MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

View Stats:
Nod Aug 3, 2024 @ 5:44am
sooo ppc X
5 of them on the nova cat added mech mod = shot gun brawler
< >
Showing 1-15 of 44 comments
Bovril Brigadier Aug 3, 2024 @ 6:04am 
K
pete Aug 3, 2024 @ 6:45am 
And we to know this - why?
Hykril Tynyx Aug 3, 2024 @ 7:32am 
:steambored:
Ironlegion Aug 3, 2024 @ 10:08pm 
Originally posted by Starker:
Nova Cat? There aren't any Clan mechs in MW5. I assume you're using Yet Another Clan Mech which requires Yet Another Mechlab which breaks the game balance significantly. Don't expect any meaningful challenge or progression with that mod. It's just everything allowed on everything and lots of cheat equipment.
Yacm+Yaml or Yacm, breaks the game?
In vanilla 2 ppc-x is fine, and 3 is overkill for anything
phfor Aug 3, 2024 @ 10:33pm 
Originally posted by Starker:
Nova Cat? There aren't any Clan mechs in MW5. I assume you're using Yet Another Clan Mech which requires Yet Another Mechlab which breaks the game balance significantly. Don't expect any meaningful challenge or progression with that mod. It's just everything allowed on everything and lots of cheat equipment.
Reading is lostech. OP did state mech added by a mod.
Nod Aug 3, 2024 @ 11:31pm 
Originally posted by Starker:
Nova Cat? There aren't any Clan mechs in MW5. I assume you're using Yet Another Clan Mech which requires Yet Another Mechlab which breaks the game balance significantly. Don't expect any meaningful challenge or progression with that mod. It's just everything allowed on everything and lots of cheat equipment.
i did mention i did add it by a mod
Explore Aug 4, 2024 @ 6:31am 
Originally posted by Starker:
Nova Cat? There aren't any Clan mechs in MW5. I assume you're using Yet Another Clan Mech which requires Yet Another Mechlab which breaks the game balance significantly. Don't expect any meaningful challenge or progression with that mod. It's just everything allowed on everything and lots of cheat equipment.

Not quite - it just doesn't have the SML hardpoint system. There are still separate hardpoints for energy, ballistic and missile, and you're still limited by space, tonnage, and heat.

I think YAML alone is balanced, especially when you consider that engines cost as much as a light mech, and changing them or replacing them on a regular basis can end up putting you at a disadvantage in comparison to vanilla play. Also, you face other YAML variants of mechs that are designed to be better.

It gets to be an issue if you're adding more equipment mods on top of base YAML that don't give the computer the same advantage, or make equipment more available than default. If you do, you should consider upping difficulty or denying yourself certain things.
Eagle_of_Fire Aug 4, 2024 @ 7:59am 
Not sure what Starker is on but YAML is everything but unbalanced. All it does is actually give you the options you should have since the very beginning. If something is stupid and imbalanced it is how PGI implemented hero mechs and XL engines in vanilla. Meaning that they just plain did not and everything remotely related to it is just tacked on and don't follow any rule or cannon whatsoever.

The one thing which is clearly unbalanced in the mods is the other optional extra stuff you can use along with YAML. Especially the one mod which go by Weapon Emporium or something like that. I outright refuse to use it because of this and that can only be the fault of the users for using outright cheater weapons since the author very clearly mention the fact that there is no balance whatsoever and that he created that mod to have fun with completely overpowered weapons.

Short of that, YAML and extras sure add more depth and potential for the player to be able to use (and abuse) the mech modification system. The kicker here tho is that the modders also added in mechs which can actually hold their weight instead of the default ones you see all the time in vanilla. YAML also use TTRulezAI mod by now, meaning that your opponents are not dumb statues dancing around you. Good luck ever seeing a AI pilot torso twisting to block your shots with its arms in vanilla, for example. All of this also increase the difficulty and add greatly to diversity, which is pretty welcome when you've beat the game a dozain times or so already.

Edit: typos. As usual.
Last edited by Eagle_of_Fire; Aug 4, 2024 @ 1:27pm
pete Aug 4, 2024 @ 9:56am 
Originally posted by Eagle_of_Fire:
Not sure what Starker is on but YAML is everything but unbalanced. All it does is actually give you the options you should have since the very beginning. If something is stupid and imbalanced it is how PGI implemented hero mechs and XL engines in vanilla. Meaning that they just plain did not and everything remotely related to it is just tacked on and don't follow any rule or cannon whatsoever.

The one thing which is clearly unbalanced in the mods is the other optional extra stuff you can use along with YAML. Especially the one mod which go by Weapon Emporium or something like that. I outright refuse to use it because of this and that can only be the fault of the users for using outright cheater weapons since the author very clearly mention the fact that there is no balance whatsoever and that he created that mod to have fun with completely overpowered weapons.

Short of that, YAML and extras sure add more depth and potential for the player to be able to use (and abuse) the mech modification system. The kicker here tho is that the modders also added in mechs which can actually hold their weight instead of the default ones you see all the time in vanilla. YAML also use TTRulezAI mod by now, meaning that your opponents are not dumb statues dancing around you. Good luck ever seeing a AI pilot torso twitting to block your shots with its arms in vanilla, for example. All of this also increase the difficulty and add greatly to diversity, which is pretty welcome when you've beat the game a dozain times or so already.
Not sure what your on, but YAML is unbalanced in the sense that crap lore mechs can be redesigned into TOTALLY viable 'Hero' style mechs - in the back of a Leopard no less
Ironlegion Aug 4, 2024 @ 10:19am 
Not sure what your on, but YAML is unbalanced in the sense that crap lore mechs can be redesigned into TOTALLY viable 'Hero' style mechs - in the back of a Leopard no less [/quote]


Actually, it Super balances things. Since there are no good and bad mechs, there all the same mechs. The hero mechs with Yaml also have small quirks that give them a small incentive to collect.

I messed up the quotes. my bad lol
Last edited by Ironlegion; Aug 4, 2024 @ 10:20am
phfor Aug 4, 2024 @ 1:36pm 
YAML is as balanced or unbalanced as you make it. It's damn near fully customisable, so if it's made you OP, that's on you.
Ironlegion Aug 4, 2024 @ 1:42pm 
Originally posted by phfor:
YAML is as balanced or unbalanced as you make it. It's damn near fully customisable, so if it's made you OP, that's on you.
Yeah, since the enemies can't do crazy builds. Makes sence!
phfor Aug 4, 2024 @ 1:51pm 
Originally posted by Ironlegion:
Originally posted by phfor:
YAML is as balanced or unbalanced as you make it. It's damn near fully customisable, so if it's made you OP, that's on you.
Yeah, since the enemies can't do crazy builds. Makes sence!
Well, as of the DLC6 patch, they've got access to modded weapons.
You also have the option of enabling Simple Mechlab to lock the internals (like vanilla)
You also have the option of adding in mech mods where the enemies DO have crazy builds
You could even turn off weapon tiers, which means you've only got t1 weapons, but the enemies can still have better!

There's that many ways to customise it, chances are you can balance it to what you want - assuming you're not too lazy to do it.
Ironlegion Aug 4, 2024 @ 3:02pm 
Originally posted by phfor:
Originally posted by Ironlegion:
Yeah, since the enemies can't do crazy builds. Makes sence!
Well, as of the DLC6 patch, they've got access to modded weapons.
You also have the option of enabling Simple Mechlab to lock the internals (like vanilla)
You also have the option of adding in mech mods where the enemies DO have crazy builds
You could even turn off weapon tiers, which means you've only got t1 weapons, but the enemies can still have better!

There's that many ways to customise it, chances are you can balance it to what you want - assuming you're not too lazy to do it.
DLC6 patch, modded weapons- OK
Simple mechlab- saw it, never had any interest after that.
Enemy crazy builds- ?
Weapon tiers- I always have it only use tier 1. Didn't know the enemy could still use better weapons. Defeats the purpose I guess?

What your saying is its up to the player.

The reason I replied, is with my mods(yaml and quality of life fixes). I was thinking is my customization OP compared to enemy weapon load-outs? Which do a degree is... ehh Not as bad using Clan Mechs.
< >
Showing 1-15 of 44 comments
Per page: 1530 50

Date Posted: Aug 3, 2024 @ 5:44am
Posts: 45