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https://steamcommunity.com/sharedfiles/filedetails/?id=3262742474
https://steamcommunity.com/sharedfiles/filedetails/?id=3262742494
Setting up a chokepoint ambush is the best bet on these missions. If you are gunna use LRM's you want high ground. If your using lasers or SRM's your gunna want to ambush around a hill or rocks.
It's a learning curve. When I first started, I had trouble keeping my arms and legs attached. Now I rarely take more than 100k in damages, sometimes even no damage.
I mean, that's... 27 'mechs killed by your lance? I've completed an "Endgame Attack and Defend" mission from the same mod with fewer 'mech kills than that (granted, they would have mostly been assaults and heavies, and there were 30+ turrets as well, but still).
I'm basically hotswapping control across the entire lance per momentary situation. For one example, it's done at the mission start to get out ahead and into position before convoy can get in extraction defense range.
My lance is having no problem destroying any of the mechs that are sent to intercept me. Even the Locust has no real issue soloing the "regular" armored vehicles.
Maybe it's just an outlier contract.
The convoy tanks are counted as mechs due to some limitations in coding.
That is why it says you have so many mech kills.
It was the only way at the time i was able to get them dropped off via a dropship.
The mission also is a tad too hard generally speaking and does need a small nerf.
Just lowering the unitcount is always an option but maybe enhance it to give the player a more fair fight.
Maybe make the convoy stationary for 60 sec everytime a convoyvehicle is destroyed, so the player can fight, reposition and attack again; or create a secondary object, where you have to destroy a satellitedish to make the convoy stationary for some time.
Or
Normaly you attack an convoy with an ambush, so if the player would have the ability to put down some turrets or mines himself the mission would have a complety new feeling.