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This has always been my contention about the MW games, but particularly MW4 is that you're sold to play as a mercenary company, but they boxed you into only every aspiring to have a lance and a leopard dropship (which isn't a deep space ship, just suppose to be a shuttle of sorts from a larger capital ship to the surface). I too always thought the game lineage would have been better to control more, acquire larger ships, set a home planet as a base of operations (which would then more realistically serve as your long term "cold" storage lol... and not flat packed stored in some pocket dimension bag-of-holding door inside the ship somewhere), which would then make better sense to having your stored mechs take time to be amazon-sent to you across space whenever you wanted to swap out mechs. And also, random missions to defend your base when other anti-you factions/mercenaries/houses decide to try to take you out (yes, a defend your own home base mission!), where you can build and layout your base design and defenses etc like you want....
But no, we just get this and a bunch of mech variant and equipment glamour. Not actual substance.
(There's so much more to do in the battletech universe, but we're all suppose to be content which just shooting stuff as a mech. A huge miss on the potential of the game...)
I know it won't actually happen for MW6 because people like story based games too much, but I prefer games like M&B with no "rails" where the "story" is just kind of something I as the player write along the way, so I can dream, I guess.
Ditto with your first part, but I think developers woefully under estimate the level of involvement players wish to see in MW games... there should be better development of strategic level game play where aspects that you pointed out would come to bear. I'd much rather play an open-ended style (akin to Total War crossed with MechCommander) 3rd person company-division-army level control and wrestling for control over the universe against the other houses and clans etc... than endure yet another 1st person single mech shooter with the same rags-to-riches back story. That's been done too many times already...
This makes absolutely no sense. Physically capable?
The Longbow has no lower arm actuators or hands. This means it has 10 open crit slots in each arm. An LRM20 takes up 5 slots. You could fit two LRM20s in a Longbow arm. I don't care if the game writers never bothered to put anything more than one LRM20 in each arm, prior to ~3060. That decision has nothing to do with lore or rules. From outward appearances alone, it looks absurd to have such massive arms with so little armament in them.
Any pre-Lostech Longbow could fit either two LRM20s in each arm, or three LRM15s, or five LRM10s. Or five SRM6. Obviously this isn't taking weight into account, but simply free space.
Going by weight, a Longbow-OW could mount a total of six SRM6s plus 6 tons of ammo, plus 16 single sinks, plus 12.5 tons of armor. That's a perfectly viable SRM boat. Alternatively it could do 8 SRM4s with one ton ammo each, the rest remaining the same.
With LRMs, as many as ten LRM5s could be mounted, with 5 tons of ammo in total, for 12 complete salvos. 15 sinks and 12.5 tons of armor.
The whole point to using more missile slots than 4 large, is to either take advantage of the weight savings from LRM5s (four LRM5s = 2 tons saved from an LRM20), or allow more flexibility to an SRM boat. Or dual boat them.
All of that is possible without Lostech. All of it is possible under normal construction rules.
Anything else that changes from how the loadouts represented in the game are likely due to balancing reasons such as the 8C's rear firing Medium lasers being a standard practice for future variants.
Edit: oh and just for the record, an SRM boat for a Catapult can be pulled off due to them having the mobility options of their jump jets, something the Longbow doesn't have access too, not until the Republic of the Sphere actually designs a variant with them which is post-jihad on the timeline.
while it's not 100% the same game, i've been having a hell of a time trying to solve the riddle of the grasshopper in MWO. a fast, mobile, heavy mech just doesent seem to ever work, it always seems more advantageous to take a light or medium for speed and mobility.
in both weight classes, i'd rather have a marauder, if i'm trying to be more mobile.
i mean, there's even better LRM boats that are convertible to SRMs than the catapult. it's been my experience that an archer is much more suited to direct-fire fighting than any catapult variant.
more to the subject at hand, though, what's the main issue here is the basic design of the longbow. the longbow, much like the rifleman, is a specialist mech even in its origin material. the difference there was that it did not have another land-based mech to compete with in its specialty, as it does here in BT/ MW. i can think of 3 other heavy LRM specialist chassis right off the top of my head, and they each have 4-5 variants.
i honestly dont know what they can do to make the longbow appealing without breaking what they've already established. i want one simply to round out my destroid collection.
Okay, this tells me you know nothing of the decades-old and still largely unchanged pen and paper construction rules.
Fun fact: you can fit five LRM5s in the same critical space that a single LRM20 fills. This has nothing to do with Lostech or anything lore related. These are the cold, hard rules, as they've always existed.
Not going to waste any more of my time explaining anything else.
"LGB-0W
The standard Star League era model, compared to the 7Q the 0W was fitted with a larger Strand 340 engine and boasted a higher top speed of 64 km/h, allowing it to keep up with most heavy 'Mechs. The price of this speed however was five tons less armor, nine fewer heat sinks and a single ChisComp 32 small laser mounted in the head as its sole backup weapon for its two LRM-20 and LRM-5 launchers, making the 0W a risky but powerful fire support 'Mech."
"LGB-0W2
This subvariant of the LGB-0W removes the Small Laser and one ton of LRM-5 ammo. These changes allow 1.5 tons of much needed armor to be added, mostly to the arms and legs, but each torso also benefits slightly."
"LGB-7Q
Armament
2x LRM-20
2x LRM-5
2x Medium Laser"
"LGB-8C
Similar in all aspects to the LGB-7Q, this variant sacrifices two heatsinks to mount two rear firing Medium Lasers. These rear firing lasers would be a common inclusion most Longbow variants made since its introduction."
Where do you think those TWO mentioned LRM-20s are going? That means ONE PER ARM, your book isn't what dev team used to design their loadouts with.
This would all be much simpler if you'd just admit that you don't know how mechs are officially constructed by all the rules that have ever existed.
Also, stop quoting Sarna. That means nothing here; they don't even show us complete mech loadouts. If you want to see how mechs are actually fitted, do a search online for 'battletech record sheets.'
This is how they've always been built, and this is what all mechs (including those in MW5 and MWO) are directly based upon.