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https://www.youtube.com/watch?v=4K2QF70H2hc
The game is at the end of its lifecycle, so it's incredibly unlikely that any new features or mechanics will be added.
The design side isn't as bad for MW5 as it was for MWO since you'd mostly be knocking down AI enemies. Though, you would have to decide how players would be knocked down and what that looks like.
Mechwarrior 4 came on two CDs and had more features than this game does. The only thing they have thats better is textures, and not even that in some spots of the game.
Especially if the player feedback from if they were in MWO was rather negative as game developers when it comes to FPS games or just a shooter in general haven't always been treated kindly for having stun mechanics in their games either because they were overtunned or public perspective of them changed, like what happened in TF2 a few years ago, people were mildly annoyed with the Sandman's capability to stun targets from long distance but that annoyance eventually boiled into rage once the Flying Guillotine item was introduced and came with a stat that made it crit on stunned targets as well as apply mini-crits from long range, eventually turning an annoying stun mechanic into something to be angry about because there was very little skill involved with someone getting a lucky stun off because the community knew that unavoidable damage was going to come after as you were usually stunned for roughly three seconds, more than enough time to not only get hit by the cleaver that was coming your way but also for the enemy team to remove you from play.
Like I said, it's just way too big of a feature to cram into a DLC dev cycle--especially when most of the studio is working on MW5: Clans.
I know people love their power fantasies but what would knockdowns realistically accomplish for you in your gameplay?
Either you get stunlocked by the enemy, which will make alot of normies ♥♥♥♥♥&moan from frustration.
Or you stunlock the enemy, which obviously will make them very happy again.
Either way, in practice it's just cheesy and lame.
Merctech V3 will have a compromise I guess but even there, the author instinctively knows to reign that stuff in to combat it's potential abuse.
https://www.youtube.com/watch?v=5TJmKanmL_Q
Personally, I wouldn't even have bothered.
It's just one of those things rose tinted specs donners like to get hung up on, ♥♥♥♥♥ and cope about.
Back when it was still in Cryengine 2 iirc.
Mean depends how it was handled. It could be used as a damage type essentially to balance certain weapons and make others more appealing, since having the ability to stun or even stagger an opponent could be handy. That however leads you back to the issue of having to code it and tweak it to work in the first place and of course trying to make it fun. Loads of work potentially for what could be little gain.
its not gonna happen