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Here is the mod to do that
https://steamcommunity.com/sharedfiles/filedetails/?id=3127900241&searchtext=artillery
I found it during rage quit break after the events from above.
It helped me alot, in the end of those Raid I had an Orion with only LPL and Rifleman with 4*ML, both cored af.
I've sent away the Rifleman and kited with LPL two ac-20 Urban mechs. Then I've used best poking practices from MWO to kill last tanks and turrets from cover.
That was very memorable fight.
I simply think those missions need to lower the spawns, drastically, at the very least when objectives are close by another or the map is tiny, especially then it makes 0 sense to just put the amount of enemies designed to fill a vast map into 9km². If the Spawns are bound to the objective, then I would argue there just isn't room for multiple objectives in such a tiny space.
I know, it's rage ranting, but only a complete lack of talent for game design explains why the amount of objectives does not scale with map size.
Objective Raid + Megacity biome in particular (but very small maps in general) was notorious for having lots of simultaneous spawns c/o short ranges and the spawns continuing until you complete all objectives.
https://mw5mercs.com/dlc/legend-of-the-kestrel-lancers
Same one which added the "Megacity" biome.