MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Wizard Skeleton Nov 25, 2023 @ 4:18pm
stupid game
"destroy base" I stomp everything except the night unbreakable walls, 12% left, I start shooting every single bullet I have at the walls dealing nearly no damage while an endless horde of mechs and helis comes for my three 50 ton mechs, run out of ammo despite being kitted with three tons of the stuff, cannot defend myself against the horde now, 6% left, can't break wall either, die.

Right after a mission where there's a 15 artillery cannon nonstop barrage almost instakilling your mechs, and defended by about 20 gigachad trashbin mechs that even my AC-10 can barely crack.

I must be an idiot because this is level 15 missions. It goes up to like 100.
Last edited by Wizard Skeleton; Nov 25, 2023 @ 4:20pm
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Showing 1-15 of 42 comments
pete Nov 25, 2023 @ 4:28pm 
Silly player. Why are you using 50 ton mechs on Level 15 missions? You only have yourself to blame
Nyx (She/Her) Nov 25, 2023 @ 6:00pm 
Originally posted by pete:
Silly player. Why are you using 50 ton mechs on Level 15 missions? You only have yourself to blame
nah 50t is valid if you know how to press W
(Joke aside it is a valid pick if you like a challenge, but the game IS bad about communicating just how hard some missions will be, and it can be total ♥♥♥♥♥♥♥♥)
tango777 Nov 25, 2023 @ 6:17pm 
Originally posted by pete:
Silly player. Why are you using 50 ton mechs on Level 15 missions? You only have yourself to blame
Care to elaborate?
hilburnashua Nov 25, 2023 @ 6:47pm 
Firestarters. Always bring a Firestarter for Demo work.

And take one airstrike for once you have the base under 50%
Last edited by hilburnashua; Nov 25, 2023 @ 6:47pm
Duilf Nov 25, 2023 @ 7:03pm 
You can punch walls. light mech take damage going though buildings, medium mech have no modifiers, heavy mechs can walk though normal walls, assault can even walk though heavy walls. Machine guns, and flamers do more damage to buildings while lasers do less. LRMs can be launched at buildings from long range.

Nearly everything in a base counts as the base, and the base might be bigger then you think there is no set decoration. This includes the tops of buildings. About the only thing that doesn't count is indestructible building skeletons. For example things outside the outer walls of a base can count.
Duilf Nov 25, 2023 @ 7:15pm 
Oh and you can switch between mechs with y to for example switch to, and from a mech better equipped for demolition.
Dalinar917 Nov 25, 2023 @ 7:51pm 
Originally posted by Hvíthrafn:
"destroy base" I stomp everything except the night unbreakable walls, 12% left, I start shooting every single bullet I have at the walls dealing nearly no damage while an endless horde of mechs and helis comes for my three 50 ton mechs, run out of ammo despite being kitted with three tons of the stuff, cannot defend myself against the horde now, 6% left, can't break wall either, die.

Right after a mission where there's a 15 artillery cannon nonstop barrage almost instakilling your mechs, and defended by about 20 gigachad trashbin mechs that even my AC-10 can barely crack.

I must be an idiot because this is level 15 missions. It goes up to like 100.

Lasers deal extra damage to walls, artillery installations, and orbital cannons. Ballistics (MGs, ACs, Gauss, etc) deal extra damage to buildings along with flamers. Of course if orbital strikes are available in the negotiation you can feel free to take those if you are inclined to do so.
pete Nov 25, 2023 @ 8:32pm 
Originally posted by tango777:
Originally posted by pete:
Silly player. Why are you using 50 ton mechs on Level 15 missions? You only have yourself to blame
Care to elaborate?
What's to elaborate? OP says it a level 15 mission and they are using mediums - seems like a poor or silly choice. At least with a heavy you can move through some buildings and walls causing damage. So clearly it's the game's fault.:steamfacepalm:

As to bringing a Firestarter I'll quote the famous Australian movie The Castle - "tell him his dreaming"
Last edited by pete; Nov 25, 2023 @ 11:58pm
fawkee Nov 25, 2023 @ 11:44pm 
Originally posted by Hvíthrafn:
"destroy base" I stomp everything except the night unbreakable walls, 12% left, I start shooting every single bullet I have at the walls dealing nearly no damage while an endless horde of mechs and helis comes for my three 50 ton mechs, run out of ammo despite being kitted with three tons of the stuff, cannot defend myself against the horde now, 6% left, can't break wall either, die.

Right after a mission where there's a 15 artillery cannon nonstop barrage almost instakilling your mechs, and defended by about 20 gigachad trashbin mechs that even my AC-10 can barely crack.

I must be an idiot because this is level 15 missions. It goes up to like 100.
stupid... That doesn't have to refer to the game, if that's how I read your "experiences". Sometimes you should look within yourself :cta_emo2::steiner:
Wizard Skeleton Nov 26, 2023 @ 2:00am 
Originally posted by pete:
Silly player. Why are you using 50 ton mechs on Level 15 missions? You only have yourself to blame

cuz the tonnage limit is 160...
pete Nov 26, 2023 @ 2:01am 
Originally posted by Hvíthrafn:
Originally posted by pete:
Silly player. Why are you using 50 ton mechs on Level 15 missions? You only have yourself to blame

cuz the tonnage limit is 160...
So the level 15 mission was a falsehood?
Hug Donor Nov 26, 2023 @ 2:24am 
Originally posted by Hvíthrafn:
Originally posted by pete:
Silly player. Why are you using 50 ton mechs on Level 15 missions? You only have yourself to blame

cuz the tonnage limit is 160...
OP, you probably mean mission difficulty 15. Reputation level is something different.
As for demolition type contracts: Machineguns, flamers, and airstrikes are decent options.
Last edited by Hug Donor; Nov 26, 2023 @ 2:25am
Hykril Tynyx Nov 26, 2023 @ 3:53am 
Ok, what we have so far:
Mission difficulty is 15 (which is basically "easy"), not the reputation level.
Mission tonnage limit is 160 (which is adequate for the difficulty by the game's balance).
Mission type is Demolition - now, this is a bit of a stinker for new players...

Demolitions are really HARD, because even on lower difficulties the underlying mechanic of this type of mission overwhelms the player with the amount of new spawns (including quite a number of fresh enemy mech lances) every few minutes or so. It is good practice to avoid demolition type missions in the beginning because of how ruthless they can get the more time you take to complete the objective. You're supposed to quickly get to the point, quickly destroy the defenders, quickly demolish the required stuff, and then scutter away asap to the extraction zone. I learnt it the hard way, and many others learn it the hard way. Another potentially dangerous type of mission is Raid because it likes to spawn lots of enemies too, but since you're not staying in one place and moving around the map it is slightly easier to avoid bumping into new waves of enemies.
hilburnashua Nov 26, 2023 @ 5:16am 
Something that isn't obvious with demolition missions, the stuff outside the wall in close proximity also count as part of the base. One the the maps that is a mech construction facility actually has a small, secondary part partially seperated from the base that counts. Stuff like turrets, fuel/water tanks, solar collectors, generators, antenna outside the walls, nearby, all count as part of the base.

One thing I think that is probably pretty common with newer players is to focus on mechs that use energy weapons since they don't run out of ammo. But energy weapons (except PPCs) are terrible at demolitions work. But missiles and ballistic weapons (other then gauss due to it's low fire rate and ammo, rifles to an extent too) are excelllent for smashing. I keep a Firestarter in my bay at all times and take it on every demo mission, even reputation 15 mission because it is just so good at it's job.

If you use an airstrike on a base, don't open with the airstrike, kill the group of defenders first. Bust the base down to a bit above 50% then use the airstrike. When the base hits 50% you almost always get either a dropship of enemies or a big mech spawn that comes charging in.
Last edited by hilburnashua; Nov 26, 2023 @ 5:23am
ICE 9 Nov 26, 2023 @ 5:38am 
Originally posted by hilburnashua:
Something that isn't obvious with demolition missions, the stuff outside the wall in close proximity also count as part of the base. One the the maps that is a mech construction facility actually has a small, secondary part partially seperated from the base that counts. Stuff like turrets, fuel/water tanks, solar collectors, generators, antenna outside the walls, nearby, all count as part of the base.


Ditto.

Anything inside the "Red Ring" - not necessarily inside a fortification wall - can potentially be an unlabeled mission objective, with no way to identifying it as such. And as you indicate some of those objectives / objects can be pretty trivial, which can making some demolition missions extremely difficult. As insurance against this, I prefer to use an airstrike before going in - thereby getting rid of most of the tiny ones.

I would suggest that it is fortunate that this problem doesn't happen very often, but I cannot legitimately say this. They probably DO occur quite often, However, I wouldn't know this, but for the use of a single airstrike which generally takes care of the problem - or at least makes completion of the mission significantly less difficult.

Also, to say that the OP should've tried this or that solution to avoid the problem is pretty rich for those of us who speak only in hind-sight. It is frustrating when you have to play the mission over and over again - as I used to, as well as many others - until you just give up and move on to something else.
Last edited by ICE 9; Nov 26, 2023 @ 10:42am
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Date Posted: Nov 25, 2023 @ 4:18pm
Posts: 42