MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Zathra May 30, 2024 @ 4:14pm
slow mechs and low health/ whats the point?
i swear this game has some serious balance issues
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Showing 61-75 of 95 comments
Guts Jun 3, 2024 @ 2:17pm 
Anyway....

OP, try to save up 30 milliion cbills by doing missions in reputation 3-5 conflict zones (better to do arena fights, if you have solaris DLC). Then head to Mersa Matruh in the Draconis Combine. That's an industrial hub that usually has heavy or assault mechs available at the start of the game. If there isn't one there, go up to Bichester, which is nearby. This is another industrial hub that will likely have heavy or assault mechs. Then repeat whatever you did to get the money, and get another 75+ ton mech.

Heavier mechs are slower, but they pack more firepower, which means you take less damage in general.
Explore Jun 3, 2024 @ 2:41pm 
Originally posted by N473:
Anyway....

OP, try to save up 30 milliion cbills by doing missions in reputation 3-5 conflict zones (better to do arena fights, if you have solaris DLC). Then head to Mersa Matruh in the Draconis Combine. That's an industrial hub that usually has heavy or assault mechs available at the start of the game. If there isn't one there, go up to Bichester, which is nearby. This is another industrial hub that will likely have heavy or assault mechs. Then repeat whatever you did to get the money, and get another 75+ ton mech.

Heavier mechs are slower, but they pack more firepower, which means you take less damage in general.

Is Solaris worth getting? I keep hearing people complain about the bugs.
Guts Jun 3, 2024 @ 2:49pm 
Originally posted by Explore:
Originally posted by N473:
Anyway....

OP, try to save up 30 milliion cbills by doing missions in reputation 3-5 conflict zones (better to do arena fights, if you have solaris DLC). Then head to Mersa Matruh in the Draconis Combine. That's an industrial hub that usually has heavy or assault mechs available at the start of the game. If there isn't one there, go up to Bichester, which is nearby. This is another industrial hub that will likely have heavy or assault mechs. Then repeat whatever you did to get the money, and get another 75+ ton mech.

Heavier mechs are slower, but they pack more firepower, which means you take less damage in general.

Is Solaris worth getting? I keep hearing people complain about the bugs.
I wouldn't have bought it, but I just got my steam copy, and it was included in the bundle I bought. It's honestly OP. The arena missions happen at industrial hubs, so repairs are less expensive. You have a good idea of how many enemies you'll face before the match starts. And the rewards are HUGE. Every 2-3 arena missions, they just hand me a 4 million bonus, maybe some high tier weapons, maybe a mech, just for ranking up. That bonus keeps getting larger, the higher your arena rank.

On the other hand, I was surrounded by a sea of crusaders both in and out of the arena until I installed Clan Invasion, which adds so many mechs to the list that there can't be 50% crusaders in a match. There's always still 2 or 3. Also the fast urbanmech is a nightmare. They gave it a supercharger, masc, and burst fire light rifles. It still has the armor of a heavy, but it goes about 130kmph. Seems like they added some power creep to lighter mechs with this DLC. These new mechs don't seem to follow the same mechlab rules as other variants. They're too good.

The solaris campaign is bugged for me, so I can't even play the main missions past the qualifying rounds. I may try to get that working later today, but as of right now I'd say wait to buy this DLC. It's half baked.
Last edited by Guts; Jun 3, 2024 @ 2:51pm
Wayz Jun 3, 2024 @ 2:54pm 
After all the complaining the very first post after "anyways...." is a derail into a dlc topic. ♥♥♥♥♥♥♥ classic.
Bovril Brigadier Jun 3, 2024 @ 3:36pm 
Originally posted by Stalectos:
Originally posted by N473:
It's too slow. By the time it gets into range, it's ammo has already been cooked off. It's one of the easiest mechs to headshot, and even if you miss, you hit it's shoulder.
gonna go ahead and point out that if you are playing MW5 and actually piloting the hunchback the big head hitbox doesn't actually matter. the AI (at least as far as I'm aware) rolls a virtual die and hits a location based on the result rather than it being based on hitboxes. this is the only reason a cataphract isn't instant suicide despite having a head hitbox big enough to reliably hit on accident when trying to core it. I remember hearing (and this did seem to line up with my experiences at the time) that locations with weapons have a higher chance of getting hit by the AI though so if your hunchback has a head mounted laser maybe take it off.
MW5 tries to emulate the 2d6 system of tabletop so a headshot has a percentage chance of like 2.73% or something off top of my head, been a while since I bothered to check. However there are other factors at play depending on AI where harder AI will tend to weigh more against shooting at locations containing weapons which kind of overrides the above at times. Overall though AI is a confusing mess where at one point you could override AI skills by changing persona files didn't work anymore last time tried it but there should be entries for it in game files again last time I bothered to check and honestly AI is unfinished and full of other exceptions to take into consideration.
Cursed Hawkins Jun 3, 2024 @ 6:49pm 
Originally posted by Hykril Tynyx:
Yeah, as of now all of the participants are simply wasting digital space in OP's post
Hey don't be dragging me into your ♥♥♥♥♥♥♥♥ Hykril! I left it well alone after my last comment, anything you or anyone else got into is on you, not me!
Hykril Tynyx Jun 3, 2024 @ 7:06pm 
Originally posted by Cursed Hawkins:
Hey don't be dragging me into your ♥♥♥♥♥♥♥♥ Hykril! I left it well alone after my last comment, anything you or anyone else got into is on you, not me!
Hahah, lol, you just HAD to bring it back again now... ironically 🤣
Thundercracker Jun 4, 2024 @ 8:41am 
Originally posted by Hykril Tynyx:

And don't tell me what to do. I know I'm "bumping" this thread (though my suggestion specifically called for voluntary cancellation), but I also know with 99% certainty that the presence or absence of my input wouldn't have changed much of anything.
ad·vice
/ədˈvīs/
noun
noun: advice; plural noun: advices
1. guidance or recommendations offered with regard to prudent future action.

i never told you what to do, friend. i offered you advice. take or not, that's your prerogative.

Originally posted by Explore:
I didn't want to reply again, but you just made a very obviously incendiary comment Thundercracker, and appears designed to force the recipient to respond, even though he has made it clear enough that he is trying to shut down this irrelevant conversation. Although not directed at myself, it compels me to respond.
all it takes is making the decision, "no, it's not worth replying." incidentally, that's how you shut down irrelevant conversation.

Originally posted by Explore:
That isn't rulebreaking by spamming. I feel like an explanation would be wasted on someone who could think that.
it's not your or my opinions that matter, friend.

Originally posted by Explore:
It was an attempt to get things back on topic, where ignoring it was already not working. It did shift the conversation.
you cant say that, because he made his post. he did not ignore it, prompting all this further discussion.

Originally posted by Explore:
Blatant attempt to re-assign blame. We are each responsible for what we say, and that's it. The people we are interacting with are not AI bots (I hope).
implying i am a bot? why how.... civilized of you.

you want a thread to die, don't post in it. after you post in it, you have no leg to stand on, as you actively contributed to the thread's survival.

Originally posted by Explore:
i hope you don't mind some life advice: if you don't like something, ignore it. /quote]
you're making an assumption: that i want the thread to die. i don't care, to be honest. pretty much in every applicable situation, if i see a situation where something helped me and could help someone else, i'm going to tell the someone else about the something.
Last edited by Thundercracker; Jun 4, 2024 @ 8:43am
JtDarth Jun 4, 2024 @ 11:44pm 
IF you feel like your mechs are getting killed too quickly, Here's some things you can do/should consider:

A. Zero out the mech, that is, strip it of everything but the engine, then max the armor. THEN add weapons and heatsinks. If you have a arm or even whole side that you don't have weapons in? You can reduce the armor there by a bit, in order to allow more wiggle room for the rest of the mech.
Don't feel tempted to fill every weapon slot. Sometimes it is not worth the weight to fill every slot. The Warhammer 6R is a good example of this. Get rid of the MGs, and use the additional 2 tons that frees up to swap the small lasers to mediums (taking up 1 ton), and then use that extra other ton for either more armor, or a heat sink.
Additionally, don't put too much stock in DPS. Something like a Hunchback 4G trading the AC20 for 3 light rifles might look theoretically weaker, but you wind up with a bigger spike damage, and SUBSTANTIALLY more weight available for beefing up the armor, or even doing something like putting more lasers on it. 5 small lasers looks silly, but it makes up the DPS deficit handily, while also providing a pretty solid 'back off bro' option if someone tries to rush you while the light rifles are reloading. Also, burst-fire weapons aren't as good as their DPS number might imply. They theoretically do more damage, but in practice that damage is spread out further, lowering the speed with which you can take out the opponents ability to fight back.
Another important thing: No matter WHAT mech you are using, your head needs more than 20 points of armor. The AI will randomly smack it out of nowhere, and if they do that with the right weapons, you will die before you can react. Ammo storage rules: DO NOT put ammo in the head. The AI will hit the head, and with it being a 'single slot' location, all crit damage WILL hit that ammo bin. Which will instantly kill you when it cooks off. This is also why you generally don't want to fill an entire side torso with ammo. Because then you get a chain cook, assuming the first one doesn't have enough ammo to just blow your mech entirely. Legs are a bit iffy for this reason as well. On a related note, the literal DOUBLING of ammo capacities per ton relative to MWO, which itself is inflated from TT, makes ammo detonations FAR more lethal than they otherwise would be. I'm personally prone to distributing half-tons (unsure if that is vanilla or added by YAML, don't feel like checking) throughout locations that are less important, to reduce the chance an ammo cook kills the whole mech. Which part of the mech an ammo bin is in DOES have a mechanical effect, in that bins from some locations are emptied before others. IDR the order off the top of my head, but it would be ahelpful thing to look up, as an empty bin can'[t cook off.

B. Some mechs are just GARBO in unmodded MW5. Examples of such include the Assassin, Cicada, all 60 ton heavies, most the 30 ton and under club, and most the 55 ton mediums. They have too large of engines taking up weight, and their firepower and armor suffers horribly. They are much more usable with the YAML mod family installed, as you can then resize the engine (or get a LFE/XL engine, for that matter) or add endosteel/ferro to save some weight and minimize that disadvantage, in addition to getting additional options for weapon slots, with it removing the 'size' restriction on hardpoints. AFAIK, most long time players don't play MW5 without YAML because the game is really quite a slog with the vanilla limitations.

C. Learn how your AI allies work. A lot of mechs they will just waste your time with repair bills with, because they do not spread damage correctly for that type of mech. They don't twist the way a player does (which, admittedly, is less effective than it should be in this game due to the way AI 'locks' onto a component when firing lasers, but it does still reduce damage income by a LOT if done correctly, just not to the degree it does in MWO) From personal examples: Archers and Orions are prone to just getting slaughtered. Lancemate AI is also not the best with Hunchbacks due to the hunch centralizing the weapon locations.

D. Understand that almost every playerbuilt mech is a solaris champion mech by lore standards. This means that it's far more specialized and focused on damage than lore mechs were, which are typically trying to cover all situations (like sustaining without resupply while dealing mostly with apcs and maybe light/medium tanks) and not really built for heavy, direct, mech-on-mech combat.
Something like one lance taking on 4-6 hostile lances of equivalent gear/tonnage is literally 'SLDF Blackwatch/Gunslinger veterans' territory, and even they tend to have just one mech left, limping and a write-off by the end of it. Commander Mason is, by battletech standards, an absolute GOD of the battlefield. On a side note, this is why 'Steiner Scout Lance' while a meme about 100 ton Atli being used stupidly as scout mechs, does actually function pretty well in practice, so long as you don't go into an urban environment packed with urbies, demolishers, and large SRM carriers.

E. To get an idea of what does and doesn't work, and which mech chassis are not in challenge run territory to use, look up some videos on YT about MWO's variants of the mechs. While you may not be able to directly mimic what people are doing there in vanilla MW5, you CAN get a good idea of what works on a chassis and what doesn't.
Thundercracker Jun 6, 2024 @ 11:52am 
Originally posted by JtDarth:
E. To get an idea of what does and doesn't work, and which mech chassis are not in challenge run territory to use, look up some videos on YT about MWO's variants of the mechs. While you may not be able to directly mimic what people are doing there in vanilla MW5, you CAN get a good idea of what works on a chassis and what doesn't.
i dont know, this could mislead you if you're playing vanilla.

just as a quick example, some mechs that are not only viable in MWO but preform well, are utter garbage in MW5 vanilla. like basically every mech you listed as garbage in point B.

like take the cicada, here in MW5, you cant swap the engine out, and the best weapon to mount on it does not exist. my MWO cicada would run circles around entire lances of MW5 cicadas, quite literally.
Stalectos Jun 6, 2024 @ 11:57am 
Originally posted by Thundercracker:
Originally posted by JtDarth:
E. To get an idea of what does and doesn't work, and which mech chassis are not in challenge run territory to use, look up some videos on YT about MWO's variants of the mechs. While you may not be able to directly mimic what people are doing there in vanilla MW5, you CAN get a good idea of what works on a chassis and what doesn't.
i dont know, this could mislead you if you're playing vanilla.

just as a quick example, some mechs that are not only viable in MWO but preform well, are utter garbage in MW5 vanilla. like basically every mech you listed as garbage in point B.

like take the cicada, here in MW5, you cant swap the engine out, and the best weapon to mount on it does not exist. my MWO cicada would run circles around entire lances of MW5 cicadas, quite literally.
would've pointed this out sooner but didn't feel like reading the massive block of text that was JtDarth's comment but yeah no don't look up MWO content when trying to figure out what works in MW5. ghost heat exists in MWO but not 5 afaik, weapon balance is significantly different, and yaml was literally made to bring MWO rules to MW5. even if you run yaml why you're Cicada which is good in online is good in online is different from why your Cicada is good in yaml.
NormireX Jun 6, 2024 @ 12:00pm 
Originally posted by PoggerLich:
i swear this game has some serious balance issues
Speaking of, did they ever adjust tanks and other units so they weren't so hard? I have been using a mod in the past that adjusts things so I can at least have fun and progress.
Stalectos Jun 6, 2024 @ 12:15pm 
Originally posted by NormireX:
Originally posted by PoggerLich:
i swear this game has some serious balance issues
Speaking of, did they ever adjust tanks and other units so they weren't so hard? I have been using a mod in the past that adjusts things so I can at least have fun and progress.
tanks and other units are piss easy in vanilla. if you are having any significant difficulties with them you probably forgot to change their health value off the default 3x modifier in yaml. if not and you are just having trouble with them anyway yaml has a health modifier for them so you can make it even lower than vanilla where only the largest tanks are a viable threat in any capacity.
JtDarth Jun 6, 2024 @ 1:43pm 
Originally posted by Stalectos:
Originally posted by NormireX:
Speaking of, did they ever adjust tanks and other units so they weren't so hard? I have been using a mod in the past that adjusts things so I can at least have fun and progress.
tanks and other units are piss easy in vanilla. if you are having any significant difficulties with them you probably forgot to change their health value off the default 3x modifier in yaml. if not and you are just having trouble with them anyway yaml has a health modifier for them so you can make it even lower than vanilla where only the largest tanks are a viable threat in any capacity.
He may have been referring to the old issue the game had with ballistic weapons from tanks being fired from literally outside their listed range with close to 100% accuracy. That was fixed, iirc. Vanilla lacks damage fall-off for ballistics, unless that changed with one of the DLCs, so getting pecked at by ac/5 and the like from outside of return range could absolutely shred you in relatively short order.

Originally posted by Stalectos:
Originally posted by Thundercracker:
i dont know, this could mislead you if you're playing vanilla.

just as a quick example, some mechs that are not only viable in MWO but preform well, are utter garbage in MW5 vanilla. like basically every mech you listed as garbage in point B.

like take the cicada, here in MW5, you cant swap the engine out, and the best weapon to mount on it does not exist. my MWO cicada would run circles around entire lances of MW5 cicadas, quite literally.
would've pointed this out sooner but didn't feel like reading the massive block of text that was JtDarth's comment but yeah no don't look up MWO content when trying to figure out what works in MW5. ghost heat exists in MWO but not 5 afaik, weapon balance is significantly different, and yaml was literally made to bring MWO rules to MW5. even if you run yaml why you're Cicada which is good in online is good in online is different from why your Cicada is good in yaml.
What works and what doesn't as far as what types of weapons to load the mechs with doesn't change. The weapon balancing is also not drastically different between MW5 and MWO. YAML mostly does some reconfiguring of heat values and applying fall-off to ballistics so you can't slap an AC/20 on something and swat Igors from 2000m away all day the way you could in vanilla, unless that changed in DLC.
The weapons otherwise tend to fit the same roles, with the biggest differences in mech building in vanilla MW5 vs MWO being the lack of ability to change structure, armor, and engine + engine heatsinks, alongside weapon hardpoints having size limitations indicated by what kind of weapons the 'stock' loadout has in those slots. You can still get an idea of what weapons work best on what platforms, and what their roles in use are. That doesn't really change between MWO and MW5, outside of the consideration of 'non-mech targets are a thing in MW5', but generally in vanilla MW5, they are weak enough to be a mostly negligible consideration, with the exception of the heaviest tanks and Igors.

I was also specifically talking in that section about the trends in building mechs on a given chassis, not about what chassis to pick.

On that note: The Cicada isn't good in MWO either (being able to make it work and pull okay numbers doesn't make it good, that speaks more to the pilot. I regularly pull good numbers with a champion rocking a Gauss and 5x ML. Noone sane would call that 'good'), and assassins literally only function due to lag comp shenanigans messing with their hitboxes.
My ability to duel a fresh KC with a crab (LFE with 2x LPL, DHS, and all remaining slots hosting standard ML) and win in MWO doesn't mean the crab is good at fighting assaults, it means the KC pilot experienced phenomenal levels of PEBKAC.
NormireX Jun 6, 2024 @ 2:37pm 
Originally posted by Stalectos:
Originally posted by NormireX:
Speaking of, did they ever adjust tanks and other units so they weren't so hard? I have been using a mod in the past that adjusts things so I can at least have fun and progress.
tanks and other units are piss easy in vanilla. if you are having any significant difficulties with them you probably forgot to change their health value off the default 3x modifier in yaml. if not and you are just having trouble with them anyway yaml has a health modifier for them so you can make it even lower than vanilla where only the largest tanks are a viable threat in any capacity.
Umm yeah that was the mod I used to adjust things. I was asking if the devs fixed things themselves so I could stop using the mod.
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Date Posted: May 30, 2024 @ 4:14pm
Posts: 95