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How to build a mech for beginners:
1. Strip the mech
2. Hit max armor
3. Add your favourite weapons (and enough heat sinks to cover half your heat/second if you're using lasers). Longer range is better.
4. Fill up your tonnage with whatever else will fit. ECM and BAP are great ways to use tonnage if you have some left over, but not all mechs can use them.
You can afford to take a couple points of armor off the legs, if doing so would give you a half or full ton to work with.
Hey, I see you're back from your ban. Was it your unbridled rage, or did you go full racist?
Mech's die when their Center Torsos or head or both legs get taken out. You have to twist and move around to spread the damage all over your mech, even put your back in it. Generally, you want to try and keep your armor on. So long as armor is intact, you wont start losing internal components like weapons and heatsinks, so as you take alot of damage, you wanna twist, move, maybe let your lancemates get shot up a bit, etc.
Also, the Lethality setting in difficulty settings, set that to 0. The AI *love* to farm your arms off. I personally have my settings at 0 lethality and 0.8 enemy accuracy, helps my mechs not have thier arms farmed in every single solitary fking mission, which is actually infuriatingly annoying.
yeah this ^^
now as the game progresses hunchbacks do get weaker and weaker compared to the bigger and better mechs you will eventually get a chance to buy / salvage but until about level 10 or so they are plenty badass and can take care of business just fine with the proper pilot of course.
Pilots with high Shielding skill also somehow make their 'mechs take less damage when hit. *shrug* Not sure how that's supposed to be happening, in-universe, but that's what that skill does.
if Player within X range then engage nearest target
if Mech doing most damage is within x range then engage ONLY that mech
if PLAYER mech is dealing rapid damage then increase accuracy and fire rate to nearly 100%
if no mech inside X range then do nothing
if all mechs outside X range and own mech receiving damage then pace 50 feet back and forth.
If player outside X range, and enemy mech is within x range then engage enemy mech with 20% fire rate and 40% accuracy
(notice the x is smaller than the X)
I literally watched an Orion and a hunchback fight for nearly 3 minutes.. they hardly damaged each other. when i walked up with my Marauder II and engaged them, SOMEHOW their DPS went from like .1 to 15.... I took 3x easily more damage in that 20 second fight, than both of them had received combined in their 3 minute fight against each other.
Also, about the enemies doing no damage to each other: They usually have T0-T2 weapons, badly grouped, and not optimised. Then you roll in with T4+ weapons, and alpha strike, which is something the AI never does unless you trick them into doing it by putting every weapon on group 1. Of course you wreck things faster.