MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Tok Apr 1, 2023 @ 8:04pm
Steiner becoming commonwealth?
Might be a stupid question, but:
Does Steiner space always become commonwealth?
Does star systems change "owners"?
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Showing 1-11 of 11 comments
Thermal Lance Apr 1, 2023 @ 8:31pm 
There is no randomness. IIRC it follows canon events. To which extend im not exactly sure.
Cursed Hawkins Apr 1, 2023 @ 9:10pm 
Originally posted by Thermal Lance:
There is no randomness. IIRC it follows canon events. To which extend im not exactly sure.
The timeline of MW5 officially ends just short of the Clan Invasion, like by roughly a few months at most.
"MechWarrior 5: Mercenaries is set in the BattleTech universe. The game starts in 3015 during the final decade of the Third Succession War, casting the player as a rookie mercenary MechWarrior rising from the ashes of a demolished mercenary unit. They are able to accept contracts from the various factions available in this time period. The campaign goes all the way up to 3049, just before the Clan Invasion."
Which to me, this screams that PGI originally intended for Clans to make an appearance in MW5 as probably the first piece of DLC, maybe even going along the lengths of the waves that took place during the invasion, because the first wave of Clans hit House Kurita, the
Rasalhague Republic and Commonwealth and the campaign has you right on the edge of House Kurita space when it concludes.
Tok Apr 1, 2023 @ 9:37pm 
Thanks guys, im not all that knowlegable of the story and dates.
Jeebs Apr 2, 2023 @ 12:32pm 
Not sure if it this game has anything like that, but one thing I really loved about HBS's Battletech is that it would have highlighted text that you could hover your mouse over, and you'd get a pop-up with extra info, history and/or lore.

Mind you, HBS is run by the creator of Shadowrun and Battletech (at least it was, pre-Paradox), so I guess that shouldn't be very surprising. There's always a wiki though, where you can dive right into the lore and backstory of Battletech.
Bovril Brigadier Apr 2, 2023 @ 1:53pm 
Originally posted by Tok:
Thanks guys, im not all that knowlegable of the story and dates.
There's often a bunch of snippets about the lore in high reward missions and in the news feed. News feed also reveals when certain weapons and Mechs become available for purchase. PGI did a relative good job there.
Mooman Apr 2, 2023 @ 1:55pm 
If this is about still getting Steiner rep after the Commonwealth you should be able to find some missions for them. Oddly though I don't think Steiner or Davion missions award Fed Com rep and vice versa, but could be wrong on that.
Cursed Hawkins Apr 2, 2023 @ 2:36pm 
Originally posted by Mooman:
If this is about still getting Steiner rep after the Commonwealth you should be able to find some missions for them. Oddly though I don't think Steiner or Davion missions award Fed Com rep and vice versa, but could be wrong on that.
No they don't after the two merge which is likely because the contracts before the merge were still present on the map resulting in them still affecting their individual factions versus the Commonwealth faction as a whole.
Edit: this is likely just an overlook from PGI's behalf as contracts aren't refreshed until you get at least five maybe six systems away from one conflict zone (usually enough to be in another conflict zone) before newer contracts are presented when you return to the previous zone.
Last edited by Cursed Hawkins; Apr 2, 2023 @ 2:42pm
.ZombonerX13 Apr 5, 2023 @ 7:33pm 
How does the game handled independent vs independent rep?
algame Apr 5, 2023 @ 11:04pm 
A shame they never did a Clan invasion DLC, did the game do poorly on release or something? Most of the DLC feel very small scale and rushed.
Blood of Kerensky Apr 6, 2023 @ 12:30am 
Originally posted by algame:
A shame they never did a Clan invasion DLC, did the game do poorly on release or something? Most of the DLC feel very small scale and rushed.
The Clan invasion is a too grand event to just make it a DLC. They already said they rather want it to be a standalone game.
Cursed Hawkins Apr 6, 2023 @ 2:34am 
Originally posted by .ZombonerX13:
How does the game handled independent vs independent rep?
Normally, by completely removing the negative gain and just making it an all positive gain for both, but there's actually a fix on the Workshop for this which I'm rather surprised PGI didn't bother incorporating bits and pieces of this mod into an update.
https://steamcommunity.com/sharedfiles/filedetails/?id=2927057650

Originally posted by Blood of Kerensky:
Originally posted by algame:
A shame they never did a Clan invasion DLC, did the game do poorly on release or something? Most of the DLC feel very small scale and rushed.
The Clan invasion is a too grand event to just make it a DLC. They already said they rather want it to be a standalone game.
That doesn't mean they could have broke it up into different DLCs and call them "expansions" anyone remember THAT word when it came to upcoming additions for games. Heck the Clan invasion is broken up into five different waves, I would wager that you can easily make five different expansions with for the Clan invasion.
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Date Posted: Apr 1, 2023 @ 8:04pm
Posts: 11