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then when we get to lore questions it all boils down to Fahad. your average tech crew in the battletech universe can last i checked fully repair a battlemech's armor within 24 hours the vast majority of the time which Fahad blatantly cannot do which would seem to make him a sub par tech. on the other hand repairing a mech that has gone critical is typically seen as difficult or impossible but as long as it showed up in the salvage list (or iirc if it was your mech in the first place as i don't think in vanilla you can lose a chassis permanently by getting it shot down) Fahad can get it back in working order given time and money which would suggest he is a god tier mechtech. the more you think about MW5 repairs the less they make sense as literally anything but a gameplay mechanic.
Though regarding the armour repairs, this is why I use "Lore Style 1 Day Armor Repair" mod on Nexus, makes thing make a touch more sense at least.
And regarding cored Mechs, similarly the "Salvage V2" system of YAML also helps as you're notionally just collecting chunks of Mech to cobble together a whole Mech.
But that's just my personal preference 😊
Oh I didn't know that still worked on DLC4. Hence I ended up making my own mod for it and put it on the workshop.
Yup that mod still works, I even combine it with "Field Repairs" with Lore Style Armor overriding to have both increased structure repair time and reduced armour repair time. The glory of mods, such potential for variation 😊
That was the worst part about some of the DLC campaigns, where you had different timers between missions. Some gave plenty of time to repair, rearm, reequip and heal between missions. But others were like "Here's 7 days between the last massive battle, and the final battle which is twice as hard. Good luck repairing any of your assault mechs that at minimum require 8 days, and at most 90 to repair."
Personally, I'd like to see the repair system work more on the basis of, you can assign the manpower and resources you'd like for each mech. The more you assign, the greater the cost, but the faster it'll be done - at the expense of other mechs. (And dependent upon having the resources to do the repairs, or being in a system to support the repair work.)
So if you have a critical mech you have to have repaired in a few days, you can do so, (providing you're in the right system, or have a huge transport ship) you'll just be left without other repairs done. And you'll have to have the spare parts available, or be in a built-up system with the infrastructure to support getting the parts.
And then also be able to assign the focus of the repairs. Do you want to leave the armour, and just replace the damaged components and weapons? Do you want to repair the armour, but leave the core damaged?
Then, if you cancel repair work early, you could have a stage of those repairs done (ie. "we were only able to replace armour on 60% of the mech, sorry boss.") or even randomly periods where you can't cancel a repair because they come back with "Sorry boss, we're midway through replacing this hip joint. If we give it to you now, she'd shoot, but she wouldn't be moving anywhere."