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I'll copy one of my "recommendations" type of comments:
There are some good "quality of life" mods that don't alter the vanilla game much, so I can highly recommend these:
I also used some graphics-related mods which are still quite nice for vanilla experience, though it may prove taxing on your system:
- WAR FX (lite or full version, will affect the performance - memory leakage reports);
- Source HD Textures (there are several options);
- MechShader (there are several variants);
- Prime8's Weapon FX (laser graphics will be better);
- Ultra Visuals And Weather (will affect the performance a lot).
Many people will instantly come blabbing about YAML, but be mindful - this mod alters a lot of things and requires digging into to understand some details, even before starting the game - all the mod options and what they do specifically. Play a little bit vanilla and then you'll have some idea of what might be improved upon in your opinion, then give the "most subscribed/downloaded" mods page a glance (here on the Workshop and on Nexusmods) to see if anything sounds good to you. Be aware that some mods from Nexusmods are not present on the Workshop and vice versa. However, also take into the account that not all the mods may be updated to fit the latest version of the game and might cause serious conflicts and crashes, so always check the comments and discussions surrounding the mod in question. Reportedly, Steam Workshop mods tend to screw up sometimes and not update correctly, so manual attention to mod management is very much advised. And most importantly - always carefully READ the mod description page to avoid any potential problems.
It's not so much that I would be overwhelmed. I play a lot of technical strategy games (eg Highfleet), and have also a penchant for strategy/RTS. I also have manually modded games in the past (i.e. no steam workshop)
I do want to enjoy the game as-is still, but all this mod promoting definitely feels like I am "missing out". The game on its own is fairly fun so far, and I guess I have a higher tolerance for crappy team AI coming from older games. However, when I watch youtube and see most people claiming that the mods "fix" the game, it leaves me baffled, but still somewhat curious.
For my mention of balance as an example, let's take a look at enhanced zoom. I played MWO and am familiar with what was lost in that sense. However, it strikes me as a distinct player advantage over the AI, and would make me feel like I am somewhat cheating. You know what I mean? Is the enemy AI also given the same benefit? Likely no.
In any case, I forgot to ask one important thing. Are those mods achievement compatible?
what @Hykril said pretty much. The original campaign does have its own story, albeit still sandboxy. I'd still maybe recommend some hud / QoL mods. But it's definitely not necessary.
Once you are done with that, BattleTech universe has ton of cool mechs, not to mention people's creativity, mission mods that do spice it up, new options / possibilities. I got some of the DLCs at a later date, so now going through them, apart from that, I can already see myself starting a sandbox with clanTech and all that stuff. It even feels like a good continuation of the original story tbh.
But then again, whatever you feel like doing!
That is exactly my intention, as I find mods to be moreso of a way to get more playtime out of games, rather than treat things as a one and done sort of thing. The issue is that this game, and MWO seem to have such a love-hate relationship with the community. Folks swear up and down that the game is basically incomplete though (at least on youtube there seems to be a lot of negative reception of vanilla), so I thought I'd check.
Tbh I feel kinda bad for piranha games. I watched some old reviews on MW5 mercs, with a lot of it focusing on "no/bad story" besides the complaint of lack of features. . . They tried to listen and gave clans, which I can definitely see the focus on trying to deliver on the story there. . . Only to be met with negativity once more (and rightly so based on less mech customization for a MECH game from what I read, and short game length).
In either case, I am just late to the party and doing some research here. Thanks y'all!
"Folks swear up and down that the game is basically incomplete though (at least on youtube there seems to be a lot of negative reception of vanilla),"
The context is right there. Here's a citation though.
https://www.youtube.com/watch?v=k33jSFrqKzY
There's more videos out there. This is the most recent one in my youtube history though. It's usually some form of "the game is mediocre without mods" or "the ai is so bad that it's only worth playing with friends", type of deal. I don't agree personally so far, and thought to get some second opinions here.
Like I said, I am just gathering opinions.
Umm buddy, no offense entirely but you need to get your reading comprehension skills checked. I never said the love hate relationship is with modding. It's with the games themselves lol. These games have such a mix of love and hatred that's obvious even just from reading steam reviews.
The way modding is involved with this title specifically is how SOME say that it's what makes the game enjoyable/not a mediocre effort by PG, which is the entire reason for this post since I got curious.
I only mentioned MWO is because it's the same IP, made by the same dev. It also is both loved and hated from the looks of it. Both games share the same anti piranha rhetoric, calling them "lazy", "unambitious", etc etc, but again that's why I made this post to get second opinions