MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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can't complete missions
Enemy does not deploy enough mechs to complete mission objective to complete mission. I Forced to abandon mission. Any workaround or Cheat?
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Showing 1-11 of 11 comments
pete Jan 9 @ 5:40am 
Well for a start - how about listing your mods or lack thereof? :steamfacepalm:
Sometimes the enemy AI also suffers "Tank stuck driving into a rock or JJ equipped mech standing helplessly on a rock like a moron" in vanilla, like how you can realize your JJ AI mechs are morons that get confused and you need to assume direct control to fix that ♥♥♥♥ sometimes.

I have had to go roaming looking for the last few enemies who are wedged between some terrain like idiots when they game forgets to spawn them like magic practically in front of me "Oh wow we sure missed that mech in that open field approaching, the dropship must have also been invisible". No wonder PGI has to cheat their spawns in so hard most of the time, the pathing is so terrible that the more natural the spawn, the worse odds they get stuck.

If only enemy tanks and hovercraft would flip themselves over onto their back when I'm fighting them, when it would be useful to me.

While it can happen anywhere, ♥♥♥♥♥♥♥♥♥ pathing AI is the worse on scrap metal maps. But even standard foresty worlds I end up discovering a jenner standing on a rock ledge wobbling back and forth like a scared child beyond the pity long range scan pings you get by where you are intended to brawl. until their AI wakes up when I start shooting them.

Again, vanilla. Pray it is just ♥♥♥♥♥♥♥♥♥ pathing and not "Oh they fell under the map or something" full time wasters.

So even if you did have mods? Playing unmodded would not help.

EDIT: I just ran another mission where I had to go exploring to find an enemy mech was off in the distance, standing in the open, refusing to head for the base we were meant to defend like the tanks and helicopters. To the point I made extreme range AC10 shots into them until they were legged to death. (Now, the enemy rifleman who spawned by the base after that? Real smart boy that knows where the throttle is)

Yeah. Don't blame yourself for this jank, OP.
Last edited by ImHelping; Jan 9 @ 9:11am
Cryptic Jan 9 @ 5:53pm 
Originally posted by pete:
Well for a start - how about listing your mods or lack thereof? :steamfacepalm:
jesus ikr?
pete Jan 9 @ 7:01pm 
Originally posted by Cryptic:
Originally posted by pete:
Well for a start - how about listing your mods or lack thereof? :steamfacepalm:
jesus ikr?
How could anyone possibly know EXACTLY what is going on with so little detail?
The number of posts about problems that after pulling teeth turn out to be outdated mods or mod incompatibility

But who'd know here :steamfacepalm:
op and ImHelping if you are using yaml and it is under the map it has a kill command
Originally posted by lordpooky:
op and ImHelping if you are using yaml and it is under the map it has a kill command
Thanks for the reminder of useful commands. Though alas, I am living the cursed life of "Actually playing vanilla".

Which the usual "Any bugs must be a mod's fault!!!!" tears in every franchise fanbase, keep making me resist the temptation to grab basic fix mods.

After all, need to get used to how much the game itself is an absolute ♥♥♥♥ up first, before I can appreciate when a mod fixes something, or so when something still breaks I will know it isn't the mod's fault at all. Just business as usual.
Last edited by ImHelping; Jan 10 @ 7:01am
vetjohn Jan 12 @ 5:21am 
I appreciate the posts.
Found this post on NEXUS and it describes my problem to the "tee" and better than I could:
Posted November 10, 2021
Hi there,
I searched through the web but couldn't find a top like this so I opened one myself.
In some missions I come across a really frustrating bug. At some point a new enemy drop ship (should) bring(s) new battlemechs/tanks (usually 4) but after depleting it doesn't take off as usually.
It stays where it depleted its enemy units. In my mission log there is always one unit left to kill and one of the four hangar bays of the enemy drop ship is still open.
To make a long story short: One enemy's missing and I can't accomplish the mission.
Does anyone has an idea what is going wrong?
Thx for your help.

I don't think the problem is connected to mods.
Again thanks for the input from everyone.
Last edited by vetjohn; Jan 12 @ 2:16pm
try getting under the ship and shooting the mech left inside lol. i have never had this problem, but let me know if that works, you know science.
vetjohn Jan 15 @ 3:44am 
I've gotten under the drop ship and see the door open, but noi Mech sitting inside.
Anyhow changed up the MODs I am using and began using a YAML Mod. So far the glitch only appears once in a while. Hope someone knowledgeable with Modding can make a Mod with a Hot Key to complete Mission when the glitch happens.
Or maybe you should stop using broken mods.
vetjohn Jan 15 @ 9:35am 
LOL
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