MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Guts May 14, 2024 @ 10:05pm
YAML one shot one kill builds
Looking for something that hits so hard, an assault mech goes down with an alpha. What's your best YAML build?
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Showing 1-14 of 14 comments
Jack left town May 14, 2024 @ 10:58pm 
Black Knigget with all short burst lasers possibly.
Dual Gauss does not decapitate assault mechs in one go, still your average Nightstar could do it with alpha.
4 PPCs on an Awesome? Kaiju Crab couldn't quite pull it off IIRC.
Last edited by Jack left town; May 14, 2024 @ 11:04pm
Originally posted by Jack left town:
snip
Only 4 PPCs? There're assault chassis with variants that you can stuff EIGHT PPCs of any variety into and still have manageable heat. Some of those same variants can fit even more cERLLas or c(ER)LPLas (ER takes an extra slot, and thus cannot be boated as easily) with similar heat profiles.

Likewise, triple or quad Lgauss/Gauss/HAG is possible on a few assault chassis variants. Dual AC/20 + Dual AC/10 (or LBX-equivalent) is possible on the same variants.

Literally anything with space/weight for two Long Toms will one-tap entire lances until ammo runs dry. Even a single Long Tom can one-tap most assets and requires much less consideration to set up. However, lighter artillery or Arrow IV boating is more practical for battle endurance due to weight/slot considerations.
Jack left town May 15, 2024 @ 5:11am 
I didn't have the weapons addon because artillery pieces are a little bit cheesy. The game cannot comprehend the concept of splash damage.
Last edited by Jack left town; May 15, 2024 @ 5:12am
The Slap Man May 15, 2024 @ 5:54am 
I Have one, and its a melee build

Get yourself a Clan Kodiak (Solaris version one), change its fists to mech arena fists, get an XXL (c) Engine, keep it around 71 kph, and just load with Triple Strenght Myomer and stack with Melee hit bonuses. Not to forget, a supercharger too.
My build managed to get around 150 Damage per strike. Riding the Heat gauge lets you an max of 100% additional melee damage and gain 50% extra speed. In short, i built a mech that can deal 300 damage per 1 arm swing. Lights and Mediums are mostly one punched, no matter where hit. Also it can almost run as fast to most IS light mechs.
Back when the AI did not use the armor parts as you would it was easy to oneshot some mechs(thou the atlas will laugh at most dmg thrown at its general direction safe you hit the head). Nowday's? Oneshots? When the AI actualy USES the same stuff you do to a degree? Doubt oneshots are viable options anymore even thou their funny to pull against anything small.

Never ben a fan of them close range weapons so i cant tell, but 4 to 8 PPC's work wonders against assault head's IF you manage to hit properly.
Guts May 15, 2024 @ 8:23am 
Originally posted by Commisar Jon Fuklaw:
Originally posted by Jack left town:
snip
Only 4 PPCs? There're assault chassis with variants that you can stuff EIGHT PPCs of any variety into and still have manageable heat. Some of those same variants can fit even more cERLLas or c(ER)LPLas (ER takes an extra slot, and thus cannot be boated as easily) with similar heat profiles.
Any recommendations? I'm running a dire wolf HO right now, and it runs too hot with only 1 PPC and 4 ER large laser SB. I'm using a HAG 30 and HAG 40 to round out the build so I can keep shooting when I'm riding the red line. It's okay, but the HAG damage is really inconsistent, and the dire wolf just can't handle the heat of the lasers. I also have an atlas with 2 AC5 RF and an AC10 RF, along with some medium lasers. It hits hard, but I have a difficult time taking enemies out of the fight before they can do damage to me. I also have a Madcat MKII that overheats if you fire the 4 heavy large (C) lasers twice in a row, and two atlas warlords that I haven't personally used yet.

Maybe I can build one of these chassis better, but I'm also interested in hearing what chassis you would use as well.
Explore May 15, 2024 @ 11:43am 
Something loaded with PPC's would be great for getting maximum concentrated damage from weight, but my expectation would be for it to have a very slow fire rate due to the heat. So you'd be sacrificing most of your potential DPS for the ability to kill every type of mech in 1 shot. Also, they're not so easy to hit light/medium mechs with. AC/20's are heavy as hell, and so is their ammo. The more you have of them to compensate for the heat of your other weapons, the more your DPS will plummet.

This is just me, but I moved away from wanting to do 1-shot kills, to wanting a high sustained DPS that is effective at killing all types of mechs quickly. For that, I eventually found myself relying on SRM's as my primary weapon. To back that up, I'll try to select weapons that have a roughly equal cycle rate, so that could be AC/10 or medium sb laser. My Atlas D configured this way quite often kills light mechs with 1 shot, and they're easy to hit. Against heavy and assault mechs the DPS compensates for having some spread in the shots (but who doesn't like blowing off the odd arm, leg, or head?).

It's not exactly the advice you asked for, but it's something to maybe think about.
Last edited by Explore; May 15, 2024 @ 11:45am
Guts May 15, 2024 @ 11:23pm 
Originally posted by Explore:
Something loaded with PPC's would be great for getting maximum concentrated damage from weight, but my expectation would be for it to have a very slow fire rate due to the heat. So you'd be sacrificing most of your potential DPS for the ability to kill every type of mech in 1 shot. Also, they're not so easy to hit light/medium mechs with. AC/20's are heavy as hell, and so is their ammo. The more you have of them to compensate for the heat of your other weapons, the more your DPS will plummet.

This is just me, but I moved away from wanting to do 1-shot kills, to wanting a high sustained DPS that is effective at killing all types of mechs quickly. For that, I eventually found myself relying on SRM's as my primary weapon. To back that up, I'll try to select weapons that have a roughly equal cycle rate, so that could be AC/10 or medium sb laser. My Atlas D configured this way quite often kills light mechs with 1 shot, and they're easy to hit. Against heavy and assault mechs the DPS compensates for having some spread in the shots (but who doesn't like blowing off the odd arm, leg, or head?).

It's not exactly the advice you asked for, but it's something to maybe think about.
I've started just chaining improved heavy gauss and PPC shots. The PPCs throw off enemy accuracy, and the gauss is aiming for the head with 28 damage, so if it hits, it's usually a kill. If not, it isn't going to take very many more shots to finish the job. Now if only I could figure out how to consistently headshot crusaders. But heat isn't a problem. I have a lot of gear to fine tune the mechs, so it's easy to stack heat dissipation bonuses without using 10 heat sinks.
Last edited by Guts; May 15, 2024 @ 11:24pm
TOG | Fulgrim May 18, 2024 @ 4:51am 
Two builds come to mind from my own frankenmeching: Awesome- Pretty Baby Hero with 4x Clan ER PPCs and a bucketload of clan double heatsinks, 2 Alpha strikes in a row and she's only around 70% heat and dropping fast, if your aim's up to scratch you'll decapitate most mechs before they're in range to shoot back.

Second is a melee monster: The Highlander Redshank Hero, with melee gyro, hotseat cockpit, supercharger, QS speedy leg actuators and Clan XL 385 engine, plus dual ams, ecm, active probe, Black Carapace and 3x ER medium lasers.... she hits 173 kph at full tilt and that arena assault claymore/ arena assault fist combo takes no prisoners, I've racked up 30+ mech kills and over 6k damage in battlefields by myself, and my repair bill has never been above 40,000 C-bills.

The difficulty comes from finding the mechs, and that black carapace, rare, and expensive!
Explore May 18, 2024 @ 9:46am 
Originally posted by N473:
Originally posted by Explore:
Something loaded with PPC's would be great for getting maximum concentrated damage from weight, but my expectation would be for it to have a very slow fire rate due to the heat. So you'd be sacrificing most of your potential DPS for the ability to kill every type of mech in 1 shot. Also, they're not so easy to hit light/medium mechs with. AC/20's are heavy as hell, and so is their ammo. The more you have of them to compensate for the heat of your other weapons, the more your DPS will plummet.

This is just me, but I moved away from wanting to do 1-shot kills, to wanting a high sustained DPS that is effective at killing all types of mechs quickly. For that, I eventually found myself relying on SRM's as my primary weapon. To back that up, I'll try to select weapons that have a roughly equal cycle rate, so that could be AC/10 or medium sb laser. My Atlas D configured this way quite often kills light mechs with 1 shot, and they're easy to hit. Against heavy and assault mechs the DPS compensates for having some spread in the shots (but who doesn't like blowing off the odd arm, leg, or head?).

It's not exactly the advice you asked for, but it's something to maybe think about.
I've started just chaining improved heavy gauss and PPC shots. The PPCs throw off enemy accuracy, and the gauss is aiming for the head with 28 damage, so if it hits, it's usually a kill. If not, it isn't going to take very many more shots to finish the job. Now if only I could figure out how to consistently headshot crusaders. But heat isn't a problem. I have a lot of gear to fine tune the mechs, so it's easy to stack heat dissipation bonuses without using 10 heat sinks.

Ah, I wouldn't have said all that if I knew you were after headshots. It sounded more like from your original request that you were after maximum 1-shot damage. SRM's can be useful for that, but chainfiring PPC's might be your best bet.
Mandellorian May 18, 2024 @ 4:57pm 
Quad LBX-10..point vaguely toward the head of the victim and pull the trigger below 200m..profit and repeat.
lexgeo May 31, 2024 @ 3:14pm 
aim for and hit the head. x2 gauss would do the trick. the bad guy ai are driving mechs with 18 points (or less) of armor on the head. all to easy
hilburnashua Jun 1, 2024 @ 6:49am 
Backshooting with Aigincourt loaded with SRM6/4 Stream+TAG usually does a pretty good job. Going to get hot fast though.
Guts Jun 1, 2024 @ 1:32pm 
I made a build with a dire wolf that fires 11 clan ER large lasers and has no issues with heat. It's perfect. Laser insulators can be stacked to negate the extra heat. The alpha does about 170 damage. Even a RT or LT hit destroys the target because of transfer damage.
Last edited by Guts; Jun 2, 2024 @ 10:55am
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Date Posted: May 14, 2024 @ 10:05pm
Posts: 14