MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Starker May 5, 2024 @ 12:12pm
First Person Control Mode Breaks Mechs
The First Person Control mode is busted. It violates the maximum leg turn speed of mechs, wipes out any difference in feel between heavy and light mechs, and allows for instant velocity changes that give the player a huge advantage. I would rather use FP control mode because it feels more natural. Unfortunately, FP mode seems… unfinished? I struggle to believe that this glitchy movement was intended. Can the devs explain what the plan was here?

Stalker performs an evasive S-manuever in Mech control mode and is slow as expected: https://youtu.be/94dLCA98wKw

Stalker performs the same maneuver in First Person control mode, changes directions almost instantly, and looks like garbage: https://youtu.be/KOrr-gZ1VTU

Cicada goes full forward to full reverse several times in Mech control mode and must decelerate and accelerate gradually: https://youtu.be/jhhbkciv-pE

Cicada goes full forward to full reverse several times in First Person control and ignores inertia at top speed, reversing instantly: https://youtu.be/If0P9sRc6A8

Edit: Added more videos
Last edited by Starker; May 7, 2024 @ 7:41pm
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Showing 1-4 of 4 comments
Explore May 5, 2024 @ 1:39pm 
Having never used that mode, I found those clips interesting, thank you. I doubt you'll get a dev response (have never seen one), but maybe someone knows. I would think though that they just prioritised making the mech feel like an fps shooter, and for people who need that mode they felt it would be more natural for them to control. It's not the way the game is intended to be played, and they figured those people using it would care less about the mech moving realistically, and more about how the mech responds to inputs.

I don't think the game is intended to feel like you are in a walking robot, but more like a car with a turret (we call those "Tanks" ;) ). How you want to play is up to you, but if you find yourself getting frustrated in normal control mode doing things like losing track of where you're pointing, walking into barriers, or trying to turn your torso and realising you're at your limit already, then you're just experiencing the same as everyone else. Even if you practice all day every day, you can't expect to have the same level of control as what you're expecting to have in this game.

If you wanted to try normal control mode again, I would approach battles cautiously and tactically. Again, whatever anyone else says here, you do you. The only purpose of playing a game is fun.
Hykril Tynyx May 5, 2024 @ 2:14pm 
Isn't that the thing made specifically for "filthy casuals" who are overly conditioned on mainstream FPS games?
lordpooky May 7, 2024 @ 5:26am 
They added fp mode in on like the 5th dlc because of so many calls on their discord. the game was never intended to have it at all. also they have their own discord so they do not even look at this site.......
pete May 7, 2024 @ 5:37am 
Originally posted by Hykril Tynyx:
Isn't that the thing made specifically for "filthy casuals" who are overly conditioned on mainstream FPS games?
Casual AND filthy
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Date Posted: May 5, 2024 @ 12:12pm
Posts: 4