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The lookup table:
*The initials stands for the catalina mission type, the number stands for the level to unlock that upgrade. Use Ctrl+F to lookup efficiently.*
The 3 basic weapon carriers, using 3 or 6 upgrade slots (all 3 slot plans use only upgrades with low Catalina level requirements to make it applicable in early-mid games):
3 slot energy: MC1,MC3,TC4/EC4
6 slot energy boat: MH5,MC6, (EC4,MH10/EC4,MC10,Any=brawler laser)/(MC1,EC9=chem laser)
3 slot ballistic: MC2,MH3,TH2
6 slot ballistic boat: MC2,TH8, (MH3,MH9/EC10,TH2=AC20 brawler)/(MC4,TH2=AC10 brawler)/(MC4,MC10=UAC5)
3 slot LRM: TH1,TH3,MH4
6 slot LRM boat: TH3,MC8,MH8, (WD1/WD2/WD6/MC10=player mech)/(MC10/MH4=AI support, MH4 useless if ST-Art)
Quote from reddit user u/Skolloc753 :
It is unclear if they mean a safe value considering enemy AI skill, or just mistaken from MWO, but basically you only need +10% ballistic damage and dual T5 gauss to guarantee this one-shot alpha damage, or very likely with upgrade, dual T4 gauss and a good pilot.
Dual Gauss sniper: TH8, (Any=T5 Gauss)/(MC2,Any=T4 Gauss, good pilot)/(MC2,MC4,MH3/MC2,MH3,MH9=normal Gauss, or prefer coring)
Dual Heavy Rifle: TH8,MC2, (MC10,MC7=cooling rate<2)/(MC10,MH9/MH10,TH2=good cooling, or higher tier rifle)
Dual PPC sniper: MH5,MC6,MC10,MH10
SRM boat: MC8,TH3,MC10,EC5,WD10
Loadout for some meta/frequently-used mechs:
Dervish-6D (5 slots, SRM, my favorite): TH3,EC5,WD6,MC3,TH5/MC8,MC10,EC5,WD10
Archer-AGC (8 slots, LRM): TH3,MC8,MH8,MC10, (a combination of TH4,MH4,WD1,WD2,WD10,MC3 or just MH10)
Archer-AGC (8 slots, SRM): TH3,MC8,EC5,WD10,MC10, (MH10/MC3,MC5)
Atlas-BH (8 slots, mixed, mostly laser): MC4,MC6,MH10,Any
Corsair-PVT (8 slots, Dual Gauss Sniper): MC4,TH8,WD5,WD7,WD10
Firestarter-E (8 slots, 4 Flamer+4 MG): MC4,MC6,WD3,MC10,WD10,EC5
Rifleman-DNA (8 slots, Dual Gauss Sniper): MC4,TH8,MH9, (TH7/EC3,EC5)
King Crab-CAR (8 slots, 4 UAC+LRM30): MC4,TH8,WD10,MC10,(MC2,MH6/MH10)
King Crab-KJ (8 slots, 4 PPC Sniper): MC6,MC10,MH10,WD10, (MC9/TH4,EC3)
Charger-1A1: (somehow 8 slots): EC5,MH2,TH7,WD8,EC2,WD10. Yes this build let you charge into brawling range and melee enemy mechs. A life insurance here is recommended for this build.
Again, I must be really bored to make this...
I will like to make some notes:
MH4 -7.5% missile spread
Grab this if you are making an LRM boat, trust me its worth it. Way more than damage modules. I was coring Mechs left right and centre using a Catapult C1b with twin LRM-15 ARTIV streams with zero damage modules. Much faster than an Awesome 8V with twin LRM-20 ARTIV streams with damage modules.
WD1 +10% sensor range
WD2 +25% target lock retention and lose lock time
EC7 +20% sensor range
These seem useless right now. I don't know if they are bugged or not but basically I was struggling to lock targets in open plains and losing them instantly at 800m. To put it in perspective I used Mechs without these upgrades and I could lock on much further away and retain the lock better. Its almost like they are actively reducing sensor range and how long you can lock a target for.
Granted, these upgrades are kinda situational, so you should insert other more useful upgrades in place of these unless your play style demands it.
https://steamcommunity.com/app/784080/discussions/0/5545618081303671949/