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You' probably have less trouble using more "direct" weapons for this type of mission.
Aaaah, the system with these lines.
Was wondering what it means, and now I can recruit.
Thanks, now I can recruit people... and I hope it helps with the difficulty.
Go with a PPC or AC10 for mid range spanking, then a couple medium lasers and some SRM4s and 6s.
The default Centurion loadout is just kinda meh. LRMs in this game are simply to limiting in many cases. Long time to lock, long time to track, spreads their damage AAALLLLL over the target, easy to lose lock, huge minimum range, yeah....they really arent all that amazing honestly. They are also heavy and HUGE.
I recall my Centurion build being AC10, 2t ammo, SRM6, 1t of ammo, both ammo in the legs, 2 ML, a couple extra heatsinks and as much armor as I could manage. Then remember to twist to spread damage and try to keep your gun arm.
If you can get a CN9AL, the energy version, even better, you lose the AC10 but gain a PPC. Lighter weapon with no ammo limits, you spend the extra weight savings on heatsinks and maybe an SRM4.
Ballistic is the best for sniping, the best one is gauss rifle.
Always hope around and look for more elite pilot. Especially with the skill cap 40+ at the very least. Hero mech is strong, do buy them if you have the money, they do come in handy on mission with tonnage limit especially like hero jenner or cicada. Thats all the tips that I wish I know early. I struggled the same way as you are, i dont know how to buy a pilot until a few mission in.
What helped at first was getting a few pilots and the fact that I'm better off using my other weapons and not just the missiles, even if I put myself into danger.
The AI wont shut themselves down, and so will stop firing once they get to a certain heat threshold. Sooo, its best to build thier mechs with like 1 hard hitting weapon and smaller, heat efficient weapons as well as a good heat efficiency overall.
Going like 6 ML, 1 ERPPC and 2 SRM 6 on your AI Battlemaster will net you less damage from the AI than doing something like 4 ML, 1 ERPPC, 1 SRM6 and dumping a good amount of weight into heat efficiency.
Umm, you split them into different fire groups.
1: PPC
2: 2 ML
3: 2 ML
4: SRM6
5: SRM4
Just as an example.
AI do not use the chainfire option, they do in fact fire a whole weapons group. BUt it all goes back to heat management for your AI. Between proper fire groups, good builds with a bit of an emphasis on heat efficiency, you can make AI that actually do pretty well.
right now im doing "only the truth that stick pt 3" its insane ! more than 30 mech to destroy with 300 tones...... 0 covers...stupid AF !
But OK, i will try a setup like that. For a PPC boat like an AWS-8Q or a MAD-5(blanking on this 3 ppc marauder2) then the groups would be
1. ERPPC
2. ERPPC
3. ERPPC
4. 2 MPL
And the ai will do a lot better?
Does it matter to the ai which weapon is on what group? Like in your example if you reversed the group order would that impact the ai’s behavior at all?
one important tip about putting yourself into danger: Learn to manage your aggro.
Aggro is heavily based off of how much damage you did in the last few seconds. So, once you start running low on armour (you DONT want to risk taking structure damage if you can help it, things tend to go kapoof rather quickly...), start limiting your aggression - stay silent for a bit, take out a key target quickly and reposition (breaking line of sight is also very valuable for this). Give your lancemates a chance to get hit too (they usually do significantly less damage than you will, outside of very lopsided mech builds, so they attract much less fire on average). And by the same token, once you see one of your lancemates becoming very damaged (top left), order them to hold their fire - for the rest of the mission if necessary. Much better to lose a bit more armour on your other mechs than to risk losing the arm with all the good weapons in it...