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Edit: Sorry, I didn't know that was the name of a mod. What I described is vanilla behaviour - have no idea if the mod changes that.
Check my link above. It goes into amazing depth explaining how to detect your pilots' AI levels when you hire them.
Do you know if it actually changes their abilities and their level of AI? In other words, does it leave the text but override the abilities and labels with its own? Is this how I'm getting the text showing "elite" ai while PO show them as "Green" in the UI for the pilot?
I'm pretty sure Pilot Overhaul override descriptions, basically make PulotAI Descriptions pretty useless.
Moreover I recommend to go deeper and also install TTRulez AI.
It drastically change AI perfoance (your lance mates and enemy mechs).
https://www.nexusmods.com/mechwarrior5mercenaries/mods/269
Again, that might not matter. I don't think a veteran pilot with x skill points evenly spread, is going to be better than a regular pilot with x skill points. The guy you get at the start of the campaign, Freeman I think he's called? He seems no worse than the higher rank pilots I get mid game, until their skills rise higher. I'm not even sure if pilot skills affect AI - it could all just be buffs to damage, heat dissipation etc.. The only one that looks like it might affect AI is chance of avoiding fire, but even that could have something like a debuff to enemy AI aim.
If I'm wrong though, call me out. I also love TTRulez, but I find I'm getting more from it since installing YAMA, because that has an easy way to assign AI roles to different mechs.
(Bet you have that already too!)
From reading the thread in the OP's post, it is certain that Green, Veteran etc. in pilot overhaul affect accuracy. Evidence that it affects AI competence seems anecdotal. Also my understanding of the mod is that it only adds this rank to make it easier to see. In practice, I see that being strongly correlated to skill caps, but it does mean what I said before wasn't entirely accurate, because I wasn't taking into account this hidden accuracy stat.
All that to say, I'm not sure the skill levels and the AI level serve the same function. But I could be wrong on this. And Pilot Overhaul could scrap the whole system with one that is more predictable but leaves out the randomness of the vanilla system.
I was confused by your comment, so I just loaded up the game to check I wasn't going crazy. Without the pilot overhaul mod, you cannot tell if a pilot is "Green", "Elite" etc.. At least, not without decoding information in their bio, which that thread quoted by the OP goes into. That's essential what the pilot overhaul mod does - makes it easier to see. I still don't think it changes anything beyond that.
I'd be interested in hearing about your experiences.