MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Arwing20 Jul 22, 2024 @ 6:44am
Higher Difficulty areas
Seems rather pointless to fight in the areas that require larger mechs to succeed.
The repair bills end up being so bad, its hard to make a profit outside of selling captured mechs or throwing points into damage coverage and making the contracts less worth it
Last edited by Arwing20; Jul 22, 2024 @ 6:46am
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Showing 1-15 of 20 comments
pete Jul 22, 2024 @ 6:53am 
Originally posted by Arwing20:
Seems rather pointless to fight in the areas that require larger mechs to succeed.
The repair bills end up being so bad, its hard to make a profit outside of selling captured mechs or throwing points into damage coverage and making the contracts less worth it
Sounds like your mechs are not configured very well
Hykril Tynyx Jul 22, 2024 @ 6:53am 
I hope you're not repairing your mechs "on the spot".
Arwing20 Jul 22, 2024 @ 7:17am 
Originally posted by Hykril Tynyx:
I hope you're not repairing your mechs "on the spot".
Outside of easier areas, of course not
Originally posted by Arwing20:
Seems rather pointless to fight in the areas that require larger mechs to succeed.
The repair bills end up being so bad, its hard to make a profit outside of selling captured mechs or throwing points into damage coverage and making the contracts less worth it
Money wise you are right.
But you will be forced to.
- 1. Depletion of appropriate missions in the war zone
- 2. Story missions will appear at certain reputation and will have related difficulty

But generally you are right, and it is great, because I can run my medium mechs for a long time
Ironlegion Jul 22, 2024 @ 9:20am 
Originally posted by ‡=Storky=‡:
Originally posted by Arwing20:
Seems rather pointless to fight in the areas that require larger mechs to succeed.
The repair bills end up being so bad, its hard to make a profit outside of selling captured mechs or throwing points into damage coverage and making the contracts less worth it
Money wise you are right.
But you will be forced to.
- 1. Depletion of appropriate missions in the war zone
- 2. Story missions will appear at certain reputation and will have related difficulty

But generally you are right, and it is great, because I can run my medium mechs for a long time
So lower difficulty is earn more money less reputation. Higher difficulty is earn less money and more reputation?
Explore Jul 22, 2024 @ 9:36am 
It sounds like you're getting your mechs destroyed a lot, maybe related to going in under-tonnage or with mechs that aren't great. I find once I upgrade to using heavier mechs, my repair bills go down. The medium mech stage of the game is the most challenging for me.

Also, maybe someone has prior knowledge of this, but I think it would cost less to repair 1 destroyed 100t mech, than 2 destroyed 50t mechs.
tillaj Jul 22, 2024 @ 10:52am 
Honestly the money gains is way too low for the costs of travel, repairs, new equipment, maintenance, etc. Especially early in the game. I did the default game all the way through before using a trainer for money or mods. But yeah even if your mechs don't get killed or heavily damaged the money gains are lacking.
Guts Jul 22, 2024 @ 3:59pm 
When you get good at the game, there's no such thing as high difficulty, unfortunately. I've been playing mechwarrior since MW4 came out. I find this game easy by comparison. The AI is predictable and doesn't work to surround you, for the most part. If you find yourself surrounded or battered, it's because you overextended and got punished. Better to take cover from most of the enemies while picking off one or two visible ones at a time. With high level weapons and well tuned mechs, you can easily disable any mech with one or two alpha strikes, from a range so far that the enemy can't possibly fire back. At that point, the high level missions are worth it. You get out with around 100k repairs, no structure damage, and 10m+ cbills.
Sentient_Toaster Jul 22, 2024 @ 5:00pm 
Range, speed, AMS, ECM, armor, Shielding skill. Inbound damage is greatly reduced when you seriously outrange the opponent.

Unless you're playing modded missions, you can get to the point where you can play quite recklessly and still dominate the battlefield, and make *lots* of C-bills.

But... don't play recklessly in e.g. Duels or Ground War missions from Coyote's mission pack, because the AI is un-nerfed and can actually have pilots with decent skills plus decently upgraded 'mechs to field against you. The "capture an aerospace fighter" missions also need to be played rather cautiously.
Arwing20 Jul 22, 2024 @ 11:52pm 
Originally posted by Explore:
It sounds like you're getting your mechs destroyed a lot, maybe related to going in under-tonnage or with mechs that aren't great. I find once I upgrade to using heavier mechs, my repair bills go down. The medium mech stage of the game is the most challenging for me.

Also, maybe someone has prior knowledge of this, but I think it would cost less to repair 1 destroyed 100t mech, than 2 destroyed 50t mechs.
Nope, not destroyed which is thankfully rare so far. Just losing components on their own is very costly (especially the more rare ones) and is enough to eat into any profits you might make. Doesn't help that the AI is dumb as hell and get themselves shot up by getting stuck or running into a group of enemies
Last edited by Arwing20; Jul 22, 2024 @ 11:57pm
tillaj Jul 23, 2024 @ 1:41am 
keep in mind folks the game is a sandbox. We can play with different levels of difficulty and mods which change things up. Wanna make the ai smarter and never miss plus targe critial spot? You can mod that. If you wanna have a mission spawn 80 mechs instead of 20 you can mod that. Depending on how hard you mod the cost of some mechs or weapons can be crazy high.
Originally posted by Ironlegion:
Originally posted by ‡=Storky=‡:
Money wise you are right.
But you will be forced to.
- 1. Depletion of appropriate missions in the war zone
- 2. Story missions will appear at certain reputation and will have related difficulty

But generally you are right, and it is great, because I can run my medium mechs for a long time
So lower difficulty is earn more money less reputation. Higher difficulty is earn less money and more reputation?
No, perhaps on 60 difficulty you will get more money and rep compared to 30.

But what matters most is the attitude and mission bonus. Get contract from House you have 5+ attitude, get 75% bonus from a triple mission - and you will earn 20 million C-bills. And there will not be much difference between 30 and 60 difficulties.

The goal is to use all variety of mechs.
Explore Jul 23, 2024 @ 10:00am 
Originally posted by Arwing20:
Originally posted by Explore:
It sounds like you're getting your mechs destroyed a lot, maybe related to going in under-tonnage or with mechs that aren't great. I find once I upgrade to using heavier mechs, my repair bills go down. The medium mech stage of the game is the most challenging for me.

Also, maybe someone has prior knowledge of this, but I think it would cost less to repair 1 destroyed 100t mech, than 2 destroyed 50t mechs.
Nope, not destroyed which is thankfully rare so far. Just losing components on their own is very costly (especially the more rare ones) and is enough to eat into any profits you might make. Doesn't help that the AI is dumb as hell and get themselves shot up by getting stuck or running into a group of enemies

"Destroyed" is a spectrum, at least according to me ;) If you get just an arm with a couple of expensive weapons shot off every mission, that's more than enough to stall your progression.

Without literally sitting on your shoulder, it is hard to know what is going wrong TBH, I'm just making guesses. I noticed in my latest playthrough that there were some hard raid missions on the Davion/Kurita frontline. For raid missions, it can be a lot easier to just take 1 fast mech with jumpjets and quickly go around the map avoiding enemies and taking out the targets. If you have already launched the mission and find it's like 5 different targets, and after the first 1 or 2 you realise you're going to get caned before you get to the end, you can jump into your light mech and order the rest to wait at a location.

Also, there's no shame in going to Easy difficulty, you don't need to tell anyone ;) I don't know your experience with these games, but the control takes some getting used to, and after that you'll still be refining mech control, tactics and mech equipping for years. Take some pride that you're not using the FPS control option.

Do you use any DLC or mods? Those can make the game easier or harder, so just wondering.
Cor. Jul 23, 2024 @ 1:34pm 
Never be surprised at your lance's ability to tear the arms off a mech.

Also, this is what gets me about the AI.

The Hero Archer that you find. I have it set up for long range. But every single time they run in and melee with it.

Is there a way you can set AI lance mates to stay at range?
Ironlegion Jul 23, 2024 @ 1:59pm 
Originally posted by Cor.:
Never be surprised at your lance's ability to tear the arms off a mech.

Also, this is what gets me about the AI.

The Hero Archer that you find. I have it set up for long range. But every single time they run in and melee with it.

Is there a way you can set AI lance mates to stay at range?
TTai mod, I've had the same problem with the rifleman. Without if every mech is a brawler, with the mod if gives every mech their specific roles.
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Date Posted: Jul 22, 2024 @ 6:44am
Posts: 20