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报告翻译问题
to
win
Seriously?
Fine, "pay-to-make-the-campaign-easier".
Sorry to burst your flat bubble but the earth isn't flat, Elvis is dead, we did land on the moon and Qanon was fake
Upgrades are so costly, tedious to unlock, and barely beneficial there kinda useless. (Opinion based)
There are many ways this can be implemented, but broadly speaking, there are two basic categories I see it fall into:
1. The DLC doesn't introduce anything new to challenge the player; thus, the upgraded gear shifts the game balance in the player's favor (whether or not the player just gets the gear immediately or has to earn it).
2. The DLC introduces something new to challenge the player; the upgraded gear helps the player deal with the increased level of challenge, without shifting the overall balance much in either direction.
The MW5 DLC introduces new mechs and weapons, which I would say generally falls into category 2 (doesn't give the player an edge) because the enemy can also use those new mechs and weapons. However, the Cantina upgrades sound to me like something that might give the player an edge, if the enemy doesn't use the same upgrades. However, for all I know, some of the DLC missions are so difficult that you'll need the upgrades just to beat them, or some of the enemy mechs will have the same upgrades that you'll get from the Cantina.
That's all I have to say about that, and I'll just block anyone who keeps trying to derail the thread (yes, I understand this doesn't stop you from posting, but I don't have to read it). Thank you to those who actually chimed in with their opinions on the balance of the Cantina gear.