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Sums it up nicely.
I remember I randomly got a VonBiomes map one time that basically was all forests and valleys, and the structure of the map essentially forced the game into a slow treacherous hunt through dense woodlands and cramped valleys, and it was easily the most interesting mission I ever played in MW5. The objectives weren't anything fancy (I honestly don't even remember what it was), but the route I had to take through the map and the conditions I had to fight in made it memorable and interesting, closer to the hand-map maps of older games.
If they'd just crafted the maps a bit better to be less just a bland open space with obvious randomized 'cells' containing a random object/structure of some kind, that alone would have made the game so much more engaging to people used to the older mechwarrior games.
People wanted a mechwarrior campaign, and what we got was basically multiplayer skirmishes with single-player objectives and a rudimentary campaign progression system.
Basically the developer need to bother too much with optimisation as it is cross platform and open for bigger audience. For example they can easily make the customisation closer to MWO but they decide not too and leave it to modding community instead as it will be overwhleming to casual player. They can make warzone far more crazy but they limit the spawn to 5-6 max each wave. They can make you deploy 8 mechs but that will drop the fps of many console version. It is what it is. They can probably do more things if it is pc only but in 2023 it will not print enough numbers.
No Claner war, thats why. Most mechs missing that where AROUND in that timeperiod the game play's mainly(Yes, Variants ARE mechs! Like for example IJN's Post Fubuki DD's where basicaly all JUST AN FUBUKI with modern features on them! The base design stayed the same!), stupid implementation of SWORDS FFS! They dont belong into Battletech universe. Shure the Hatchetman was funny having an axe on its hand but that was ONLY COSMETICAL! And not ALL of them had it!
Mods did improve that, then the DLC hit and BROKE the game for not just some but MANY people, even after mods where updated it STILL crashes constantly.
Also their Beloved MWO is still around and features to fast gameplay for what mechs truly are, soooo series veterans is the wrong term. Rather "not able to adopt to the new stuff people"
Make a good game and the people will come..
Fault lies with the risk averse and trend chasing big publishers of the western market... and the track record shows that these industry giants are blind idiot gods:
The big publishers all wanted their MMOs after World of warcrafts success.. they all failed miserably even thought it was mainstream
Then everyone made MOBAS... only to realize that LoL had allready cornered the market and there wasnt anything left... even thought it was mainstream
Then everyone wanted to do battle royales... most failed miserably once Fortnight took the crown... even thought it was mainstream
Then everyone wanted hero shooter due to overwatch... to the point that EA tried to turn battlefield into one and we all know how that song and dance ended... also once more: it was mainstream
Then everyone wanted Live service games.... and they are failing miserably... and they to are mainstream...
Then there was the issue of No one wanting to make single player experiences anymore because singleplayer games are over... only for Eldenring to kick in the door and taking names!
Fact is that the big western publishers really have no friggin clue what people want, and its easy to say "game Type X wont sell because its niche" when no body is doing a good game of type X.
What have we gotten for mech games in the last 20 years? MWO? PGIs absolutely blundered that project.. Hawken? Was given up by its Devs only half a year to a year after initial release cause they couldnt figure out balancing... Titanfall 1 and 2? A franchise that suffered from EA shooting it in the leg themselves before it could get off the ground?
Meanwhile we have "niche" titles like Star citizen getting stupid amounts of money just on promises and Elden Ring taking everyone to school and taking their lunch money despite the souls series being notoriously niche itselfe in todays gaming climate...
"Genre X is niche so it wont sell" is nonsense. All it takes is an actual GOOD and high quality game and people will buy it.
But if all you get is half assed, lazy, minimal viable products as quick cash grabs.. ofcourse it wont sell... thats a self fullfilling prophecy if i ever saw one...
Im sorry but what are you talking about with melee weapons dont belonging and being mostly cosmetic? Melee combat and melee weapons are a core feature of the battletech game and universe.
The hatchetmans axe was NOT cosmetical. Infact there are dozens of mechs that have melee weapons, the Draconis combine even has them with mech sized katanas! Solaris mechs have a whole range of specialized melee weapons, TSM (Tripple strength myomer) turns even the weepiest light mech into a melee monster... the jade falcon clan even developed mechs with talons... the ghost bears had their totem mechs equipped with claws! And Clans think melee combat is "shamefur dispray!"
Mechs can kick, punch, ram, jump on and shove other mechs. They can even pick up trees or severed limbs and use them as bludgeons! All that has allways been part of the battletech universe and lore from the getgo...
As for MWO being the better of the two:
MWO is an absolute disater of an arena shooter where most chassis are garbage that no one ever uses simply because of weapon hardpoint layout and everyone is simply chasing the latest meta to insta gib the enemy. MWO has nothing to do with mechwarrior or battletech and should hardly ever be used as an example of what a mechgame should be like.
They should have made MWO non customizable and MW5 fully customizable.. atleast that way the online arena shooter would have some semblance of balance...
The games fun its just not as fun or immersive in terms of story compared to the previous titles. Something you would think is mandatory for games centered around a universe with several books of lore.
That was both a lovely read, and one which made the face turn from neutral to disappointment. All I can go off is my experience with Mechwarrior 4 Mercenaries, which was a VERY good one. However, I got into Mechwarrior 5 very late, about four years late, with a sale, so I didn't have to put up with the majority of issues that you went into such wonderful detail about.
I will agree though, that the friendly AI has always been appalling from day one. I put a full on rant about that sh*te in my review of it. And the campaign is ok, mainly because the gameplay is fun. But it's definitely stuff of cliche.
But sort of paraphrasing what you said, you can overlook a bit of cheese if the gameplay is engaging and tidy like, and for the most part, it is.
But compare it to Mechwarrior 4, and I don't mean the bloody graphics, - when are people gonna take a step back and realise it's not all about the looks FFS - I mean, everything else, and Mechwarrior 4 trumps it EVERY SINGLE time.
I had a bit of a rant recently about the mods being broken by the new patch, but now I feel like it was just rather dumb of me, considering how Piranha Games are indeed still supporting a game that's about half a decade old. Many game developers and publishers neglect their games after a couple of years nowadays, especially if they have the amount of issues that you described previously, so kudos to them.
I'm learning how to get to grips with the mod adjuster / loader tool, because without all of the truly wonderful mods that I've been playing with the last couple of months, I genuinely don't want to go back to playing the unmodded version anymore. It's rather bland without the mods. As with many other games, the mods do indeed keep a game alive and make it so much better like...
The computerized versions are, for a vet like me, a poor substitute for a hexmap, some friends, a shoebox full of miniatures and a bag of dice.
But with that said, the studios are pushing in the right direction. The two current incarnations of the franchise, Piranha's shooter and Pardadox Interactive's turn-based-tactics game have their high and low points, but they are both inadequate substitutions for what will always be a better game on the tabletop. As has been pointed out earlier in this thread neither offers the 3060 Clan Invasion/Word of Blake campaigns unless you want to arm wrestle with a bunch of kludged mods that break with every patch update. Not my idea of a fun time when I want to just wreck some mechs. The shooter doesn't even have DFA, and the turn based game introduced a bunch of very un-Battletech like variants to canonical mechs, along with some decidedly non-canonical mech loadouts. Nobody who has played the tabletop game is going to like games that take that kind of liberty with canon.
But -- like Star Trek fans -- we will take what we can get, and hope that the next iteration will be a little closer to what attracted us to the game in the first place.
iv played just about every mechwarrior game you can get your hands on. ofc over time a lot of the older ones i cant play now cause i dont have the knowledge to get them working on windows 11
but i very much enjoy this game. even though it has its flaws from the more popular ones like 4 i think this game is pretty solid
Hi, I played MW4 Vengeance and MW4 Merc and this feature wasn't there. There was additional Lance in MW4 Mecrc so totally 8 mech on battlefield on your side, but only 4 mechs in Vengeance. And formations? Really no. There was only order "form on me" to following you but no special tactics, formations etc. AI was worst, they were slower in faster mechs, they stuck in cities and they killed own convoy very often (especially in MW4 Black Knight during convoy escort after ambush).