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If you think you like it but don't like the price just wait for a sale.
And once you have some decent mechs you realize the mission types are quite the same and the missions are generally written in a very dull and boring way. There are some fun missions, especially those with huge battles but it´s a minority and can´t compensate for the vast majority of the boring rest.
If you get the game for a huge discount I can recommend the DLCs "Heros of the Inner Sphere" (adds quite some content) and "Legend of the Kestrel Lancers" (the story is nicely written, the missions are quite fun and you can get some good loot from the campaign). "Rise of Rasalhague" adds a boring campaign (nothing to compare with LotKL) for which you need at least three lances of heavy/assault mechs due to short repair time but can spice up your missions with incursions of other merc units and some nice loot rewards.
You definetly want to install the mod TTRuilez to enhance the "AI" of your lancemates and you definetly want to read how to improve the behaviour of your lancemates, e.g. Steam workshop guide "How to Get Best AI Pilots?", because your NPC lancemates will regularly drive you crazy.
If you´re into mech building you should install the mod "Yet another mech lab" because it gives you far more possibilities than the few superficial options from the vanilla game. I only can´t recommend the settings for financial gameplay as those can break your game as you can become broke constantly.
Once again I can only recommend the game if you get it for a huge discount as it is the typical PGI cash grab dumpster fire with bugs, broken or (not even) half finished mechanics and dull content so PGI can make maximum of money with the very minimum effort. Best way to play it is with other people in coop (because you don´t have to cope with the horrible NPC lancemates) but even then it will be boring or easy (even on hard settings) because then you realize how ridiculously stupid the enemy "AI" is.
EDIT: I am running with mods, specifically Baradul's collection in the workshop. I watched and older video of the missions I mention and they look way easier, fewer units and fewer hits to destroy them. I had the game on Normal difficulty, so I assume mods have made those missions somehow more difficult. Still, people will also tell you (with some exceptions as above) the base game isn't nearly as good as modded. So I'm not sure what the right thing to do is.
mods are fine but imo nobody should mod any base game until they have played it vanilla for awhile and probably even beat the game / get to the end first as well. and on that point beating a game on scrub loser setting doesnt count...if you havent beaten a game on tough settings / taking on the hard missions / etc you really dont have a clue about the actual difficulty of the game.
if youre doing the hard stuff in game and its like eating cheesecake with coffee then maybe its time to think about mods .
1. You get it on a BIG discount.
2. Play with mods (do some research into what exists). Be aware that mods will break on big updates and you'll have to wait for them to be updated. They don't always update quickly...
This game is alright. The story missions suck. The randomly generated missions are very...basic. It's mainly a sandbox game where you pilot and fight mechs. There's fun in that. This game could've been so much more, but after all the DLCs, it's clear that PGI doesn't really want to put in any real effort.
You know how there are games where you can tell that the devs put a lot of love and care into it? That doesn't happen here.
clearly you dont have a clue about what a sandbox game is . mw5 is about as dev scripted as it gets . from the mechs to the weapons to the missions , etc etc, which is pretty much the diametric opposite of an actual sandbox game , like kenshi or skyrim or fallout vegas .
customizable.
what? how are the weapons more or less scripted than the weapons in something like freaking minecraft or terreria?
the story missions, sure. explain to me how procgen missions, missions that are proceedurally generated, are scripted. generally speaking, things randomly generated are the opposite of scripting.
skyrim? a sandbox?
the least free, most restrictive elder scrolls game outside the mobile titles is a better sandbox?
ok so youre totally clueless too. goggle is there for you .
so this definition does not fit mech warrior 5 . OK ?
mech warrior has a predetermined goal . its NOT a sandbox game just for that one reason but there are many more .
for some basic cogent examples:
!) you can CRAFT NEW weapons in skyrim and kenshi which are sandbox games but NOT in mw5 . 2) you can also MAKE your own armor and weapons in those games but NOT in mw5. 3) you are free to roam anywhere on the minimap for as long as you like with NO missions whatsoever if that is your choice something you CANNOT do in mw5.
are we seeing a pattern here yet ?
the only real goal is what you set for yourself.... or have you not actually beaten the campaign yet and seen that it's not actually the end of the game? the game just goes on forever so long as you keep playing.
you have a great degree of freedom to do this, you can bring lances made of any mech in the game, customized in any way valid within the ruleset.
you cannot craft new weapons in skyrim or kenshi. you can craft new instances of existing weapons. also, never mention skyrim's "crafting" system to me again. there's morrowind mods that have been doing it better before even oblivion was released.
hell, skyrim is notable as it's the one that removed the sandbox from magic! before skyrim, you could construct new spells out of any effect in the magic system, in the game.
i see now we're going to have to talk about basic mechanics and how they function on the lowest level. what is "crafting" in 99% of games? clicking a button with materials in your inventory. how is this different than "buying?" same requirements, click a button with a certain thing in inventory (for buying this thing is money.) unless there's some actual gameplay attached to crafting, like say minecraft's little box thing, crafting and buying are functionally the same thing.
your final point is ridiculous. your own three examples do not allow this, either. skyrim and new vegas are chock full of /invisible walls/ to corral the player. they dont even have open cities because bethesda couldent figure out how to load them in without exploding CPUs back in oblivion.
kenshi also has many places you cannot actually go. have you never even passed though rebirth?