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Dual Gauss does not decapitate assault mechs in one go, still your average Nightstar could do it with alpha.
4 PPCs on an Awesome? Kaiju Crab couldn't quite pull it off IIRC.
Likewise, triple or quad Lgauss/Gauss/HAG is possible on a few assault chassis variants. Dual AC/20 + Dual AC/10 (or LBX-equivalent) is possible on the same variants.
Literally anything with space/weight for two Long Toms will one-tap entire lances until ammo runs dry. Even a single Long Tom can one-tap most assets and requires much less consideration to set up. However, lighter artillery or Arrow IV boating is more practical for battle endurance due to weight/slot considerations.
Get yourself a Clan Kodiak (Solaris version one), change its fists to mech arena fists, get an XXL (c) Engine, keep it around 71 kph, and just load with Triple Strenght Myomer and stack with Melee hit bonuses. Not to forget, a supercharger too.
My build managed to get around 150 Damage per strike. Riding the Heat gauge lets you an max of 100% additional melee damage and gain 50% extra speed. In short, i built a mech that can deal 300 damage per 1 arm swing. Lights and Mediums are mostly one punched, no matter where hit. Also it can almost run as fast to most IS light mechs.
Never ben a fan of them close range weapons so i cant tell, but 4 to 8 PPC's work wonders against assault head's IF you manage to hit properly.
Maybe I can build one of these chassis better, but I'm also interested in hearing what chassis you would use as well.
This is just me, but I moved away from wanting to do 1-shot kills, to wanting a high sustained DPS that is effective at killing all types of mechs quickly. For that, I eventually found myself relying on SRM's as my primary weapon. To back that up, I'll try to select weapons that have a roughly equal cycle rate, so that could be AC/10 or medium sb laser. My Atlas D configured this way quite often kills light mechs with 1 shot, and they're easy to hit. Against heavy and assault mechs the DPS compensates for having some spread in the shots (but who doesn't like blowing off the odd arm, leg, or head?).
It's not exactly the advice you asked for, but it's something to maybe think about.
Second is a melee monster: The Highlander Redshank Hero, with melee gyro, hotseat cockpit, supercharger, QS speedy leg actuators and Clan XL 385 engine, plus dual ams, ecm, active probe, Black Carapace and 3x ER medium lasers.... she hits 173 kph at full tilt and that arena assault claymore/ arena assault fist combo takes no prisoners, I've racked up 30+ mech kills and over 6k damage in battlefields by myself, and my repair bill has never been above 40,000 C-bills.
The difficulty comes from finding the mechs, and that black carapace, rare, and expensive!
Ah, I wouldn't have said all that if I knew you were after headshots. It sounded more like from your original request that you were after maximum 1-shot damage. SRM's can be useful for that, but chainfiring PPC's might be your best bet.