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The main advantage of a PPC over a regular large laser, is it does damage all to 1 spot on the mech. On paper large lasers look a lot better heat/damage, but in practice they're only great against slow mechs where you can hold the laser steady on one spot. Against faster moving mechs you'll find the damage gets spread about to different areas, making it a lot less effective. In practice against those mechs, it would be far better to concentrate the damage to any 1 area (while sometimes missing completely). I mostly use large lasers against vehicles and turrets.
You might want to consider Pulse Lasers as an alternative to PPC's. For short range battles with laser heavy mechs I'm a fan of using lots of the short burst medium lasers (if you have the Heroes of the Inner Sphere DLC).
afaik no splash, no visual disruption, etc. on targets.
the difference is on your preference in rate of fire and accuracy.
if you're super accurate, a laser is probably better because you can hit that same part more often. if you're not accurate, you're going to drag the laser over multiple parts, and split the damage on multiple parts due to that long burn time.
ppc is easier to use, because it frontloads that entire shot into a single energy bullet, and you dont have to worry about an ammo explosion. but if you miss that shot you are paying for it in spades with weapon cooldown time.
the problem there is if you have lower rank captian / lesser skilled captain ai lance, they're usually going to shoot while they're still turning and send their first shot into low orbit instead of target on.
so thats where the longer ranged equipment has less use, weapons with a quicker fire rate are preferable on cpu controlled lance (i'd put like 85% lasers 15% ppc), and if you got humans well, then you can put your cannons, slug rifles, ppcs and just blow stuff up as soon as it peaks its cockpit over the ridge with coordinated fire. lol.
In Coop 2 player can destroy several mechs before they reach radar detection zone (800m). Most problem + enemie mech actually not always present on the map and you actually need to lure them by activating quest target or damaging nearby structure ls to trigger spawn.
The issue is cycle time. The PPC deals all it's damage at once. Until you have the mod that shortens energy weapon fire time, it's very hard to get all the damage on your target. The PPC also has a much better range until you have high end equipment, and the extended energy weapon range mod.