of a joke till MWO and MW5 came around MWLL was the first title that actually made it viable. Previous games near enough any Assault Mech was a better option than the Atlas.

Originally posted by Dakota:
A lot of the hero mechs come with an XL engine or endo steel or other upgrades that make them better than others, especially since the heroes can come around before reintroduction of the lostech they use becomes common. Since you can't modify engine and structure and such in the base game they do end up being really strong.

In my current playthrough I'm wanting to get a boar's head atlas since it goes 64 because of the XL400 it has in it.
The other is to look for Mechs that should have a "B" next to their name should be a small letter "b" but PGI don't like that. Royals really tend to be kitted out with lostech and a fair few are much better than Heroes.
Last edited by Bovril Brigadier; May 13, 2023 @ 10:01am
Originally posted by Strayed:
There was a cheat mod for MW4 back in the day that let you basically have 100+ ton loadouts on Mechs and equip them with things they shouldn't. It could be possible they are referring to that but doubt it's likely.
Also Atlas has been a bit of a joke till MWO and MW5 came around MWLL was the first title that actually made it viable. Previous games near enough any Assault Mech was a better option than the Atlas.

Much younger me was a fan of the Atlas. Like, when I first saw my dad playing Mechcommander 1 when I was like......6-7 and when I first played it for real, when I was like 10-11, I would always buy the Atlas as soon as I could afford it. However, older me, like by the time I was in my mid-later teens, really started to dislike the Atlas mostly cuz it was always so slow, especially in MC1. It would always turn out the Atlas was so far behind the rest of my company that any armor or firepower advantages it held were lost cuz the fight was over before it got there. I fell in love with the Awesome in that game, that and the Warhawk when I could get some.

In Mechcommander 2, I didnt like its default layout being all short range weapons.....always struck me as odd that something that slow would have such a short range layout.

My favorite Assaults have been, for the longest time, the 80-85t range, cuz they tend to be a bit faster, in the 54-64 kph speed range and feel more tactically flexible, while still offering the toughness and firepower of an Assault.

Other games, like MW4 I didnt like its looks and wasnt a fan of its hardpoint layout. In MW5, I dont like its hardpoints.
Theorden May 13, 2023 @ 11:01am 
Originally posted by Mr.Kill:
Originally posted by Theorden:


Where do I find Chem L Lasers? I don't think I've even seen them.

I'm running all L, M, and S Lasers right now.

I can try to use all SRMS if they have the most DPS, I just hate running out of ammo.

I don't think I've seen LBX yet, I'm level 9 Rep.

Are PPCs not good?

Are SRMs the most broken? I've been playing Mechwarrior since #1, I used to use the largest Catapult with all LRMs and just range everyone, even in PvP. All my buddies loved engaging at short range, so I'd jump to a high point and wait until they engaged and then dump LRMs and MRMs into the enemies right at the point of contact.

You need the DLC for chem lasers to spawn
https://store.steampowered.com/app/1456180/MechWarrior_5_Mercenaries__Heroes_of_the_Inner_Sphere/

Chem lasers will typically show up in the markets of warzones (since lore wise they are low tech weapons made in desperation; doesn't stop them from being just as powerful if not more powerful than a regular LLaser build).

PPCs are okay. Main issue is that if you need to do demolition... they're terrible at it. Otherwise they generate more heat than LLasers do while doing roughly same or less damage. The AI tends to do poorly with them too (without the AI mod).

If you are playing with mods then you'll find MRMs are pretty broken but otherwise due to how the game works and how you are constantly flooded with enemies, there isn't too much use for LRMs (again if you don't play with TTAI mods or something).

Ok, I just added the two YAM mods, wow it adds so much, I'm kindof lost there are so many new slots. I'm going to do my best and load them up and see if I'm doing it right.
Bovril Brigadier May 13, 2023 @ 11:17am 
Originally posted by Lord-Knight Fandragon:

Much younger me was a fan of the Atlas. Like, when I first saw my dad playing Mechcommander 1 when I was like......6-7 and when I first played it for real, when I was like 10-11, I would always buy the Atlas as soon as I could afford it. However, older me, like by the time I was in my mid-later teens, really started to dislike the Atlas mostly cuz it was always so slow, especially in MC1. It would always turn out the Atlas was so far behind the rest of my company that any armor or firepower advantages it held were lost cuz the fight was over before it got there. I fell in love with the Awesome in that game, that and the Warhawk when I could get some.

In Mechcommander 2, I didnt like its default layout being all short range weapons.....always struck me as odd that something that slow would have such a short range layout.

My favorite Assaults have been, for the longest time, the 80-85t range, cuz they tend to be a bit faster, in the 54-64 kph speed range and feel more tactically flexible, while still offering the toughness and firepower of an Assault.

Other games, like MW4 I didnt like its looks and wasnt a fan of its hardpoint layout. In MW5, I dont like its hardpoints.
Yeah Mechcommander 1 it was pretty much meh since if you couldn't salvage a Warhawk you'd be better off with Awesomes.
Mechcommander 2 it's fine early on but based on the AS7-S yeah kind of overly short ranged. Even in tabletop Atlas suffers from this problem till you get to later variants.
MW4 btw the Atlas did get a second lease in life when Mektek introduced advanced radar. Suddenly it's electronic suit more than made up for the hardpoint options and could basically sneak its way behind enemy lines on an Urban Map making unironically a great scout Mech in team games.
Originally posted by Strayed:
Yeah Mechcommander 1 it was pretty much meh since if you couldn't salvage a Warhawk you'd be better off with Awesomes.
Mechcommander 2 it's fine early on but based on the AS7-S yeah kind of overly short ranged. Even in tabletop Atlas suffers from this problem till you get to later variants.
MW4 btw the Atlas did get a second lease in life when Mektek introduced advanced radar. Suddenly it's electronic suit more than made up for the hardpoint options and could basically sneak its way behind enemy lines on an Urban Map making unironically a great scout Mech in team games.

The one thing I ALWAYS wanted to do with MC1 was learn how to mod it.

Given that Warhawks and such come so late in the game and that ive played the game through so many times, id LOVE to learn to mod it, change the starting mechs nad pilots etc.

The one thing id love to do is start with Vixen and a Warhawk-A lol. Vixen was my girl. She was always so calm and just bad ass.
Bovril Brigadier May 13, 2023 @ 12:06pm 
Originally posted by Lord-Knight Fandragon:
The one thing I ALWAYS wanted to do with MC1 was learn how to mod it.

Given that Warhawks and such come so late in the game and that ive played the game through so many times, id LOVE to learn to mod it, change the starting mechs nad pilots etc.

The one thing id love to do is start with Vixen and a Warhawk-A lol. Vixen was my girl. She was always so calm and just bad ass.
RizZen wrote a pretty detailed guide. https://www.moddb.com/tutorials/mechcommander-1-gold-modding-introduction
Mean it's not hard just a lot of info to take in. I think he might still hang around hard-light occasionally if you got questions.
If I remember off the top of my head though for what you are asking it would just be a simple save edit or could create a custom campaign. It's been a long time since I made scripted missions for MC1. Although generally don't feel the need since you can get a Mad Cat in literally the third mission with a well timed shot.
Originally posted by Strayed:
Originally posted by Lord-Knight Fandragon:
The one thing I ALWAYS wanted to do with MC1 was learn how to mod it.

Given that Warhawks and such come so late in the game and that ive played the game through so many times, id LOVE to learn to mod it, change the starting mechs nad pilots etc.

The one thing id love to do is start with Vixen and a Warhawk-A lol. Vixen was my girl. She was always so calm and just bad ass.
RizZen wrote a pretty detailed guide. https://www.moddb.com/tutorials/mechcommander-1-gold-modding-introduction
Mean it's not hard just a lot of info to take in. I think he might still hang around hard-light occasionally if you got questions.
If I remember off the top of my head though for what you are asking it would just be a simple save edit or could create a custom campaign. It's been a long time since I made scripted missions for MC1. Although generally don't feel the need since you can get a Mad Cat in literally the third mission with a well timed shot.
Interesting. as it is, the Timby in Mission 3, Icapture that with the Mad Cat A I start the game with from some Mad Cat mod I have used since forever. Supposedly the lore was its the Mad Cat they kill in the cutscene.

Also, is it even possible to edit the game when your game isnt actually installed? By that I mean, when I try to install it via the disk, it never worked. Sooooo, I basically copied things off the disk to a drive and yeah, its weird. The Editor doesnt work as a result. Though, yeah, what I wanna do is basically a save game edit, switching the mechs and pilots with other mechs and pilots.
Last edited by Lord-Knight Fandragon; May 13, 2023 @ 12:12pm
Dakota May 13, 2023 @ 7:31pm 
Originally posted by Strayed:
Also Atlas has been a bit of a joke till MWO and MW5 came around MWLL was the first title that actually made it viable. Previous games near enough any Assault Mech was a better option than the Atlas.

Yeah, I do remember before MWO the Atlas wasn't noted that much, while now it's sort of the poster mech for the series. Previously I'd say that role went to the Timber Wolf, and sometimes each game would have a mech of focus, like the Black Knight for MW4: Black Knight.
Proxy May 14, 2023 @ 6:42pm 
Originally posted by Dakota:
Originally posted by Strayed:
Also Atlas has been a bit of a joke till MWO and MW5 came around MWLL was the first title that actually made it viable. Previous games near enough any Assault Mech was a better option than the Atlas.

Yeah, I do remember before MWO the Atlas wasn't noted that much, while now it's sort of the poster mech for the series. Previously I'd say that role went to the Timber Wolf, and sometimes each game would have a mech of focus, like the Black Knight for MW4: Black Knight.
and the Cougar in Mech Assault
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Date Posted: Apr 15, 2023 @ 5:15pm
Posts: 140