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it's just a game mechanic
personally I would love to trade in cold storage for an on planet base, that we could invest in and expand, buy additional dropships to deploy multiple lances to different systems. maybe even have to defend if we anger a faction too much.
as much as I like the gameplay and combat, the "run a merc company" aspect of this game has always been weak.
All the other 'available' mechs are Ikeaed (flat packed - who knows?) and simply a gameplay mechanic devised by PGI to give you more flexibility
In HBS BATTLETECH - the gameplay was to invent a large one-off ship as an orbital base that the Leopard docks with and then delivers the 4 mech lance for the mission. Personally - I prefer this mechanic. The enjoy-ability of MW5 would suffer greatly if you only had 4 mechs ready at any time
defending it would be fun. and mason could decide weather he wanted to go into action for normal contracts or not.
Why can't you seem them?
Because they cleverly always hide the bundle of mechs behind the Leopard everytime you're looking and they're covered in a black space camo star sprinkled stealth net.
It's pretty elementary really.
A base would make sense if it were a prolonged campaign on one planet (or MAAAAYBE if the entire thing was Rise of Rasalhague in scope, hopping a few systems over), but not here.
This is the answer. In my head cannon you could convert the 2 fighter bays for more mech storage. But that would still mean only 6 mechs at maximum.
In the lore the Gray Death Legion starts out a lot like Jake's Cavaliers... But they end up with their own jumpship and a civilian variant of a Union Class dropship. That supports a maximum of 12 mechs.
I'd really prefer a setup like that. You just can't operate long term on a Leopard. It's made to operate in planetary gravity & short space trips.
In lore/TT, there's basically mothballing mechs to shove them into cargo bays instead of mechbays. You can store a LOT more mechs this way because the mechbays themselves take up a huge amount of cargo space. So the idea is there's an IE cargo ship just following you around, etc.
maybe they shrink them down into tiny little hot wheels mechs that fit into little cold storage boxes . but the shrink ray only works in zero gravity so _____________________ < insert more goofy lore here as needed.
(1) work being done planet-side, refitting/repairs etc -- which would make sense given that you're not supposed to be able to do 'mech mods until you're on an industrial world,
or
(2) possibly, training recruits for your company, at least when you not doing contracts that you'd prefer to throw relatively untested pilots into