MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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FlipperTime Jul 13, 2024 @ 7:40pm
Any chance you can revive MechWarrior 4 Vengeance or Mercenaries?
Any chance you can revive MechWarrior 4 Vengeance or Mercenaries?
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Showing 1-13 of 13 comments
Starker Jul 13, 2024 @ 7:56pm 
This seems a little pointless considering how similar MW5 is to MW4. What features or content from MW4 would you want to see in a DLC for MW5?
pete Jul 13, 2024 @ 8:32pm 
Originally posted by FelipeVidalOtero:
Any chance you can revive MechWarrior 4 Vengeance or Mercenaries?
Nostalgic myopia
pete Jul 13, 2024 @ 9:05pm 
Originally posted by Starker:
This seems a little pointless considering how similar MW5 is to MW4. What features or content from MW4 would you want to see in a DLC for MW5?
Prob to fight against the hams and have 8 mechs
Explore Jul 14, 2024 @ 2:33am 
There are features I liked in MW4. Being able to trip up mechs, killing dropships, up to 8 mechs, encountering shut-down mechs and being able to get the first shot if sneaky, and the ability to change engine without use of a mod. Things like that. Hopefully if the devs listened to feedback, some of those things will be back in Clans.

(People here should know me well enough already, but just in case, THIS DOES NOT MEAN I PREFER MW4).

Originally posted by pete:
Originally posted by Starker:
This seems a little pointless considering how similar MW5 is to MW4. What features or content from MW4 would you want to see in a DLC for MW5?
Prob to fight against the hams and have 8 mechs

I thought "hams" was Heat Activated Myomer Systems?
pete Jul 14, 2024 @ 2:42am 
Originally posted by Explore:
There are features I liked in MW4. Being able to trip up mechs, killing dropships, up to 8 mechs, encountering shut-down mechs and being able to get the first shot if sneaky, and the ability to change engine without use of a mod. Things like that. Hopefully if the devs listened to feedback, some of those things will be back in Clans.

(People here should know me well enough already, but just in case, THIS DOES NOT MEAN I PREFER MW4).

Originally posted by pete:
Prob to fight against the hams and have 8 mechs

I thought "hams" was Heat Activated Myomer Systems?
Ham Jade Falcon, Ham Wolf, Ham Ghost Bear etc
Explore Jul 14, 2024 @ 2:57am 
Originally posted by pete:
Originally posted by Explore:

I thought "hams" was Heat Activated Myomer Systems?
Ham Jade Falcon, Ham Wolf, Ham Ghost Bear etc

Ah, ok, I am with you now lol.
Bovril Brigadier Jul 14, 2024 @ 3:20am 
There's been a few attempts. Each time has ended in failure. Doesn't help that people kept reverting to Assault Mech poptarting meta in multiplayer and that when they brought the servers back, mektek neglected to tell anyone outside of their own discord.
Wayz Jul 14, 2024 @ 7:04am 
PGI never made these titles has not the rights to them and are working on on clans currently and maybe a last dlc for 5 let alone reverse engineer and modernise a title they had nothing to do with.
This all adds up to "outlook unlikely" when I shake my magic 8 ball of wistful hopes and dreams.
Last edited by Wayz; Jul 14, 2024 @ 7:08am
pete Jul 14, 2024 @ 8:31am 
Originally posted by Wayz:
PGI never made these titles has not the rights to them and are working on on clans currently and maybe a last dlc for 5 let alone reverse engineer and modernise a title they had nothing to do with.
This all adds up to "outlook unlikely" when I shake my magic 8 ball of wistful hopes and dreams.
Oh you and your pesky faced :steamhappy:
Starker Jul 14, 2024 @ 1:30pm 
Originally posted by Explore:
There are features I liked in MW4. Being able to trip up mechs, killing dropships, up to 8 mechs, encountering shut-down mechs and being able to get the first shot if sneaky, and the ability to change engine without use of a mod. Things like that. Hopefully if the devs listened to feedback, some of those things will be back in Clans.

(People here should know me well enough already, but just in case, THIS DOES NOT MEAN I PREFER MW4).

Originally posted by pete:
Prob to fight against the hams and have 8 mechs

I thought "hams" was Heat Activated Myomer Systems?

I completely forgot that enemy dropships were a thing in MW4. Yes, those should make a comeback. Adding enemy support vehicles as kill objectives would be a good idea.

I am with you on engines, but I will bet money that will not be coming back. Listen to Russ Bullock's interviews on this YouTube channel: https://www.youtube.com/@NoGutsNoGalaxy After listening to all of them, I think PGI believes the following:

- Swapping engines allows chassis to become too similar and obviated the Mech Market, reducing difficulty too much.

- The mechlabs in MWO and even MW5 are a continuing source of "menu fatigue" for new players and must be made more accessible.
Last edited by Starker; Jul 14, 2024 @ 1:31pm
Bovril Brigadier Jul 14, 2024 @ 4:10pm 
Originally posted by Starker:

I completely forgot that enemy dropships were a thing in MW4. Yes, those should make a comeback. Adding enemy support vehicles as kill objectives would be a good idea.

I am with you on engines, but I will bet money that will not be coming back. Listen to Russ Bullock's interviews on this YouTube channel: https://www.youtube.com/@NoGutsNoGalaxy After listening to all of them, I think PGI believes the following:

- Swapping engines allows chassis to become too similar and obviated the Mech Market, reducing difficulty too much.

- The mechlabs in MWO and even MW5 are a continuing source of "menu fatigue" for new players and must be made more accessible.
To be honest they're right though I don't have that much sympathy though for PGI in this regards cause they were told over a decade ago when MWO was starting out their Mechlab system was going to be a problem long term especially in a PvP focused game. The Mechlab in MWO is not something you want from a game design perspective when your original business plan was to try and be World of Tanks with Mechs since you end up chasing things that will work within the meta rather that will add anything new or unique to the table.

Tinkering in a Mechlab can be a lot of fun for some but it can very quickly make things stale. Until MW4 came along Mechs were not honestly different in any of the Mechwarrior games outside of geometry and while the hardpoint system was a step in the right direction once you get past 60 Tons in that game all variety goes out the window in favour of PPC+Gauss poptarting.
Starker Jul 14, 2024 @ 4:38pm 
Originally posted by Strayed:
Originally posted by Starker:

I completely forgot that enemy dropships were a thing in MW4. Yes, those should make a comeback. Adding enemy support vehicles as kill objectives would be a good idea.

I am with you on engines, but I will bet money that will not be coming back. Listen to Russ Bullock's interviews on this YouTube channel: https://www.youtube.com/@NoGutsNoGalaxy After listening to all of them, I think PGI believes the following:

- Swapping engines allows chassis to become too similar and obviated the Mech Market, reducing difficulty too much.

- The mechlabs in MWO and even MW5 are a continuing source of "menu fatigue" for new players and must be made more accessible.
To be honest they're right though I don't have that much sympathy though for PGI in this regards cause they were told over a decade ago when MWO was starting out their Mechlab system was going to be a problem long term especially in a PvP focused game. The Mechlab in MWO is not something you want from a game design perspective when your original business plan was to try and be World of Tanks with Mechs since you end up chasing things that will work within the meta rather that will add anything new or unique to the table.

Tinkering in a Mechlab can be a lot of fun for some but it can very quickly make things stale. Until MW4 came along Mechs were not honestly different in any of the Mechwarrior games outside of geometry and while the hardpoint system was a step in the right direction once you get past 60 Tons in that game all variety goes out the window in favour of PPC+Gauss poptarting.

This is precisely why hardpoint sizes were added. Now mechs are defined not just by the number and type of hardpoints, but their sizes as well. Example: the Urbanmech is more unique among light mechs now because it can install large ballistic weapons in it's big arm.
Last edited by Starker; Jul 14, 2024 @ 5:03pm
Swanky Jul 17, 2024 @ 10:02am 
There is a working version of MW4 Mercs on Moddb, called MekTek.
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Date Posted: Jul 13, 2024 @ 7:40pm
Posts: 13