MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Raphael Nov 14, 2023 @ 4:02pm
Mech knockdown
Mech knockdown was something that even the current Battletech game and Mechwarrior 4 Mercenaries had. Do they plan to add it to Mechwarrior 5 at some point? It's hard to believe a Flea could stand after 2 AC/20's from a King Crab. :)
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Showing 1-15 of 15 comments
Bovril Brigadier Nov 14, 2023 @ 4:14pm 
I don't think they ever plan to add it back considering what it was like in MWO
https://www.youtube.com/watch?v=4K2QF70H2hc
Hykril Tynyx Nov 14, 2023 @ 4:15pm 
https://www.reddit.com/r/Mechwarrior5/comments/eg0c4e/can_we_get_a_mod_or_an_update_that_allows_mech/?rdt=65413
The game is at the end of its lifecycle, so it's incredibly unlikely that any new features or mechanics will be added.
yrrot_7 Nov 14, 2023 @ 7:02pm 
^not so much that, but knockdowns is a pretty massive feature to try to cram into a DLC development cycle. It's a lot of animation work, among other things. And then if you really want to do it right, you also want like stagger animations and different animations for each mech getting up depending on damage and how they fell.

The design side isn't as bad for MW5 as it was for MWO since you'd mostly be knocking down AI enemies. Though, you would have to decide how players would be knocked down and what that looks like.
Bovril Brigadier Nov 15, 2023 @ 1:41am 
Originally posted by yrrot_7:

The design side isn't as bad for MW5 as it was for MWO since you'd mostly be knocking down AI enemies. Though, you would have to decide how players would be knocked down and what that looks like.
I'd figure anything that gets designed would have to work with MWO and MW5, but then again last time thought that ended up with melee and the Hatchetman.
Proxy Nov 15, 2023 @ 3:12am 
Originally posted by yrrot_7:
^not so much that, but knockdowns is a pretty massive feature to try to cram into a DLC development cycle. It's a lot of animation work, among other things.

Mechwarrior 4 came on two CDs and had more features than this game does. The only thing they have thats better is textures, and not even that in some spots of the game.
Cursed Hawkins Nov 15, 2023 @ 10:57am 
Originally posted by yrrot_7:
^not so much that, but knockdowns is a pretty massive feature to try to cram into a DLC development cycle. It's a lot of animation work, among other things. And then if you really want to do it right, you also want like stagger animations and different animations for each mech getting up depending on damage and how they fell.

The design side isn't as bad for MW5 as it was for MWO since you'd mostly be knocking down AI enemies. Though, you would have to decide how players would be knocked down and what that looks like.
The animations likely never existed because the unreal engine's modding tools has EVERYTHING that's in the engine for the game to be available to modders like yourself to view, if the animations for knockdowns weren't in the engine's modding tools then they likely were never planned to ever be included and since most if not all of the models in MW5 pretty much came from MWO if the animations never happened in MWO then the chances of them being done for MW5 were likely slim to none.
Especially if the player feedback from if they were in MWO was rather negative as game developers when it comes to FPS games or just a shooter in general haven't always been treated kindly for having stun mechanics in their games either because they were overtunned or public perspective of them changed, like what happened in TF2 a few years ago, people were mildly annoyed with the Sandman's capability to stun targets from long distance but that annoyance eventually boiled into rage once the Flying Guillotine item was introduced and came with a stat that made it crit on stunned targets as well as apply mini-crits from long range, eventually turning an annoying stun mechanic into something to be angry about because there was very little skill involved with someone getting a lucky stun off because the community knew that unavoidable damage was going to come after as you were usually stunned for roughly three seconds, more than enough time to not only get hit by the cleaver that was coming your way but also for the enemy team to remove you from play.
Last edited by Cursed Hawkins; Nov 15, 2023 @ 2:28pm
yrrot_7 Nov 15, 2023 @ 12:28pm 
Even if the animations somehow existed in MWO, it's not as simple as copying them over to MW5 because they have to be set up for UE4's animation blendspaces, etc. And it's not like MWO would have had animations for all of the mechs, since the feature was abandoned in the way back, long, long ago of beta(?).

Like I said, it's just way too big of a feature to cram into a DLC dev cycle--especially when most of the studio is working on MW5: Clans.
pRaX Nov 15, 2023 @ 12:30pm 
Imho, it's completely unnecessary from a gameplay perspective.
I know people love their power fantasies but what would knockdowns realistically accomplish for you in your gameplay?
Either you get stunlocked by the enemy, which will make alot of normies ♥♥♥♥♥&moan from frustration.
Or you stunlock the enemy, which obviously will make them very happy again.

Either way, in practice it's just cheesy and lame.

Merctech V3 will have a compromise I guess but even there, the author instinctively knows to reign that stuff in to combat it's potential abuse.
https://www.youtube.com/watch?v=5TJmKanmL_Q

Personally, I wouldn't even have bothered.
It's just one of those things rose tinted specs donners like to get hung up on, ♥♥♥♥♥ and cope about.
Last edited by pRaX; Nov 15, 2023 @ 12:42pm
Bovril Brigadier Nov 15, 2023 @ 3:22pm 
Originally posted by Zeropointfive:
Mechwarrior 4 came on two CDs and had more features than this game does. The only thing they have thats better is textures, and not even that in some spots of the game.
MW4 came with quite a lot of features a number of which were unfinished but can be coded back into the game, and some eventually were modded back in.

Originally posted by yrrot_7:
And it's not like MWO would have had animations for all of the mechs, since the feature was abandoned in the way back, long, long ago of beta(?).
Back when it was still in Cryengine 2 iirc.

Originally posted by pRaX:
Imho, it's completely unnecessary from a gameplay perspective.
I know people love their power fantasies but what would knockdowns realistically accomplish for you in your gameplay?
Either you get stunlocked by the enemy, which will make alot of normies ♥♥♥♥♥&moan from frustration.
Or you stunlock the enemy, which obviously will make them very happy again.

Either way, in practice it's just cheesy and lame.
Mean depends how it was handled. It could be used as a damage type essentially to balance certain weapons and make others more appealing, since having the ability to stun or even stagger an opponent could be handy. That however leads you back to the issue of having to code it and tweak it to work in the first place and of course trying to make it fun. Loads of work potentially for what could be little gain.
Cursed Hawkins Nov 15, 2023 @ 5:19pm 
Originally posted by Strayed:
Mean depends how it was handled. It could be used as a damage type essentially to balance certain weapons and make others more appealing, since having the ability to stun or even stagger an opponent could be handy. That however leads you back to the issue of having to code it and tweak it to work in the first place and of course trying to make it fun. Loads of work potentially for what could be little gain.
If I remember from MechAssault when that series had knockdown for certain weapons, I believe it was mainly exclusive to the really hard hitting ballastic weapons like Gauss and maybe level 3 Autocannons but mainly Gauss being the prime example of a weapon that was capable of knocking down a mech.
Black Hole Nov 17, 2023 @ 9:46am 
Not gonna happen with this dev.
V4.Skunk Nov 25, 2023 @ 9:42am 
Originally posted by Strayed:
I don't think they ever plan to add it back considering what it was like in MWO
https://www.youtube.com/watch?v=4K2QF70H2hc
In MWO in those times i used to run a 100+kph zoom catapult with small lasers and i'd just run into other mechs at over 100kph, knocking down even assault mechs.
zarthemad Nov 26, 2023 @ 5:12am 
knockdown was removed for MWO play.
its not gonna happen
Cursed Hawkins Nov 26, 2023 @ 7:00am 
Originally posted by zarthemad:
knockdown was removed for MWO play.
its not gonna happen
Given how it looked just from the video... probably for the better because that did look like straight up bullying some poor chap and the internet isn't exactly kind to people they don't like.
lexgeo Nov 27, 2023 @ 4:39pm 
Originally posted by Raphael:
Mech knockdown was something that even the current Battletech game and Mechwarrior 4 Mercenaries had. Do they plan to add it to Mechwarrior 5 at some point? It's hard to believe a Flea could stand after 2 AC/20's from a King Crab. :)
it's hard to believe that anything was left of the flea at all! lol are you sure that you hit it? the flea does have that avoid damage 15% quirk in yaml like the urbie, locust, marauder and a couple of others. i drive fleas and other light mechs all the time, speed is there armor (not to mention the bumpy ride which makes it harder to hit).
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Date Posted: Nov 14, 2023 @ 4:02pm
Posts: 15