Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Joke aside it is a valid pick if you like a challenge, but the game IS bad about communicating just how hard some missions will be, and it can be total ♥♥♥♥♥♥♥♥)
And take one airstrike for once you have the base under 50%
Nearly everything in a base counts as the base, and the base might be bigger then you think there is no set decoration. This includes the tops of buildings. About the only thing that doesn't count is indestructible building skeletons. For example things outside the outer walls of a base can count.
Lasers deal extra damage to walls, artillery installations, and orbital cannons. Ballistics (MGs, ACs, Gauss, etc) deal extra damage to buildings along with flamers. Of course if orbital strikes are available in the negotiation you can feel free to take those if you are inclined to do so.
As to bringing a Firestarter I'll quote the famous Australian movie The Castle - "tell him his dreaming"
cuz the tonnage limit is 160...
As for demolition type contracts: Machineguns, flamers, and airstrikes are decent options.
Mission difficulty is 15 (which is basically "easy"), not the reputation level.
Mission tonnage limit is 160 (which is adequate for the difficulty by the game's balance).
Mission type is Demolition - now, this is a bit of a stinker for new players...
Demolitions are really HARD, because even on lower difficulties the underlying mechanic of this type of mission overwhelms the player with the amount of new spawns (including quite a number of fresh enemy mech lances) every few minutes or so. It is good practice to avoid demolition type missions in the beginning because of how ruthless they can get the more time you take to complete the objective. You're supposed to quickly get to the point, quickly destroy the defenders, quickly demolish the required stuff, and then scutter away asap to the extraction zone. I learnt it the hard way, and many others learn it the hard way. Another potentially dangerous type of mission is Raid because it likes to spawn lots of enemies too, but since you're not staying in one place and moving around the map it is slightly easier to avoid bumping into new waves of enemies.
One thing I think that is probably pretty common with newer players is to focus on mechs that use energy weapons since they don't run out of ammo. But energy weapons (except PPCs) are terrible at demolitions work. But missiles and ballistic weapons (other then gauss due to it's low fire rate and ammo, rifles to an extent too) are excelllent for smashing. I keep a Firestarter in my bay at all times and take it on every demo mission, even reputation 15 mission because it is just so good at it's job.
If you use an airstrike on a base, don't open with the airstrike, kill the group of defenders first. Bust the base down to a bit above 50% then use the airstrike. When the base hits 50% you almost always get either a dropship of enemies or a big mech spawn that comes charging in.
Ditto.
Anything inside the "Red Ring" - not necessarily inside a fortification wall - can potentially be an unlabeled mission objective, with no way to identifying it as such. And as you indicate some of those objectives / objects can be pretty trivial, which can making some demolition missions extremely difficult. As insurance against this, I prefer to use an airstrike before going in - thereby getting rid of most of the tiny ones.
I would suggest that it is fortunate that this problem doesn't happen very often, but I cannot legitimately say this. They probably DO occur quite often, However, I wouldn't know this, but for the use of a single airstrike which generally takes care of the problem - or at least makes completion of the mission significantly less difficult.
Also, to say that the OP should've tried this or that solution to avoid the problem is pretty rich for those of us who speak only in hind-sight. It is frustrating when you have to play the mission over and over again - as I used to, as well as many others - until you just give up and move on to something else.