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This isn't likely a mod problem though. It's part of the update not working as difficulty controls was added. One of who is a custom setup allowing you to fine tune things like how much cash or salvage you lose for going over tonnage.
Possible a mod conflict. But I don't have anything that should effect tonnage limits.
Ah that sounds more like a bug and honestly not even really a needed feature as I would suppose most people would just use the mods they are already using for more salvage points, better salvage options etc. I would just backdate the update and keep using the mods.
Why would I revert? Only 1 of the mods I used hasn't updated or doesn't work yet. Coyote. Also didn't use tonnage mods before. Everything else does. And the main reason Im playing again is for the DLC. So reverting back is meaningless.
This is just a bug report. Listed my current mods in the case they might have caused something and since I ran lite on mods in the first place outside of YAML and Coyote the update hardly had any effect on me at all.
Not the biggest deal really. Would have liked to just stroll with a 400 ton lance while clearing out all of those orange missions and various campaigns cross the map after doing yet another restart using an old save. Certainly would save time not swapping out mechs and pilots all the time at least.
Think that's the worst part of MW5 for me. Once you get into late game, it just isn't worth exploring the map from your "good" lance being such a negative to use. A 95% drop in both c-bills and salvage for being over tonnage just makes traveling the map annoying.
Seems like a bug to me.
Same here. But I got no idea what caused it as it isn't just YAML anymore, Coyote got updated and Im also running it.
Meh. It's not a big deal. Annoying needing to constantly swap mechs and pilots out if you're traveling the map, but working within limits really keeps the game fresh as I can't just depend on the same 4 mechs all the time. Forces the player to try different things.
Recently I kitted a Crusader with twin RAC5s that can run over 100kph. Seems to do rather well. Weapons jam too easily for my taste even with a 25% reduction. But being able to move at 100kph is great for going in/out of cover and going for rear armor. Also much cheaper to repair if an arm gets popped
Without tonnage limits Id just be using 4 Marauder 2 mechs all the time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2987008365